ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": "https://www.w3.org/ns/activitystreams", "type": "OrderedCollectionPage", "orderedItems": [ { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1089873221218770944", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "Rawr, been so busy lately I haven't had time to really do any social media stuff in general.<br /><br />So yeah, released a new major update for the game, 2 new classes, some new weapons, a bunch of mechanics overhauls. The next patch though... oh that's going to be something else.<br /><br />So basically I realized the game would run a toooooooon smoother if I just removed attributes as a concept and used them solely as skills. I've been spending the last few days thinking on this, and there are a lot of issues that crop up because of rebalancing virtually the entire game around this, but... I think I've actually solved all the problems. This is still going to be a hideous mess in the meantime as I rework almost all combat mechanics at least partially. On the plus side, character creation will be a ton easier, and combat will run a ton smoother. That and I'll finally be able to adjust the damage output to sane values so I don't have players doing 480 damage in one turn at level 1. Which... has happened already. That's a tiny bit more than is sane to keep track of, so going to get that down to maybe 108 for that same character. Still a lot, but when using multipliers it kinda jumps in power quickly. 4 base damage * 3x off stats, for 12 damage, but 3x damage crits and able to fire three crits in a turn, yeah, that adds up fast. Still, 100ish instead of 500ish is kind of a notable difference. =P<br /><br />Anyway, yeah, tons of changes in the works because of this. Armour's getting redone entirely, attributes are getting redone, armour piercing, how piercing damage works, how spell damage scales, most everything related to stats, and of course how that'll affect weapons, armour and all enemies. Loooots of changes whee.<br /><br />This is going to suck.<br /><br />On my end, anyway. Once it's done though, it'll be so much more polished and easy to estimate the damage output of characters, and vastly easier to calculate damage for players as well. It'll be worth it, just going to be a nightmare for awhile as I try to catch all the little things that will be changing. Probably going to just have to go through the entire book cover to cover and update everything one page at a time. Not looking forwards to this, just looking forwards to it being finished.<br /><br /> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=saorsa\" title=\"#saorsa\" class=\"u-url hashtag\" target=\"_blank\">#saorsa</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=rpg\" title=\"#rpg\" class=\"u-url hashtag\" target=\"_blank\">#rpg</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=ttrpg\" title=\"#ttrpg\" class=\"u-url hashtag\" target=\"_blank\">#ttrpg</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=gaming\" title=\"#gaming\" class=\"u-url hashtag\" target=\"_blank\">#gaming</a>", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1089873221218770944", "published": "2020-03-26T11:27:04+00:00", "source": { "content": "Rawr, been so busy lately I haven't had time to really do any social media stuff in general.\n\nSo yeah, released a new major update for the game, 2 new classes, some new weapons, a bunch of mechanics overhauls. The next patch though... oh that's going to be something else.\n\nSo basically I realized the game would run a toooooooon smoother if I just removed attributes as a concept and used them solely as skills. I've been spending the last few days thinking on this, and there are a lot of issues that crop up because of rebalancing virtually the entire game around this, but... I think I've actually solved all the problems. This is still going to be a hideous mess in the meantime as I rework almost all combat mechanics at least partially. On the plus side, character creation will be a ton easier, and combat will run a ton smoother. That and I'll finally be able to adjust the damage output to sane values so I don't have players doing 480 damage in one turn at level 1. Which... has happened already. That's a tiny bit more than is sane to keep track of, so going to get that down to maybe 108 for that same character. Still a lot, but when using multipliers it kinda jumps in power quickly. 4 base damage * 3x off stats, for 12 damage, but 3x damage crits and able to fire three crits in a turn, yeah, that adds up fast. Still, 100ish instead of 500ish is kind of a notable difference. =P\n\nAnyway, yeah, tons of changes in the works because of this. Armour's getting redone entirely, attributes are getting redone, armour piercing, how piercing damage works, how spell damage scales, most everything related to stats, and of course how that'll affect weapons, armour and all enemies. Loooots of changes whee.\n\nThis is going to suck.\n\nOn my end, anyway. Once it's done though, it'll be so much more polished and easy to estimate the damage output of characters, and vastly easier to calculate damage for players as well. It'll be worth it, just going to be a nightmare for awhile as I try to catch all the little things that will be changing. Probably going to just have to go through the entire book cover to cover and update everything one page at a time. Not looking forwards to this, just looking forwards to it being finished.\n\n #saorsa #rpg #ttrpg #gaming", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1089873221218770944/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1081065069202239488", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "So playtest today, had one player who wasn't able to show for it, managed to come up with a quick last-minute dealie, built a monster to fight in just a few minutes so yay, night's saved! Icy werewolves that breathe ice breath and can transform into a mist of snow. Quick and easy to build and not too bad for a low level fight!<br /><br />They... need more damage still. I totally need to rebalance some stuff, but still, the basic setup is good at least! It definitely needs some tweaks, but it's functional!<br /><br />The other group I have will be encountering their first real combat soon... for that, I have something special lined up for them. Alright, so since none of them read this, I can give the details on that as well.<br /><br />This is a level 1 fight, so they need to rescue the player that didn't start their character until the middle of the last session because reasons, but they'll pick her up so yay. By... running into a mad scientist. They can get out of it without fighting, but if they do pick a fight, the mad scientist is literally just going to call on Igor. And Egor, Agor, Ogor and Ugor. Ygor has the day off, though.<br /><br />The igors don't do much damage themselves, but there are several tesla coils in the building and they can knock the players into them, zapping them for arcane damage. If you kill an igor though, they boost the damage of all the others that are still left, making them gradually more dangerous. The thing is... they all look like lions for some reason. Why? Because... well, if you defeat all five of them... they get revived and transform into a giant robot. Yes, the rules allow for this. I didn't even have to add anything to make this work.<br /><br />The giant ÆGORE monster will of course get a sword and sweeping forward attacks, but the tricky part to it is that it keeps getting powered by the biggest tesla coil, healing it back to full each round. So... oh yeah, there are magical circuits along the ground leading to the different tesla coils. Break all the smaller ones and the big, armoured one shuts off, and the robot falls to pieces.<br /><br />Yeah, level 1 fight, with basic mechanics. Really liking how the monster builder revamp has worked out! Just need to fine tune the HP and damage of them now is all.", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1081065069202239488", "published": "2020-03-02T04:06:37+00:00", "source": { "content": "So playtest today, had one player who wasn't able to show for it, managed to come up with a quick last-minute dealie, built a monster to fight in just a few minutes so yay, night's saved! Icy werewolves that breathe ice breath and can transform into a mist of snow. Quick and easy to build and not too bad for a low level fight!\n\nThey... need more damage still. I totally need to rebalance some stuff, but still, the basic setup is good at least! It definitely needs some tweaks, but it's functional!\n\nThe other group I have will be encountering their first real combat soon... for that, I have something special lined up for them. Alright, so since none of them read this, I can give the details on that as well.\n\nThis is a level 1 fight, so they need to rescue the player that didn't start their character until the middle of the last session because reasons, but they'll pick her up so yay. By... running into a mad scientist. They can get out of it without fighting, but if they do pick a fight, the mad scientist is literally just going to call on Igor. And Egor, Agor, Ogor and Ugor. Ygor has the day off, though.\n\nThe igors don't do much damage themselves, but there are several tesla coils in the building and they can knock the players into them, zapping them for arcane damage. If you kill an igor though, they boost the damage of all the others that are still left, making them gradually more dangerous. The thing is... they all look like lions for some reason. Why? Because... well, if you defeat all five of them... they get revived and transform into a giant robot. Yes, the rules allow for this. I didn't even have to add anything to make this work.\n\nThe giant ÆGORE monster will of course get a sword and sweeping forward attacks, but the tricky part to it is that it keeps getting powered by the biggest tesla coil, healing it back to full each round. So... oh yeah, there are magical circuits along the ground leading to the different tesla coils. Break all the smaller ones and the big, armoured one shuts off, and the robot falls to pieces.\n\nYeah, level 1 fight, with basic mechanics. Really liking how the monster builder revamp has worked out! Just need to fine tune the HP and damage of them now is all.", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1081065069202239488/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1073000070491021312", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "Why do I keep adding more work for myself? So new playtest going up so I'll be running two at once now, this new one will be on roll20 though, setting up Saorsa to have custom character sheets and (eventually) a full library for use. This will be the first few steps towards building the game to be ready for mass-market distribution for the open beta test which'll be coming up sometime possibly later this year.<br /><br />Toss in that I'm going to be doing a major streamlining pass and removing/compressing a lot of the stats, and I've got a tooooon of work to do in the near future. I'm good at dumping way too much on my lap at a time, but whatever, it'll be worth it! Soon*, you too shall be able to play Saorsa on roll20 so yay!<br /><br />*my definition of 'soon' is uhm... iffy at best. Take this with a grain of salt. Maybe several pounds worth.<br /><br /> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=fantasy\" title=\"#fantasy\" class=\"u-url hashtag\" target=\"_blank\">#fantasy</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=gaming\" title=\"#gaming\" class=\"u-url hashtag\" target=\"_blank\">#gaming</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=rpg\" title=\"#rpg\" class=\"u-url hashtag\" target=\"_blank\">#rpg</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=saorsa\" title=\"#saorsa\" class=\"u-url hashtag\" target=\"_blank\">#saorsa</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=ttrpg\" title=\"#ttrpg\" class=\"u-url hashtag\" target=\"_blank\">#ttrpg</a>", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1073000070491021312", "published": "2020-02-08T21:59:12+00:00", "source": { "content": "Why do I keep adding more work for myself? So new playtest going up so I'll be running two at once now, this new one will be on roll20 though, setting up Saorsa to have custom character sheets and (eventually) a full library for use. This will be the first few steps towards building the game to be ready for mass-market distribution for the open beta test which'll be coming up sometime possibly later this year.\n\nToss in that I'm going to be doing a major streamlining pass and removing/compressing a lot of the stats, and I've got a tooooon of work to do in the near future. I'm good at dumping way too much on my lap at a time, but whatever, it'll be worth it! Soon*, you too shall be able to play Saorsa on roll20 so yay!\n\n*my definition of 'soon' is uhm... iffy at best. Take this with a grain of salt. Maybe several pounds worth.\n\n #fantasy #gaming #rpg #saorsa #ttrpg", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1073000070491021312/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1072054524745035776", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "Awe yiss, maces are now a thing. Fully finished and ready to go!<br /><br />In short, they focus on rendering targets dazed or slowing them, and play around with knockback and wide swing arcs a lot.", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1072054524745035776", "published": "2020-02-06T07:21:56+00:00", "source": { "content": "Awe yiss, maces are now a thing. Fully finished and ready to go!\n\nIn short, they focus on rendering targets dazed or slowing them, and play around with knockback and wide swing arcs a lot.", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1072054524745035776/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1072026509327306752", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "So, got a new playtester for my game, and they want to use a mace! Great! I don't have maces done, so tonight I'm working on maces!<br /><br />...Thinking about ideas for maces, neat ways I've seen them used in movies and books. Some stuff about like just crushing someone's shield, some stuff about how they're used in reality... then I'm like... oh. OOOOOH.<br /><br />Well... this is now canon. High end Saorsian maces add extra knockback for each enemy hit in a given attack. Use a wide-arc swing on a swarm enemy and they go flyyyying.<br /><br />This amuses me more than it should. Don't care. Canon. Further reason why Saorsa is better than D&D. Deal with it.<br /><br /><br /> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=fantasy\" title=\"#fantasy\" class=\"u-url hashtag\" target=\"_blank\">#fantasy</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=rpg\" title=\"#rpg\" class=\"u-url hashtag\" target=\"_blank\">#rpg</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=saorsa\" title=\"#saorsa\" class=\"u-url hashtag\" target=\"_blank\">#saorsa</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=ttrpg\" title=\"#ttrpg\" class=\"u-url hashtag\" target=\"_blank\">#ttrpg</a>", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1072026509327306752", "published": "2020-02-06T05:30:36+00:00", "source": { "content": "So, got a new playtester for my game, and they want to use a mace! Great! I don't have maces done, so tonight I'm working on maces!\n\n...Thinking about ideas for maces, neat ways I've seen them used in movies and books. Some stuff about like just crushing someone's shield, some stuff about how they're used in reality... then I'm like... oh. OOOOOH.\n\nWell... this is now canon. High end Saorsian maces add extra knockback for each enemy hit in a given attack. Use a wide-arc swing on a swarm enemy and they go flyyyying.\n\nThis amuses me more than it should. Don't care. Canon. Further reason why Saorsa is better than D&D. Deal with it.\n\n\n #fantasy #rpg #saorsa #ttrpg", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1072026509327306752/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1071093642145771520", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "Awe yiss, Saorsa v0.360 alpha is now live! The pets and monsters have been overhauled and a bunch of other stuff's done as well. For those who want early access, please consider hopping on over to the SubscribeStar page to offer some support. It also contains the full patch notes!<br /><br />Yeah, I know, I hate advertising too, but I gotta do it. It's nearing the end of the alpha testing cycle and will be moving into closed beta testing soon. I need to get the webpage up and a few other things done, and I've got like $300 sitting on subscribestar I can't touch because I'm lacking the prerequisite number of total subscribers to ask for a payout, go figure. So yeah, if even just three people apply for that $1 tier, I can get access to those funds, get to work on the website proper, and get more art rolling out, so please consider helping to support the development of the game!<br /><br /><a href=\"https://www.subscribestar.com/Saorsa\" target=\"_blank\">https://www.subscribestar.com/Saorsa</a><br /><br /> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=fantasy\" title=\"#fantasy\" class=\"u-url hashtag\" target=\"_blank\">#fantasy</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=gaming\" title=\"#gaming\" class=\"u-url hashtag\" target=\"_blank\">#gaming</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=rpg\" title=\"#rpg\" class=\"u-url hashtag\" target=\"_blank\">#rpg</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=saorsa\" title=\"#saorsa\" class=\"u-url hashtag\" target=\"_blank\">#saorsa</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=ttrpg\" title=\"#ttrpg\" class=\"u-url hashtag\" target=\"_blank\">#ttrpg</a>", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1071093642145771520", "published": "2020-02-03T15:43:44+00:00", "source": { "content": "Awe yiss, Saorsa v0.360 alpha is now live! The pets and monsters have been overhauled and a bunch of other stuff's done as well. For those who want early access, please consider hopping on over to the SubscribeStar page to offer some support. It also contains the full patch notes!\n\nYeah, I know, I hate advertising too, but I gotta do it. It's nearing the end of the alpha testing cycle and will be moving into closed beta testing soon. I need to get the webpage up and a few other things done, and I've got like $300 sitting on subscribestar I can't touch because I'm lacking the prerequisite number of total subscribers to ask for a payout, go figure. So yeah, if even just three people apply for that $1 tier, I can get access to those funds, get to work on the website proper, and get more art rolling out, so please consider helping to support the development of the game!\n\nhttps://www.subscribestar.com/Saorsa\n\n #fantasy #gaming #rpg #saorsa #ttrpg", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1071093642145771520/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1069923432895008768", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "Doing stupid stuff while adding the slotted abilities for Saorsa right now. Whether you believe in it or not, Climate Change now exists as part of the game as a boss ability where they can create new environmental effects, such as creating vicious ætherstorms, raise new walls, or create pools of acid on a whim.<br /><br />There are a bunch of other fun ones I've been adding as well, which now allow for replicating many MMORPG raid bosses in TTRPG format. The Auriaya fight from Ulduar in WoW, for example, has her spawning minions which, if you kill them, leave behind permanent puddles of shadow on the ground which deal damage if you stand in them. Kologarn, from the same raid, has his arms targetable separately and able to perform independent actions from the main body, though in the Saorsa version you would be able to climb the boss shadow of the colossus style.<br /><br />The flaws slot allows for setting up unique and interesting ways to defeat enemies as well, such as linking them to environment slots, so like you could have a beam of sunlight in the middle of the room that strengthens people who stand in it, but immediately defeats any of the shadow-monsters you pull into the light, relying on knockback and repositioning abilities to fight them.<br /><br />Overall, I'm very pleased with how it's coming along, and how easy it is in these early theorycrafting tests to just throw together an amazing battle with very little time and effort. I have no idea why I haven't seen this kind of a setup in an RPG before - point buy systems sure, but nothing quite like this. It seems so obvious now that I'm building it. Maybe someone else has done it before, but I'm not aware of such. Either way, I'm more than happy with how nicely this is working!<br /><br />And yes, I've already got something in there referencing \"this isn't even my final form!\" for boss fights with multiple phases. Yeah, I'm tacky. Deal with it.<br /><br /> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=gaming\" title=\"#gaming\" class=\"u-url hashtag\" target=\"_blank\">#gaming</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=rpg\" title=\"#rpg\" class=\"u-url hashtag\" target=\"_blank\">#rpg</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=ttrpg\" title=\"#ttrpg\" class=\"u-url hashtag\" target=\"_blank\">#ttrpg</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=saorsa\" title=\"#saorsa\" class=\"u-url hashtag\" target=\"_blank\">#saorsa</a>", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1069923432895008768", "published": "2020-01-31T10:13:44+00:00", "source": { "content": "Doing stupid stuff while adding the slotted abilities for Saorsa right now. Whether you believe in it or not, Climate Change now exists as part of the game as a boss ability where they can create new environmental effects, such as creating vicious ætherstorms, raise new walls, or create pools of acid on a whim.\n\nThere are a bunch of other fun ones I've been adding as well, which now allow for replicating many MMORPG raid bosses in TTRPG format. The Auriaya fight from Ulduar in WoW, for example, has her spawning minions which, if you kill them, leave behind permanent puddles of shadow on the ground which deal damage if you stand in them. Kologarn, from the same raid, has his arms targetable separately and able to perform independent actions from the main body, though in the Saorsa version you would be able to climb the boss shadow of the colossus style.\n\nThe flaws slot allows for setting up unique and interesting ways to defeat enemies as well, such as linking them to environment slots, so like you could have a beam of sunlight in the middle of the room that strengthens people who stand in it, but immediately defeats any of the shadow-monsters you pull into the light, relying on knockback and repositioning abilities to fight them.\n\nOverall, I'm very pleased with how it's coming along, and how easy it is in these early theorycrafting tests to just throw together an amazing battle with very little time and effort. I have no idea why I haven't seen this kind of a setup in an RPG before - point buy systems sure, but nothing quite like this. It seems so obvious now that I'm building it. Maybe someone else has done it before, but I'm not aware of such. Either way, I'm more than happy with how nicely this is working!\n\nAnd yes, I've already got something in there referencing \"this isn't even my final form!\" for boss fights with multiple phases. Yeah, I'm tacky. Deal with it.\n\n #gaming #rpg #ttrpg #saorsa", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1069923432895008768/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1069743000180355072", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "Yanno that thing I said where I'd be done in a day or two on the templates for monsters? ...I reaaaally need to stop giving myself timelines like that. It seems to invite all manner of distractions and problems to appear out of nowhere.<br /><br />In any case, work is still coming along fine on such, and a new monster stat has been provided: intelligence!<br /><br />This gives a few, minor stat changes, but it's mostly an indication for how the GM should play a monster. Less intelligent monsters tend to be easily distracted, or tunnel vision hard, while more intelligent monsters change tactics when things aren't working out well for them. The most intelligent monsters... well... let's just say that it's not the stats that make them scary. I make a slight reference to Tucker's Kobolds in relation to such, and here's the link to that so you can get an idea of what to expect.<br /><br /><a href=\"https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf\" target=\"_blank\">https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf</a><br /><br />So, the idea here is that having monsters that are overly smart and know to work together, to use the terrain, to set up traps and to otherwise make your life a living hell is an important one, because you can make even fairly weak enemies dangerous if you build them with a mindset of \"I want to ruin you\" in play. This can be good though, as it makes things more interesting than just a baddie with an extra 0 added to their HP and damage. Remember, a dragon doesn't need to come down to fight you if all you brought were melee weapons - it'll be quiet content to just stay above you and do strafing runs all over your position all day.<br /><br />By having a semi-quantified intelligence factor, this can help guide a GM on where to apply extra thought in creating monsters, and how to role play them, both in and out of combat. This doesn't mean they have 18 intelligence so they get good spells or anything like that, but rather it's the type of decision making they'll make. More intelligent monsters in Saorsa may even go so far as to ignore threat mechanics entirely, making them especially dangerous.<br />_____________________________<br />....Huh, did I never post this? It says I didn't >.> Well whatever, actually still working on it, got a few more things done too on it! The pet section's done with proper templates and some pet-specific abilities that monsters don't really need, allowing you to teach your pet to do things like be a sled dog (cerberus style pets get like triple the carry capacity or something, obviously), to have your giant winged warg be a combat mount, or other such fun things.<br /><br />The only things left to do now are to finish up the standardized abilities for monsters, and to go correct all the classes with summoning abilities which now need to be updated since a lot of them give bonuses that don't make sense any longer as they were built around a point-buy system. That's probably going to take a little longer since it involves coming up with new content, which involves a lot of thought, but at least the end is in sight!", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1069743000180355072", "published": "2020-01-30T22:16:46+00:00", "source": { "content": "Yanno that thing I said where I'd be done in a day or two on the templates for monsters? ...I reaaaally need to stop giving myself timelines like that. It seems to invite all manner of distractions and problems to appear out of nowhere.\n\nIn any case, work is still coming along fine on such, and a new monster stat has been provided: intelligence!\n\nThis gives a few, minor stat changes, but it's mostly an indication for how the GM should play a monster. Less intelligent monsters tend to be easily distracted, or tunnel vision hard, while more intelligent monsters change tactics when things aren't working out well for them. The most intelligent monsters... well... let's just say that it's not the stats that make them scary. I make a slight reference to Tucker's Kobolds in relation to such, and here's the link to that so you can get an idea of what to expect.\n\nhttps://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf\n\nSo, the idea here is that having monsters that are overly smart and know to work together, to use the terrain, to set up traps and to otherwise make your life a living hell is an important one, because you can make even fairly weak enemies dangerous if you build them with a mindset of \"I want to ruin you\" in play. This can be good though, as it makes things more interesting than just a baddie with an extra 0 added to their HP and damage. Remember, a dragon doesn't need to come down to fight you if all you brought were melee weapons - it'll be quiet content to just stay above you and do strafing runs all over your position all day.\n\nBy having a semi-quantified intelligence factor, this can help guide a GM on where to apply extra thought in creating monsters, and how to role play them, both in and out of combat. This doesn't mean they have 18 intelligence so they get good spells or anything like that, but rather it's the type of decision making they'll make. More intelligent monsters in Saorsa may even go so far as to ignore threat mechanics entirely, making them especially dangerous.\n_____________________________\n....Huh, did I never post this? It says I didn't >.> Well whatever, actually still working on it, got a few more things done too on it! The pet section's done with proper templates and some pet-specific abilities that monsters don't really need, allowing you to teach your pet to do things like be a sled dog (cerberus style pets get like triple the carry capacity or something, obviously), to have your giant winged warg be a combat mount, or other such fun things.\n\nThe only things left to do now are to finish up the standardized abilities for monsters, and to go correct all the classes with summoning abilities which now need to be updated since a lot of them give bonuses that don't make sense any longer as they were built around a point-buy system. That's probably going to take a little longer since it involves coming up with new content, which involves a lot of thought, but at least the end is in sight!", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1069743000180355072/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1067312630245273600", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "Yanno that thing I said where I'd be done in a day or two on the templates for monsters? ...I reaaaally need to stop giving myself timelines like that. It seems to invite all manner of distractions and problems to appear out of nowhere.<br /><br />In any case, work is still coming along fine on such, and a new monster stat has been provided: intelligence!<br /><br />This gives a few, minor stat changes, but it's mostly an indication for how the GM should play a monster. Less intelligent monsters tend to be easily distracted, or tunnel vision hard, while more intelligent monsters change tactics when things aren't working out well for them. The most intelligent monsters... well... let's just say that it's not the stats that make them scary. I make a slight reference to Tucker's Kobolds in relation to such, and here's the link to that so you can get an idea of what to expect.<br /><br /><a href=\"https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf\" target=\"_blank\">https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf</a><br /><br />So, the idea here is that having monsters that are overly smart and know to work together, to use the terrain, to set up traps and to otherwise make your life a living hell is an important one, because you can make even fairly weak enemies dangerous if you build them with a mindset of \"I want to ruin you\" in play. This can be good though, as it makes things more interesting than just a baddie with an extra 0 added to their HP and damage. Remember, a dragon doesn't need to come down to fight you if all you brought were melee weapons - it'll be quiet content to just stay above you and do strafing runs all over your position all day.<br /><br />By having a semi-quantified intelligence factor, this can help guide a GM on where to apply extra thought in creating monsters, and how to role play them, both in and out of combat. This doesn't mean they have 18 intelligence so they get good spells or anything like that, but rather it's the type of decision making they'll make. More intelligent monsters in Saorsa may even go so far as to ignore threat mechanics entirely, making them especially dangerous.", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1067312630245273600", "published": "2020-01-24T05:19:20+00:00", "source": { "content": "Yanno that thing I said where I'd be done in a day or two on the templates for monsters? ...I reaaaally need to stop giving myself timelines like that. It seems to invite all manner of distractions and problems to appear out of nowhere.\n\nIn any case, work is still coming along fine on such, and a new monster stat has been provided: intelligence!\n\nThis gives a few, minor stat changes, but it's mostly an indication for how the GM should play a monster. Less intelligent monsters tend to be easily distracted, or tunnel vision hard, while more intelligent monsters change tactics when things aren't working out well for them. The most intelligent monsters... well... let's just say that it's not the stats that make them scary. I make a slight reference to Tucker's Kobolds in relation to such, and here's the link to that so you can get an idea of what to expect.\n\nhttps://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf\n\nSo, the idea here is that having monsters that are overly smart and know to work together, to use the terrain, to set up traps and to otherwise make your life a living hell is an important one, because you can make even fairly weak enemies dangerous if you build them with a mindset of \"I want to ruin you\" in play. This can be good though, as it makes things more interesting than just a baddie with an extra 0 added to their HP and damage. Remember, a dragon doesn't need to come down to fight you if all you brought were melee weapons - it'll be quiet content to just stay above you and do strafing runs all over your position all day.\n\nBy having a semi-quantified intelligence factor, this can help guide a GM on where to apply extra thought in creating monsters, and how to role play them, both in and out of combat. This doesn't mean they have 18 intelligence so they get good spells or anything like that, but rather it's the type of decision making they'll make. More intelligent monsters in Saorsa may even go so far as to ignore threat mechanics entirely, making them especially dangerous.", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1067312630245273600/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1060224923093975040", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "So I woke up with a neat idea today, one which is simple but opens up so many interesting possibilities for the game! Elemental resistances and mending now also affect status effects! So if you're resistant, status effects applied by an ability which would trigger the resistance/mending effect last -1 turn, if you're immune to an element, you simply can't have status effects applied by it. If you're weak to the given element or gain stronger healing from mending, then status effects last +1 turn up to the maximum, and at the maximum the status effects count as permanent until the end of battle unless otherwise cleansed off.<br /><br />It suddenly makes sense now, because before you could apply **burning** to a fire elemental, which made no sense, but now that's not really possible. It also means you could potentially apply infinite healing effects to allies or negative effects to enemies that last an entire battle if you go out of your way to stack effects to let such work. It seems so simple and obvious now, and I can't wait to see it tested!", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1060224923093975040", "published": "2020-01-04T15:55:19+00:00", "source": { "content": "So I woke up with a neat idea today, one which is simple but opens up so many interesting possibilities for the game! Elemental resistances and mending now also affect status effects! So if you're resistant, status effects applied by an ability which would trigger the resistance/mending effect last -1 turn, if you're immune to an element, you simply can't have status effects applied by it. If you're weak to the given element or gain stronger healing from mending, then status effects last +1 turn up to the maximum, and at the maximum the status effects count as permanent until the end of battle unless otherwise cleansed off.\n\nIt suddenly makes sense now, because before you could apply **burning** to a fire elemental, which made no sense, but now that's not really possible. It also means you could potentially apply infinite healing effects to allies or negative effects to enemies that last an entire battle if you go out of your way to stack effects to let such work. It seems so simple and obvious now, and I can't wait to see it tested!", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1060224923093975040/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1058087015753052160", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "In case anyone missed out on the free stuff, I decided to go with sort of a shareware model for the novels based in the same setting as the TTRPG I'm working on (Saorsa), and as such released a free copy of the first act of the initial book I'm working on for Christmas. Because who doesn't love free stuff and presents?<br /><br />So yeah, basically you get a short-ish (about 50k words) semi-self contained story that leads into the rest of the book (still working on that bit though =P ) with no strings attached. Hopefully you find it fun and interesting, and I'd certainly not mind any feedback, even if it's scathing criticisms and death threats!<br /><br />Anyway, it's all yours, enjoy and have a happy new year!<br /><br /><a href=\"https://drive.google.com/open?id=1DX-kC4RVk7eKmyhdY7wCPWuQC7yCnZrF\" target=\"_blank\">https://drive.google.com/open?id=1DX-kC4RVk7eKmyhdY7wCPWuQC7yCnZrF</a>", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1058087015753052160", "published": "2019-12-29T18:20:02+00:00", "source": { "content": "In case anyone missed out on the free stuff, I decided to go with sort of a shareware model for the novels based in the same setting as the TTRPG I'm working on (Saorsa), and as such released a free copy of the first act of the initial book I'm working on for Christmas. Because who doesn't love free stuff and presents?\n\nSo yeah, basically you get a short-ish (about 50k words) semi-self contained story that leads into the rest of the book (still working on that bit though =P ) with no strings attached. Hopefully you find it fun and interesting, and I'd certainly not mind any feedback, even if it's scathing criticisms and death threats!\n\nAnyway, it's all yours, enjoy and have a happy new year!\n\nhttps://drive.google.com/open?id=1DX-kC4RVk7eKmyhdY7wCPWuQC7yCnZrF", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1058087015753052160/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1057368012264415232", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "Huh, whelp apparently I got added to the quora beta for spaces, so now I have one focused around the Saorsa setting!<br /><br />Now you can ask all you'd ever wanted about Saorsa... not that you couldn't just do that by asking me personally anyway right here, but whatever. It's a better format for questions and longer-form answers than Minds is anyway though, so it doesn't hurt to have more places you can ask about stuff so whatever!<br /><br /><a href=\"https://www.quora.com/q/qqnitimnnqutcpen?sort=top\" target=\"_blank\">https://www.quora.com/q/qqnitimnnqutcpen?sort=top</a><br /><br /> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=saorsa\" title=\"#saorsa\" class=\"u-url hashtag\" target=\"_blank\">#saorsa</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=fantasy\" title=\"#fantasy\" class=\"u-url hashtag\" target=\"_blank\">#fantasy</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=rpg\" title=\"#rpg\" class=\"u-url hashtag\" target=\"_blank\">#rpg</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=ttrpg\" title=\"#ttrpg\" class=\"u-url hashtag\" target=\"_blank\">#ttrpg</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=quora\" title=\"#quora\" class=\"u-url hashtag\" target=\"_blank\">#quora</a>", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1057368012264415232", "published": "2019-12-27T18:42:59+00:00", "source": { "content": "Huh, whelp apparently I got added to the quora beta for spaces, so now I have one focused around the Saorsa setting!\n\nNow you can ask all you'd ever wanted about Saorsa... not that you couldn't just do that by asking me personally anyway right here, but whatever. It's a better format for questions and longer-form answers than Minds is anyway though, so it doesn't hurt to have more places you can ask about stuff so whatever!\n\nhttps://www.quora.com/q/qqnitimnnqutcpen?sort=top\n\n #saorsa #fantasy #rpg #ttrpg #quora", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1057368012264415232/activity" }, { "type": "Create", "actor": "https://www.minds.com/api/activitypub/users/978996099542949892", "object": { "type": "Note", "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1056624025672421376", "attributedTo": "https://www.minds.com/api/activitypub/users/978996099542949892", "content": "Merry Christmas! Or winter solstice. Whatever, it's Christmas, deal with it. And because it's Christmas, you get a present!<br /><br />I'm hereby releasing the first act of the novel I'm currently working on, AWAY WE GO for free to anyone who wants it as a gift, no strings attached. The novel's set in the Saorsa universe of the tabletop role playing game of the same name, which is also currently being worked on, and should give a nice introduction to the setting.<br /><br />Though the full book isn't finished yet, the first third is polished enough to the point that I feel comfortable releasing it as a stand-alone offering, even if it'll probably undergo a fair number of additional tweaks and before being fully released. For now though, you get a fairly self-contained story to enjoy! So yeah, Merry Christmas and all that!<br /><br />Anyway, have a great holiday season, and I hope you enjoy the book!<br /><br /><a href=\"https://drive.google.com/open?id=1DX-kC4RVk7eKmyhdY7wCPWuQC7yCnZrF\" target=\"_blank\">https://drive.google.com/open?id=1DX-kC4RVk7eKmyhdY7wCPWuQC7yCnZrF</a><br /><br /> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=saorsa\" title=\"#saorsa\" class=\"u-url hashtag\" target=\"_blank\">#saorsa</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=fantasy\" title=\"#fantasy\" class=\"u-url hashtag\" target=\"_blank\">#fantasy</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=novel\" title=\"#novel\" class=\"u-url hashtag\" target=\"_blank\">#novel</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=writing\" title=\"#writing\" class=\"u-url hashtag\" target=\"_blank\">#writing</a> <a href=\"https://www.minds.com/search?f=top&amp;t=all&amp;q=ttrpg\" title=\"#ttrpg\" class=\"u-url hashtag\" target=\"_blank\">#ttrpg</a>", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://www.minds.com/api/activitypub/users/978996099542949892/followers" ], "tag": [], "url": "https://www.minds.com/newsfeed/1056624025672421376", "published": "2019-12-25T17:26:38+00:00", "source": { "content": "Merry Christmas! Or winter solstice. Whatever, it's Christmas, deal with it. And because it's Christmas, you get a present!\n\nI'm hereby releasing the first act of the novel I'm currently working on, AWAY WE GO for free to anyone who wants it as a gift, no strings attached. The novel's set in the Saorsa universe of the tabletop role playing game of the same name, which is also currently being worked on, and should give a nice introduction to the setting.\n\nThough the full book isn't finished yet, the first third is polished enough to the point that I feel comfortable releasing it as a stand-alone offering, even if it'll probably undergo a fair number of additional tweaks and before being fully released. For now though, you get a fairly self-contained story to enjoy! So yeah, Merry Christmas and all that!\n\nAnyway, have a great holiday season, and I hope you enjoy the book!\n\nhttps://drive.google.com/open?id=1DX-kC4RVk7eKmyhdY7wCPWuQC7yCnZrF\n\n #saorsa #fantasy #novel #writing #ttrpg", "mediaType": "text/plain" } }, "id": "https://www.minds.com/api/activitypub/users/978996099542949892/entities/urn:activity:1056624025672421376/activity" } ], "id": "https://www.minds.com/api/activitypub/users/978996099542949892/outbox", "partOf": "https://www.minds.com/api/activitypub/users/978996099542949892/outboxoutbox" }