A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"Hashtag": "as:Hashtag"
}
],
"id": "https://weird.autos/users/Mark/statuses/114073359363805100",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2025-02-27T01:55:28Z",
"url": "https://weird.autos/@Mark/114073359363805100",
"attributedTo": "https://weird.autos/users/Mark",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://weird.autos/users/Mark/followers"
],
"sensitive": false,
"atomUri": "https://weird.autos/users/Mark/statuses/114073359363805100",
"inReplyToAtomUri": null,
"conversation": "tag:weird.autos,2025-02-27:objectId=12701935:objectType=Conversation",
"content": "<p><a href=\"https://weird.autos/tags/meshtastic\" class=\"mention hashtag\" rel=\"tag\">#<span>meshtastic</span></a> 2.6 is in secret preview if you enter the Konami code into their flasher page. I loaded the new MUI on my T-Deck. It’s WAY more responsive than the old “fancy UI”.<br />The major news is the new routing tech. I don’t fully understand it but it could be huge for congested networks with a lot of nodes. Right now San Diego and LA are linked but it’s hard to route a message from deep in one mesh to deep in the other. I’m hoping this helps route traffic to the nodes that connect over the ocean</p>",
"contentMap": {
"en": "<p><a href=\"https://weird.autos/tags/meshtastic\" class=\"mention hashtag\" rel=\"tag\">#<span>meshtastic</span></a> 2.6 is in secret preview if you enter the Konami code into their flasher page. I loaded the new MUI on my T-Deck. It’s WAY more responsive than the old “fancy UI”.<br />The major news is the new routing tech. I don’t fully understand it but it could be huge for congested networks with a lot of nodes. Right now San Diego and LA are linked but it’s hard to route a message from deep in one mesh to deep in the other. I’m hoping this helps route traffic to the nodes that connect over the ocean</p>"
},
"attachment": [],
"tag": [
{
"type": "Hashtag",
"href": "https://weird.autos/tags/meshtastic",
"name": "#meshtastic"
}
],
"replies": {
"id": "https://weird.autos/users/Mark/statuses/114073359363805100/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://weird.autos/users/Mark/statuses/114073359363805100/replies?only_other_accounts=true&page=true",
"partOf": "https://weird.autos/users/Mark/statuses/114073359363805100/replies",
"items": []
}
},
"likes": {
"id": "https://weird.autos/users/Mark/statuses/114073359363805100/likes",
"type": "Collection",
"totalItems": 3
},
"shares": {
"id": "https://weird.autos/users/Mark/statuses/114073359363805100/shares",
"type": "Collection",
"totalItems": 0
}
}