ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", "https://w3id.org/security/v1", { "ostatus": "http://ostatus.org#", "vcard": "http://www.w3.org/2006/vcard/ns#", "dfrn": "http://purl.org/macgirvin/dfrn/1.0/", "diaspora": "https://diasporafoundation.org/ns/", "litepub": "http://litepub.social/ns#", "toot": "http://joinmastodon.org/ns#", "featured": { "@id": "toot:featured", "@type": "@id" }, "schema": "http://schema.org#", "manuallyApprovesFollowers": "as:manuallyApprovesFollowers", "sensitive": "as:sensitive", "Hashtag": "as:Hashtag", "quoteUrl": "as:quoteUrl", "conversation": "ostatus:conversation", "directMessage": "litepub:directMessage", "discoverable": "toot:discoverable", "PropertyValue": "schema:PropertyValue", "value": "schema:value" } ], "id": "https://venera.social/objects/85a863ed-4067-3b2f-6cd2-006403532314", "type": "Note", "inReplyTo": null, "diaspora:guid": "85a863ed-4067-3b2f-6cd2-006403532314", "published": "2024-11-18T12:13:32Z", "url": "https://venera.social/display/85a863ed-4067-3b2f-6cd2-006403532314", "attributedTo": "https://venera.social/profile/viznut", "sensitive": false, "conversation": "https://venera.social/objects/85a863ed-4067-3b2f-6cd2-006403532314#context", "content": "<p>A game idea has been haunting me for over 20 years. Its title has ranged between \"World simulator\", \"Bottom-up Civilization\", \"Multi-player Populous\" and \"Self-sufficient Community Simulator\", but the general idea has remained pretty much the same. Imagine non-extractive but technological human life in a world where the environment actually reacts to what you do.</p><p>I've started to implement the game several times, but it always fell apart at the world-shaping stages (climate/weather most often). Now I've started it yet another time, this time focusing on the gameplay/interface layer first. I've also been taking ideas from Dwarf Fortress and RimWorld even though my original design took somewhat different routes.</p>", "contentMap": { "en": "<p>A game idea has been haunting me for over 20 years. Its title has ranged between \"World simulator\", \"Bottom-up Civilization\", \"Multi-player Populous\" and \"Self-sufficient Community Simulator\", but the general idea has remained pretty much the same. Imagine non-extractive but technological human life in a world where the environment actually reacts to what you do.</p><p>I've started to implement the game several times, but it always fell apart at the world-shaping stages (climate/weather most often). Now I've started it yet another time, this time focusing on the gameplay/interface layer first. I've also been taking ideas from Dwarf Fortress and RimWorld even though my original design took somewhat different routes.</p>" }, "source": { "content": "A game idea has been haunting me for over 20 years. Its title has ranged between \"World simulator\", \"Bottom-up Civilization\", \"Multi-player Populous\" and \"Self-sufficient Community Simulator\", but the general idea has remained pretty much the same. Imagine non-extractive but technological human life in a world where the environment actually reacts to what you do.\r\n\r\nI've started to implement the game several times, but it always fell apart at the world-shaping stages (climate/weather most often). Now I've started it yet another time, this time focusing on the gameplay/interface layer first. I've also been taking ideas from Dwarf Fortress and RimWorld even though my original design took somewhat different routes.", "mediaType": "text/bbcode" }, "attachment": [], "tag": [], "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://venera.social/followers/viznut" ] }