A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
"https://w3id.org/security/v1",
{
"ostatus": "http://ostatus.org#",
"vcard": "http://www.w3.org/2006/vcard/ns#",
"dfrn": "http://purl.org/macgirvin/dfrn/1.0/",
"diaspora": "https://diasporafoundation.org/ns/",
"litepub": "http://litepub.social/ns#",
"toot": "http://joinmastodon.org/ns#",
"featured": {
"@id": "toot:featured",
"@type": "@id"
},
"schema": "http://schema.org#",
"manuallyApprovesFollowers": "as:manuallyApprovesFollowers",
"sensitive": "as:sensitive",
"Hashtag": "as:Hashtag",
"quoteUrl": "as:quoteUrl",
"conversation": "ostatus:conversation",
"directMessage": "litepub:directMessage",
"discoverable": "toot:discoverable",
"PropertyValue": "schema:PropertyValue",
"value": "schema:value"
}
],
"id": "https://venera.social/objects/85a863ed-4067-3b2f-6cd2-006403532314",
"type": "Note",
"inReplyTo": null,
"diaspora:guid": "85a863ed-4067-3b2f-6cd2-006403532314",
"published": "2024-11-18T12:13:32Z",
"url": "https://venera.social/display/85a863ed-4067-3b2f-6cd2-006403532314",
"attributedTo": "https://venera.social/profile/viznut",
"sensitive": false,
"conversation": "https://venera.social/objects/85a863ed-4067-3b2f-6cd2-006403532314#context",
"content": "<p>A game idea has been haunting me for over 20 years. Its title has ranged between \"World simulator\", \"Bottom-up Civilization\", \"Multi-player Populous\" and \"Self-sufficient Community Simulator\", but the general idea has remained pretty much the same. Imagine non-extractive but technological human life in a world where the environment actually reacts to what you do.</p><p>I've started to implement the game several times, but it always fell apart at the world-shaping stages (climate/weather most often). Now I've started it yet another time, this time focusing on the gameplay/interface layer first. I've also been taking ideas from Dwarf Fortress and RimWorld even though my original design took somewhat different routes.</p>",
"contentMap": {
"en": "<p>A game idea has been haunting me for over 20 years. Its title has ranged between \"World simulator\", \"Bottom-up Civilization\", \"Multi-player Populous\" and \"Self-sufficient Community Simulator\", but the general idea has remained pretty much the same. Imagine non-extractive but technological human life in a world where the environment actually reacts to what you do.</p><p>I've started to implement the game several times, but it always fell apart at the world-shaping stages (climate/weather most often). Now I've started it yet another time, this time focusing on the gameplay/interface layer first. I've also been taking ideas from Dwarf Fortress and RimWorld even though my original design took somewhat different routes.</p>"
},
"source": {
"content": "A game idea has been haunting me for over 20 years. Its title has ranged between \"World simulator\", \"Bottom-up Civilization\", \"Multi-player Populous\" and \"Self-sufficient Community Simulator\", but the general idea has remained pretty much the same. Imagine non-extractive but technological human life in a world where the environment actually reacts to what you do.\r\n\r\nI've started to implement the game several times, but it always fell apart at the world-shaping stages (climate/weather most often). Now I've started it yet another time, this time focusing on the gameplay/interface layer first. I've also been taking ideas from Dwarf Fortress and RimWorld even though my original design took somewhat different routes.",
"mediaType": "text/bbcode"
},
"attachment": [],
"tag": [],
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://venera.social/followers/viznut"
]
}