A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
"https://w3id.org/security/v1",
{
"ostatus": "http://ostatus.org#",
"vcard": "http://www.w3.org/2006/vcard/ns#",
"dfrn": "http://purl.org/macgirvin/dfrn/1.0/",
"diaspora": "https://diasporafoundation.org/ns/",
"litepub": "http://litepub.social/ns#",
"toot": "http://joinmastodon.org/ns#",
"featured": {
"@id": "toot:featured",
"@type": "@id"
},
"schema": "http://schema.org#",
"manuallyApprovesFollowers": "as:manuallyApprovesFollowers",
"sensitive": "as:sensitive",
"Hashtag": "as:Hashtag",
"quoteUrl": "as:quoteUrl",
"conversation": "ostatus:conversation",
"directMessage": "litepub:directMessage",
"discoverable": "toot:discoverable",
"PropertyValue": "schema:PropertyValue",
"value": "schema:value"
}
],
"id": "https://venera.social/objects/85a863ed-1765-734b-62e6-fac064537620",
"type": "Note",
"inReplyTo": null,
"diaspora:guid": "85a863ed-1765-734b-62e6-fac064537620",
"published": "2023-12-08T16:59:14Z",
"url": "https://venera.social/display/85a863ed-1765-734b-62e6-fac064537620",
"attributedTo": "https://venera.social/profile/viznut",
"sensitive": false,
"conversation": "https://venera.social/objects/85a863ed-1765-734b-62e6-fac064537620#context",
"content": "<p>One type of story I find personally powerful is that of \"shamanic retrieval\": the hero (sometimes with a helper animal) takes a dangerous journey deep down in order to bring back something. It may be an object or a soul, but sometimes it's merely information such as magic words (as in the Finno-Karelian story of Antero Vipunen).</p><p>In the 1980s, I got to know two computer games that have this kind of story. One was the 8-bit platformer adventure Nodes of Yesod (pictured) where an astronaut retrieves a monolith from caverns under the moon surface, and the other was the classic dungeon crawler Hack/NetHack where the object to be retrieved is the Amulet of Yendor.</p><p>Both of these games even give the player a \"helper animal\" (a \"moon mole\" in NoY, and a dog in Hack). Both of these games have many references to mythologies and the occult, but I'm unsure whether the presence of helper animals is a conscious reference or not.</p><p><img src=\"https://venera.social/photo/1975148452657348ea77a5c143530917-0.png\" alt=\"A screenshot of the C-64 version of Nodes of Yesod (1985), showing an astronaut and a moon mole in an underground cavern.\" class=\"empty-description\"></p>",
"contentMap": {
"en": "<p>One type of story I find personally powerful is that of \"shamanic retrieval\": the hero (sometimes with a helper animal) takes a dangerous journey deep down in order to bring back something. It may be an object or a soul, but sometimes it's merely information such as magic words (as in the Finno-Karelian story of Antero Vipunen).</p><p>In the 1980s, I got to know two computer games that have this kind of story. One was the 8-bit platformer adventure Nodes of Yesod (pictured) where an astronaut retrieves a monolith from caverns under the moon surface, and the other was the classic dungeon crawler Hack/NetHack where the object to be retrieved is the Amulet of Yendor.</p><p>Both of these games even give the player a \"helper animal\" (a \"moon mole\" in NoY, and a dog in Hack). Both of these games have many references to mythologies and the occult, but I'm unsure whether the presence of helper animals is a conscious reference or not.</p><p><img src=\"https://venera.social/photo/1975148452657348ea77a5c143530917-0.png\" alt=\"A screenshot of the C-64 version of Nodes of Yesod (1985), showing an astronaut and a moon mole in an underground cavern.\" class=\"empty-description\"></p>"
},
"source": {
"content": "One type of story I find personally powerful is that of \"shamanic retrieval\": the hero (sometimes with a helper animal) takes a dangerous journey deep down in order to bring back something. It may be an object or a soul, but sometimes it's merely information such as magic words (as in the Finno-Karelian story of Antero Vipunen).\r\n\r\nIn the 1980s, I got to know two computer games that have this kind of story. One was the 8-bit platformer adventure Nodes of Yesod (pictured) where an astronaut retrieves a monolith from caverns under the moon surface, and the other was the classic dungeon crawler Hack/NetHack where the object to be retrieved is the Amulet of Yendor.\r\n\r\nBoth of these games even give the player a \"helper animal\" (a \"moon mole\" in NoY, and a dog in Hack). Both of these games have many references to mythologies and the occult, but I'm unsure whether the presence of helper animals is a conscious reference or not.\r\n\r\n[img alt=\"A screenshot of the C-64 version of Nodes of Yesod (1985), showing an astronaut and a moon mole in an underground cavern.\"]https://venera.social/photo/1975148452657348ea77a5c143530917-0.png[/img]",
"mediaType": "text/bbcode"
},
"attachment": [],
"tag": [],
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://venera.social/followers/viznut"
]
}