ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "id": "https://social.matchu.dev/users/matchu/outbox?min_id=An3u9ZpFV9KSsRFeG8&nickname=matchu&page=true", "next": "https://social.matchu.dev/users/matchu/outbox?max_id=An6fUNR7qKwihDJ9CS&nickname=matchu&page=true", "orderedItems": [ { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:beige.party,2023-05-08:objectId=14726137:objectType=Conversation", "id": "https://social.matchu.dev/activities/64d08b8f-058a-42e1-9c14-71ce71a9edd2", "object": "https://beige.party/users/StefanThinks/statuses/110334961780818712", "published": "2024-11-23T00:36:03.924948Z", "to": [ "https://beige.party/users/StefanThinks", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "context": "https://social.matchu.dev/contexts/3ca4fe56-0c73-461b-a68f-f4b6c3119b55", "directMessage": false, "id": "https://social.matchu.dev/activities/1873c2ae-21e1-4ee9-885e-bb9e5936211c", "object": { "actor": "https://social.matchu.dev/users/matchu", "attachment": [], "attributedTo": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "content": "<p>in which I explore the tensions I’m beginning to feel between the dual truths of:</p><blockquote><p>The world often mistreats people, in ways that are unkind and unfair.</p></blockquote><p>and</p><blockquote><p>It is unkind to our fellow people to sit around waiting for the world to save us, and to call it “mistreatment” when they do not.</p></blockquote><p><a href=\"https://blog.matchu.dev/2024/11/18/changing-philosophy.html\">https://blog.matchu.dev/2024/11/18/changing-philosophy.html</a></p>", "contentMap": { "en": "<p>in which I explore the tensions I’m beginning to feel between the dual truths of:</p><blockquote><p>The world often mistreats people, in ways that are unkind and unfair.</p></blockquote><p>and</p><blockquote><p>It is unkind to our fellow people to sit around waiting for the world to save us, and to call it “mistreatment” when they do not.</p></blockquote><p><a href=\"https://blog.matchu.dev/2024/11/18/changing-philosophy.html\">https://blog.matchu.dev/2024/11/18/changing-philosophy.html</a></p>" }, "context": "https://social.matchu.dev/contexts/3ca4fe56-0c73-461b-a68f-f4b6c3119b55", "conversation": "https://social.matchu.dev/contexts/3ca4fe56-0c73-461b-a68f-f4b6c3119b55", "id": "https://social.matchu.dev/objects/88e29e4d-6c0c-4e9a-aeb7-97560daa56e4", "published": "2024-11-18T22:58:53.480989Z", "sensitive": true, "source": { "content": "in which I explore the tensions I'm beginning to feel between the dual truths of:\r\n\r\n> The world often mistreats people, in ways that are unkind and unfair.\r\n\r\nand\r\n\r\n> It is unkind to our fellow people to sit around waiting for the world to save\r\n> us, and to call it \"mistreatment\" when they do not.\r\n\r\nhttps://blog.matchu.dev/2024/11/18/changing-philosophy.html", "mediaType": "text/markdown" }, "summary": "personal philosophy blogging, ethics, The World", "tag": [], "to": [ "https://social.matchu.dev/users/matchu/followers" ], "type": "Note" }, "published": "2024-11-18T22:58:53.480127Z", "to": [ "https://social.matchu.dev/users/matchu/followers" ], "type": "Create" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:mastodon.social,2024-11-16:objectId=849381418:objectType=Conversation", "id": "https://social.matchu.dev/activities/3254763e-a68c-4128-a669-983873b7a57d", "object": "https://mastodon.social/users/Daojoan/statuses/113491137634411015", "published": "2024-11-16T06:17:57.469721Z", "to": [ "https://mastodon.social/users/Daojoan", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:hackers.town,2024-11-12:objectId=75966687:objectType=Conversation", "id": "https://social.matchu.dev/activities/027bf100-39ea-486c-b21f-a4729672a62f", "object": "https://hackers.town/users/snipe/statuses/113471176398770783", "published": "2024-11-12T23:43:47.522733Z", "to": [ "https://hackers.town/users/snipe", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "context": "tag:kolektiva.social,2024-11-11:objectId=223193059:objectType=Conversation", "directMessage": false, "id": "https://social.matchu.dev/activities/79bbb2ff-621f-4291-a972-119268876cdf", "object": { "actor": "https://social.matchu.dev/users/matchu", "attachment": [], "attributedTo": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "content": "<p>Thinking about how the well-loved nonprofit I worked for <em>eagerly</em> heard the call for urgent COVID action that made them more popular, and <em>desperately</em> resisted urgent Black Lives Matter action that would have been controversial.</p><p>Larger organizations often more leverage, but will generally only use it in very specific ways. It can be good to lend your power to them when the stars align!</p><p>But smaller organizations with less of an intrinsic self-preservation instinct are more likely to be <em>willing</em> to meet whatever actual needs we have in the moment.</p><p>Smaller hammer: less intrinsic force, much easier to aim.</p><p><span class=\"h-card\"><a class=\"u-url mention\" data-user=\"APzIuWe9gT9sXmNtb6\" href=\"https://kolektiva.social/@kvuzet\" rel=\"ugc\">@<span>kvuzet</span></a></span><span class=\"quote-inline\"><br/><br/>RE: <a href=\"https://kolektiva.social/users/kvuzet/statuses/113466654097747472\">https://kolektiva.social/users/kvuzet/statuses/113466654097747472</a></span></p>", "contentMap": { "en": "<p>Thinking about how the well-loved nonprofit I worked for <em>eagerly</em> heard the call for urgent COVID action that made them more popular, and <em>desperately</em> resisted urgent Black Lives Matter action that would have been controversial.</p><p>Larger organizations often more leverage, but will generally only use it in very specific ways. It can be good to lend your power to them when the stars align!</p><p>But smaller organizations with less of an intrinsic self-preservation instinct are more likely to be <em>willing</em> to meet whatever actual needs we have in the moment.</p><p>Smaller hammer: less intrinsic force, much easier to aim.</p><p><span class=\"h-card\"><a class=\"u-url mention\" data-user=\"APzIuWe9gT9sXmNtb6\" href=\"https://kolektiva.social/@kvuzet\" rel=\"ugc\">@<span>kvuzet</span></a></span></p>" }, "context": "tag:kolektiva.social,2024-11-11:objectId=223193059:objectType=Conversation", "conversation": "tag:kolektiva.social,2024-11-11:objectId=223193059:objectType=Conversation", "id": "https://social.matchu.dev/objects/50150eb5-834b-422f-8890-741524c441e7", "published": "2024-11-11T23:57:13.464048Z", "quoteUri": "https://kolektiva.social/users/kvuzet/statuses/113466654097747472", "quoteUrl": "https://kolektiva.social/users/kvuzet/statuses/113466654097747472", "sensitive": true, "source": { "content": "Thinking about how the well-loved nonprofit I worked for *eagerly* heard the call for urgent COVID action that made them more popular, and *desperately* resisted urgent Black Lives Matter action that would have been controversial.\r\n\r\nLarger organizations often more leverage, but will generally only use it in very specific ways. It can be good to lend your power to them when the stars align!\r\n\r\nBut smaller organizations with less of an intrinsic self-preservation instinct are more likely to be *willing* to meet whatever actual needs we have in the moment.\r\n\r\nSmaller hammer: less intrinsic force, much easier to aim.\r\n\r\n@kvuzet@kolektiva.social", "mediaType": "text/markdown" }, "summary": "organizing, nonprofits", "tag": [ { "href": "https://kolektiva.social/users/kvuzet", "name": "@kvuzet@kolektiva.social", "type": "Mention" } ], "to": [ "https://social.matchu.dev/users/matchu/followers", "https://kolektiva.social/users/kvuzet" ], "type": "Note" }, "published": "2024-11-11T23:57:13.461244Z", "to": [ "https://social.matchu.dev/users/matchu/followers", "https://kolektiva.social/users/kvuzet" ], "type": "Create" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:hachyderm.io,2024-11-11:objectId=209042413:objectType=Conversation", "id": "https://social.matchu.dev/activities/f953fae5-9227-4572-9c66-e2775112387d", "object": "https://hachyderm.io/users/danderson/statuses/113465462968806049", "published": "2024-11-11T23:48:29.284252Z", "to": [ "https://hachyderm.io/users/danderson", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:hachyderm.io,2024-11-11:objectId=209042413:objectType=Conversation", "id": "https://social.matchu.dev/activities/e9bbe516-0a7b-4444-868d-92ec26537c3a", "object": "https://hachyderm.io/users/danderson/statuses/113465421567555186", "published": "2024-11-11T23:48:14.230912Z", "to": [ "https://hachyderm.io/users/danderson", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "context": "https://social.matchu.dev/contexts/f26826d3-00ef-43b3-830f-9b11a10322f8", "directMessage": false, "id": "https://social.matchu.dev/activities/a01db968-3fea-4129-bc30-cc91e0f4d3ce", "object": { "actor": "https://social.matchu.dev/users/matchu", "attachment": [], "attributedTo": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "content": "<p>life as a lesson in how big I’m not, and how small I’m not</p>", "contentMap": { "en": "<p>life as a lesson in how big I’m not, and how small I’m not</p>" }, "context": "https://social.matchu.dev/contexts/f26826d3-00ef-43b3-830f-9b11a10322f8", "conversation": "https://social.matchu.dev/contexts/f26826d3-00ef-43b3-830f-9b11a10322f8", "id": "https://social.matchu.dev/objects/7c49bce6-7e06-487a-ab6f-f07f79910040", "published": "2024-11-06T07:14:06.874712Z", "sensitive": null, "source": { "content": "life as a lesson in how big I'm not, and how small I'm not", "mediaType": "text/markdown" }, "summary": "", "tag": [], "to": [ "https://social.matchu.dev/users/matchu/followers" ], "type": "Note" }, "published": "2024-11-06T07:14:06.874583Z", "to": [ "https://social.matchu.dev/users/matchu/followers" ], "type": "Create" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:chaosfem.tw,2024-11-04:objectId=38113369:objectType=Conversation", "id": "https://social.matchu.dev/activities/d4bf7f15-d5db-4ef7-a873-63f5fda56f3a", "object": "https://chaosfem.tw/users/Dawn/statuses/113427172447148160", "published": "2024-11-05T00:15:27.055707Z", "to": [ "https://chaosfem.tw/users/Dawn", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:doskel.net,2024-11-03:objectId=498764:objectType=Conversation", "id": "https://social.matchu.dev/activities/cfac26c5-8cf4-42a3-8184-08492e02b832", "object": "https://masto.doskel.net/users/doskel/statuses/113416199336484942", "published": "2024-11-03T04:43:17.455770Z", "to": [ "https://masto.doskel.net/users/doskel", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:hachyderm.io,2024-11-02:objectId=205931500:objectType=Conversation", "id": "https://social.matchu.dev/activities/d1be5539-ec97-4126-ae96-a5b836319497", "object": "https://hachyderm.io/users/jakehamilton/statuses/113414790451003323", "published": "2024-11-02T18:42:08.540468Z", "to": [ "https://hachyderm.io/users/jakehamilton", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "https://catgirl.farm/contexts/8b83d437-e3ca-440c-a43d-39a61aec8286", "id": "https://social.matchu.dev/activities/9e4d4db6-66e2-45b3-953c-427cef4229aa", "object": "https://catgirl.farm/objects/7f80e150-e62d-4fc2-a5b3-bfa1033e819a", "published": "2024-10-31T08:27:40.365174Z", "to": [ "https://catgirl.farm/users/cafkafk", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:tldr.nettime.org,2024-10-26:objectId=20677253:objectType=Conversation", "id": "https://social.matchu.dev/activities/5969b4a2-6e13-42a2-9aff-12ec03d2864a", "object": "https://tldr.nettime.org/users/festal/statuses/113373333803787443", "published": "2024-10-27T18:05:29.871462Z", "to": [ "https://social.matchu.dev/users/matchu/followers", "https://tldr.nettime.org/users/festal", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:hachyderm.io,2024-10-23:objectId=202624931:objectType=Conversation", "id": "https://social.matchu.dev/activities/82f05eeb-412a-4809-87c3-15e13839a723", "object": "https://hachyderm.io/users/jenniferplusplus/statuses/113358340246783413", "published": "2024-10-23T21:17:06.670156Z", "to": [ "https://hachyderm.io/users/jenniferplusplus", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:blorbo.social,2024-10-21:objectId=22669582:objectType=Conversation", "id": "https://social.matchu.dev/activities/99c28058-5121-4509-888d-750fbe30e637", "object": "https://blorbo.social/users/fujowebdev/statuses/113348067558335977", "published": "2024-10-22T01:23:41.154084Z", "to": [ "https://blorbo.social/users/fujowebdev", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "context": "tag:hachyderm.io,2024-10-21:objectId=201903108:objectType=Conversation", "directMessage": false, "id": "https://social.matchu.dev/activities/6a371ef1-70b4-405f-ac81-0bc874a39a49", "object": { "actor": "https://social.matchu.dev/users/matchu", "attachment": [], "attributedTo": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "content": "<p><span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AQJmuB9sothEUzWxfM\" href=\"https://hachyderm.io/@recursive\" rel=\"ugc\">@<span>recursive</span></a></span> Yeahh I feel like part of the issue I run into certain games is that it’s like. too similar to the work that would go into maintaining my hobby projects?</p><p>And so while I’m sitting there planning out my systems, I’m just like. If I’m going to be doing this then why not do the thing <em>other</em> people will see too</p>", "contentMap": { "en": "<p><span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AQJmuB9sothEUzWxfM\" href=\"https://hachyderm.io/@recursive\" rel=\"ugc\">@<span>recursive</span></a></span> Yeahh I feel like part of the issue I run into certain games is that it’s like. too similar to the work that would go into maintaining my hobby projects?</p><p>And so while I’m sitting there planning out my systems, I’m just like. If I’m going to be doing this then why not do the thing <em>other</em> people will see too</p>" }, "context": "tag:hachyderm.io,2024-10-21:objectId=201903108:objectType=Conversation", "conversation": "tag:hachyderm.io,2024-10-21:objectId=201903108:objectType=Conversation", "id": "https://social.matchu.dev/objects/8f7062de-b1d7-46ae-91a1-38a275e2b126", "inReplyTo": "https://hachyderm.io/users/recursive/statuses/113346191387120805", "published": "2024-10-21T17:43:42.056225Z", "repliesCount": 1, "sensitive": null, "source": { "content": "@recursive@hachyderm.io Yeahh I feel like part of the issue I run into certain games is that it's like. too similar to the work that would go into maintaining my hobby projects?\r\n\r\nAnd so while I'm sitting there planning out my systems, I'm just like. If I'm going to be doing this then why not do the thing *other* people will see too", "mediaType": "text/markdown" }, "summary": "", "tag": [ { "href": "https://hachyderm.io/users/recursive", "name": "@recursive@hachyderm.io", "type": "Mention" } ], "to": [ "https://hachyderm.io/users/recursive", "https://social.matchu.dev/users/matchu/followers" ], "type": "Note" }, "published": "2024-10-21T17:43:42.055861Z", "to": [ "https://hachyderm.io/users/recursive", "https://social.matchu.dev/users/matchu/followers" ], "type": "Create" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:mastodon.social,2024-10-19:objectId=826527332:objectType=Conversation", "id": "https://social.matchu.dev/activities/7d625b96-372f-45c1-8976-49893d720319", "object": "https://mastodon.social/users/grimalkina/statuses/113334982382838585", "published": "2024-10-19T17:15:58.638736Z", "to": [ "https://mastodon.social/users/grimalkina", "https://social.matchu.dev/users/matchu/followers", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "bto": [], "cc": [], "context": "tag:toot.cat,2024-10-17:objectId=98217764:objectType=Conversation", "id": "https://social.matchu.dev/activities/576bfe06-8d51-48ee-b449-53cf7f8631dd", "object": "https://toot.cat/users/devopscats/statuses/113320452743854126", "published": "2024-10-18T07:30:22.448375Z", "to": [ "https://social.matchu.dev/users/matchu/followers", "https://toot.cat/users/devopscats", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Announce" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "context": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "directMessage": false, "id": "https://social.matchu.dev/activities/6444e8da-c471-42c6-abeb-0b273226c780", "object": { "actor": "https://social.matchu.dev/users/matchu", "attachment": [], "attributedTo": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "content": "<p>One choice in Islands of Insight that I’ve never quite seen before, but it’s influenced a lot of how I think about puzzles as a <em>player</em>, is:</p><p>The world contains some large puzzle towers, designed to draw you in and teach you about a mechanic.</p><p>And the way they teach you is: they give you a puzzle that <em>makes the point</em> of an important insight for this kind of grid puzzle—then, <em>after</em> you’ve solved it, they pop up a tutorial box articulating the principle you just applied, and put it in a list of “Insights” in the UI that you can refer back to.</p><p>And idk, having it formulated it out like that made me better at learning new kinds of puzzles in other games, too! Because now I know that what I should be <em>looking for</em> is nuggets of insight to build upon.</p>", "contentMap": { "en": "<p>One choice in Islands of Insight that I’ve never quite seen before, but it’s influenced a lot of how I think about puzzles as a <em>player</em>, is:</p><p>The world contains some large puzzle towers, designed to draw you in and teach you about a mechanic.</p><p>And the way they teach you is: they give you a puzzle that <em>makes the point</em> of an important insight for this kind of grid puzzle—then, <em>after</em> you’ve solved it, they pop up a tutorial box articulating the principle you just applied, and put it in a list of “Insights” in the UI that you can refer back to.</p><p>And idk, having it formulated it out like that made me better at learning new kinds of puzzles in other games, too! Because now I know that what I should be <em>looking for</em> is nuggets of insight to build upon.</p>" }, "context": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "conversation": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "id": "https://social.matchu.dev/objects/d0e2a598-6a3a-4b26-8a32-26d9f6e0223c", "inReplyTo": "https://social.matchu.dev/objects/ad79f0d2-f307-4a56-b0f4-7927fedbef23", "published": "2024-10-17T20:39:12.457051Z", "sensitive": true, "source": { "content": "One choice in Islands of Insight that I've never quite seen before, but it's influenced a lot of how I think about puzzles as a *player*, is:\r\n\r\nThe world contains some large puzzle towers, designed to draw you in and teach you about a mechanic.\r\n\r\nAnd the way they teach you is: they give you a puzzle that *makes the point* of an important insight for this kind of grid puzzle—then, *after* you've solved it, they pop up a tutorial box articulating the principle you just applied, and put it in a list of \"Insights\" in the UI that you can refer back to.\r\n\r\nAnd idk, having it formulated it out like that made me better at learning new kinds of puzzles in other games, too! Because now I know that what I should be *looking for* is nuggets of insight to build upon.", "mediaType": "text/markdown" }, "summary": "game design nugget", "tag": [ { "href": "https://social.matchu.dev/users/matchu", "name": "@matchu", "type": "Mention" } ], "to": [ "https://social.matchu.dev/users/matchu", "https://social.matchu.dev/users/matchu/followers" ], "type": "Note" }, "published": "2024-10-17T20:39:12.456086Z", "to": [ "https://social.matchu.dev/users/matchu", "https://social.matchu.dev/users/matchu/followers" ], "type": "Create" }, { "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "context": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "directMessage": false, "id": "https://social.matchu.dev/activities/b5a915b2-15e0-4489-aaf9-a99800bca309", "object": { "actor": "https://social.matchu.dev/users/matchu", "attachment": [], "attributedTo": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "content": "<p>Fascinating little gamedev case study in Islands of Insight, a game I enjoyed a lot but clearly flopped at its own ambitions</p><ul><li>It’s basically a <em>really well-designed</em> grid puzzle workbook, with smart mechanics and teaching and pacing, set in a pretty 3D world</li><li>But it was clearly released as the scrappy MVP of a “puzzle MMO”: it was always-online, and it was kinda neat to see other people run around, but actual collaboration was basically non-existent</li><li>Now, less than a year after release, it’s shifting into offline-only and no more updates, with 1mo notice to grab your progress from the servers before they shut off permanently</li></ul><p>It’s fascinating reading a Reddit AMA with the game director, which tells me everything that happened here: he managed to sell “there’s potential in the market for a puzzle MMO [and I agree!], but nobody has built it yet, so we’ll need to iterate and learn”</p><p>But the problem was like… you can’t iterate if you don’t <em>have any ideas to test</em>. The game launched with the <em>bones</em> of an MMO, plenty of room to grow—but no actual innovation in the collaboration space to check the audience’s reaction to.</p><p>And the market reaction was basically: hey why the fuck are y’all trying to sell this as an MMO when there’s no meat and the online requirement is basically entirely a liability? It review-flopped <em>real bad</em> from that.</p><p>Anyway like. I spent like a week just plugged straight into this game, because <em>the puzzles were good</em>, and if it had launched just as what they’re downgrading it into, I think it could have gone a lot better. But ah well! Them’s the breaks.</p><p>And I kinda want to go find the puzzle designers in the credits, to see if I can follow <em>their</em> work, instead of this studio that I expect to sabotage them again given the chance lol</p>", "contentMap": { "en": "<p>Fascinating little gamedev case study in Islands of Insight, a game I enjoyed a lot but clearly flopped at its own ambitions</p><ul><li>It’s basically a <em>really well-designed</em> grid puzzle workbook, with smart mechanics and teaching and pacing, set in a pretty 3D world</li><li>But it was clearly released as the scrappy MVP of a “puzzle MMO”: it was always-online, and it was kinda neat to see other people run around, but actual collaboration was basically non-existent</li><li>Now, less than a year after release, it’s shifting into offline-only and no more updates, with 1mo notice to grab your progress from the servers before they shut off permanently</li></ul><p>It’s fascinating reading a Reddit AMA with the game director, which tells me everything that happened here: he managed to sell “there’s potential in the market for a puzzle MMO [and I agree!], but nobody has built it yet, so we’ll need to iterate and learn”</p><p>But the problem was like… you can’t iterate if you don’t <em>have any ideas to test</em>. The game launched with the <em>bones</em> of an MMO, plenty of room to grow—but no actual innovation in the collaboration space to check the audience’s reaction to.</p><p>And the market reaction was basically: hey why the fuck are y’all trying to sell this as an MMO when there’s no meat and the online requirement is basically entirely a liability? It review-flopped <em>real bad</em> from that.</p><p>Anyway like. I spent like a week just plugged straight into this game, because <em>the puzzles were good</em>, and if it had launched just as what they’re downgrading it into, I think it could have gone a lot better. But ah well! Them’s the breaks.</p><p>And I kinda want to go find the puzzle designers in the credits, to see if I can follow <em>their</em> work, instead of this studio that I expect to sabotage them again given the chance lol</p>" }, "context": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "conversation": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "formerRepresentations": { "orderedItems": [ { "actor": "https://social.matchu.dev/users/matchu", "attachment": [], "attributedTo": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "content": "<p>Fascinating little gamedev case study in Islands of Insight, a game I enjoyed a lot but clearly flopped at its own ambitions</p><ul><li>It’s basically a <em>really well-designed</em> grid puzzle workbook, with smart mechanics and teaching and pacing, set in a pretty 3D world</li><li>But it was clearly released as the scrappy MVP of a “puzzle MMO”: it was always-online, and it was kinda neat to see other people run around, but actual collaboration was basically non-existent</li><li>Now, less than a year after release, it’s shifting into offline-only and no more updates, with 1mo notice to grab your progress from the servers before they shut off permanently</li></ul><p>It’s fascinating reading a Reddit AMA with the game director, which tells me everything that happened here: he managed to sell “there’s potential in the market for a puzzle MMO [and I agree!], but nobody has built it yet, so we’ll need to iterate and learn”</p><p>But the problem was like… you can’t iterate if you don’t <em>have any ideas to test</em>. The game launched with the <em>bones</em> of an MMO, plenty of room to grow—but no actual innovation in the collaboration space to check the audience’s reaction to.</p><p>And the market reaction was basically: hey why the fuck are y’all trying to sell this as an MMO when there’s no meat and the online requirement is basically entirely a liability? It flopped <em>real bad</em> from that.</p><p>Anyway like. I spent like a week just plugged straight into this game, because <em>the puzzles were good</em>, and if it had launched just as what they’re downgrading it into, I think it could have gone a lot better. But ah well! Them’s the breaks.</p><p>And I kinda want to go find the puzzle designers in the credits, to see if I can follow <em>their</em> work, instead of this studio that I expect to sabotage them again given the chance lol</p>", "contentMap": { "en": "<p>Fascinating little gamedev case study in Islands of Insight, a game I enjoyed a lot but clearly flopped at its own ambitions</p><ul><li>It’s basically a <em>really well-designed</em> grid puzzle workbook, with smart mechanics and teaching and pacing, set in a pretty 3D world</li><li>But it was clearly released as the scrappy MVP of a “puzzle MMO”: it was always-online, and it was kinda neat to see other people run around, but actual collaboration was basically non-existent</li><li>Now, less than a year after release, it’s shifting into offline-only and no more updates, with 1mo notice to grab your progress from the servers before they shut off permanently</li></ul><p>It’s fascinating reading a Reddit AMA with the game director, which tells me everything that happened here: he managed to sell “there’s potential in the market for a puzzle MMO [and I agree!], but nobody has built it yet, so we’ll need to iterate and learn”</p><p>But the problem was like… you can’t iterate if you don’t <em>have any ideas to test</em>. The game launched with the <em>bones</em> of an MMO, plenty of room to grow—but no actual innovation in the collaboration space to check the audience’s reaction to.</p><p>And the market reaction was basically: hey why the fuck are y’all trying to sell this as an MMO when there’s no meat and the online requirement is basically entirely a liability? It flopped <em>real bad</em> from that.</p><p>Anyway like. I spent like a week just plugged straight into this game, because <em>the puzzles were good</em>, and if it had launched just as what they’re downgrading it into, I think it could have gone a lot better. But ah well! Them’s the breaks.</p><p>And I kinda want to go find the puzzle designers in the credits, to see if I can follow <em>their</em> work, instead of this studio that I expect to sabotage them again given the chance lol</p>" }, "context": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "conversation": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "published": "2024-10-17T19:08:53.925431Z", "repliesCount": 1, "sensitive": true, "source": { "content": "Fascinating little gamedev case study in Islands of Insight, a game I enjoyed a lot but clearly flopped at its own ambitions\r\n\r\n- It's basically a *really well-designed* grid puzzle workbook, with smart mechanics and teaching and pacing, set in a pretty 3D world\r\n- But it was clearly released as the scrappy MVP of a \"puzzle MMO\": it was always-online, and it was kinda neat to see other people run around, but actual collaboration was basically non-existent\r\n- Now, less than a year after release, it's shifting into offline-only and no more updates, with 1mo notice to grab your progress from the servers before they shut off permanently\r\n\r\nIt's fascinating reading a Reddit AMA with the game director, which tells me everything that happened here: he managed to sell \"there's potential in the market for a puzzle MMO [and I agree!], but nobody has built it yet, so we'll need to iterate and learn\"\r\n\r\nBut the problem was like… you can't iterate if you don't *have any ideas to test*. The game launched with the *bones* of an MMO, plenty of room to grow—but no actual innovation in the collaboration space to check the audience's reaction to.\r\n\r\nAnd the market reaction was basically: hey why the fuck are y'all trying to sell this as an MMO when there's no meat and the online requirement is basically entirely a liability? It flopped *real bad* from that.\r\n\r\nAnyway like. I spent like a week just plugged straight into this game, because *the puzzles were good*, and if it had launched just as what they're downgrading it into, I think it could have gone a lot better. But ah well! Them's the breaks.\r\n\r\nAnd I kinda want to go find the puzzle designers in the credits, to see if I can follow *their* work, instead of this studio that I expect to sabotage them again given the chance lol", "mediaType": "text/markdown" }, "summary": "game review retrospective, longish", "tag": [], "to": [ "https://social.matchu.dev/users/matchu/followers" ], "type": "Note" } ], "totalItems": 1, "type": "OrderedCollection" }, "id": "https://social.matchu.dev/objects/ad79f0d2-f307-4a56-b0f4-7927fedbef23", "published": "2024-10-17T19:08:53.925431Z", "replies": { "items": [ "https://social.matchu.dev/objects/d0e2a598-6a3a-4b26-8a32-26d9f6e0223c" ], "type": "Collection" }, "repliesCount": 1, "sensitive": true, "source": { "content": "Fascinating little gamedev case study in Islands of Insight, a game I enjoyed a lot but clearly flopped at its own ambitions\r\n\r\n- It's basically a *really well-designed* grid puzzle workbook, with smart mechanics and teaching and pacing, set in a pretty 3D world\r\n- But it was clearly released as the scrappy MVP of a \"puzzle MMO\": it was always-online, and it was kinda neat to see other people run around, but actual collaboration was basically non-existent\r\n- Now, less than a year after release, it's shifting into offline-only and no more updates, with 1mo notice to grab your progress from the servers before they shut off permanently\r\n\r\nIt's fascinating reading a Reddit AMA with the game director, which tells me everything that happened here: he managed to sell \"there's potential in the market for a puzzle MMO [and I agree!], but nobody has built it yet, so we'll need to iterate and learn\"\r\n\r\nBut the problem was like… you can't iterate if you don't *have any ideas to test*. The game launched with the *bones* of an MMO, plenty of room to grow—but no actual innovation in the collaboration space to check the audience's reaction to.\r\n\r\nAnd the market reaction was basically: hey why the fuck are y'all trying to sell this as an MMO when there's no meat and the online requirement is basically entirely a liability? It review-flopped *real bad* from that.\r\n\r\nAnyway like. I spent like a week just plugged straight into this game, because *the puzzles were good*, and if it had launched just as what they're downgrading it into, I think it could have gone a lot better. But ah well! Them's the breaks.\r\n\r\nAnd I kinda want to go find the puzzle designers in the credits, to see if I can follow *their* work, instead of this studio that I expect to sabotage them again given the chance lol", "mediaType": "text/markdown" }, "summary": "game review retrospective, longish", "tag": [], "to": [ "https://social.matchu.dev/users/matchu/followers" ], "type": "Note", "updated": "2024-10-18T01:51:57.342158Z" }, "published": "2024-10-17T19:08:53.923312Z", "to": [ "https://social.matchu.dev/users/matchu/followers" ], "type": "Create" } ], "partOf": "https://social.matchu.dev/users/matchu/outbox", "prev": "https://social.matchu.dev/users/matchu/outbox?min_id=AoJlBUuXMFLt2RAHUO&nickname=matchu&page=true", "type": "OrderedCollectionPage" }