ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", "https://social.matchu.dev/schemas/litepub-0.1.jsonld", { "@language": "und" } ], "actor": "https://social.matchu.dev/users/matchu", "attachment": [], "attributedTo": "https://social.matchu.dev/users/matchu", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "content": "<p>One choice in Islands of Insight that I’ve never quite seen before, but it’s influenced a lot of how I think about puzzles as a <em>player</em>, is:</p><p>The world contains some large puzzle towers, designed to draw you in and teach you about a mechanic.</p><p>And the way they teach you is: they give you a puzzle that <em>makes the point</em> of an important insight for this kind of grid puzzle—then, <em>after</em> you’ve solved it, they pop up a tutorial box articulating the principle you just applied, and put it in a list of “Insights” in the UI that you can refer back to.</p><p>And idk, having it formulated it out like that made me better at learning new kinds of puzzles in other games, too! Because now I know that what I should be <em>looking for</em> is nuggets of insight to build upon.</p>", "contentMap": { "en": "<p>One choice in Islands of Insight that I’ve never quite seen before, but it’s influenced a lot of how I think about puzzles as a <em>player</em>, is:</p><p>The world contains some large puzzle towers, designed to draw you in and teach you about a mechanic.</p><p>And the way they teach you is: they give you a puzzle that <em>makes the point</em> of an important insight for this kind of grid puzzle—then, <em>after</em> you’ve solved it, they pop up a tutorial box articulating the principle you just applied, and put it in a list of “Insights” in the UI that you can refer back to.</p><p>And idk, having it formulated it out like that made me better at learning new kinds of puzzles in other games, too! Because now I know that what I should be <em>looking for</em> is nuggets of insight to build upon.</p>" }, "context": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "conversation": "https://social.matchu.dev/contexts/88880e3d-53f1-4b04-b0bf-956ec996fe06", "id": "https://social.matchu.dev/objects/d0e2a598-6a3a-4b26-8a32-26d9f6e0223c", "inReplyTo": "https://social.matchu.dev/objects/ad79f0d2-f307-4a56-b0f4-7927fedbef23", "published": "2024-10-17T20:39:12.457051Z", "sensitive": true, "source": { "content": "One choice in Islands of Insight that I've never quite seen before, but it's influenced a lot of how I think about puzzles as a *player*, is:\r\n\r\nThe world contains some large puzzle towers, designed to draw you in and teach you about a mechanic.\r\n\r\nAnd the way they teach you is: they give you a puzzle that *makes the point* of an important insight for this kind of grid puzzle—then, *after* you've solved it, they pop up a tutorial box articulating the principle you just applied, and put it in a list of \"Insights\" in the UI that you can refer back to.\r\n\r\nAnd idk, having it formulated it out like that made me better at learning new kinds of puzzles in other games, too! Because now I know that what I should be *looking for* is nuggets of insight to build upon.", "mediaType": "text/markdown" }, "summary": "game design nugget", "tag": [ { "href": "https://social.matchu.dev/users/matchu", "name": "@matchu", "type": "Mention" } ], "to": [ "https://social.matchu.dev/users/matchu", "https://social.matchu.dev/users/matchu/followers" ], "type": "Note" }