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{
"@context": [
"https://www.w3.org/ns/activitystreams",
"https://social.matchu.dev/schemas/litepub-0.1.jsonld",
{
"@language": "und"
}
],
"actor": "https://social.matchu.dev/users/matchu",
"attachment": [],
"attributedTo": "https://social.matchu.dev/users/matchu",
"cc": [
"https://www.w3.org/ns/activitystreams#Public"
],
"content": "<ul><li><strong>This is a tempo game!</strong> The very worst thing that can happen each turn is a new species of bug evolving. Prioritize keeping new larva off the board above all else, because only bugs <em>on</em> the board can evolve. Ideally, a second species never evolves!</li><li><strong>It’s often <em>safer</em> to let eggs appear than the alternative.</strong> Yes they’re immediately dangerous, but an egg evolve round doesn’t move any species into being <em>more</em> dangerous. Clear other bugs before the ones that would become eggs.</li><li><strong>You can jump on guys!!</strong> The game never says this out loud, but if you descend from a high surface to a low surface on a monster, it’s an insta-kill. This lets you use moves as attacks, and it’s a <em>huge</em> deal! You can also push, which I find situationally useful.</li><li><strong>Jumping is why Shift is very very strong.</strong> The ability to lift a square and lower another can set up jumps—in addition to more obvious things like lining up rows of kills, blocking those guys that explode on death, etc.</li></ul>",
"contentMap": {
"en": "<ul><li><strong>This is a tempo game!</strong> The very worst thing that can happen each turn is a new species of bug evolving. Prioritize keeping new larva off the board above all else, because only bugs <em>on</em> the board can evolve. Ideally, a second species never evolves!</li><li><strong>It’s often <em>safer</em> to let eggs appear than the alternative.</strong> Yes they’re immediately dangerous, but an egg evolve round doesn’t move any species into being <em>more</em> dangerous. Clear other bugs before the ones that would become eggs.</li><li><strong>You can jump on guys!!</strong> The game never says this out loud, but if you descend from a high surface to a low surface on a monster, it’s an insta-kill. This lets you use moves as attacks, and it’s a <em>huge</em> deal! You can also push, which I find situationally useful.</li><li><strong>Jumping is why Shift is very very strong.</strong> The ability to lift a square and lower another can set up jumps—in addition to more obvious things like lining up rows of kills, blocking those guys that explode on death, etc.</li></ul>"
},
"context": "https://social.matchu.dev/contexts/9364736b-d10a-4e6c-a3f9-6857fb670e6b",
"conversation": "https://social.matchu.dev/contexts/9364736b-d10a-4e6c-a3f9-6857fb670e6b",
"formerRepresentations": {
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{
"actor": "https://social.matchu.dev/users/matchu",
"attachment": [],
"attributedTo": "https://social.matchu.dev/users/matchu",
"cc": [
"https://www.w3.org/ns/activitystreams#Public"
],
"content": "<ul><li><strong>This is a tempo game!</strong> The very worst thing that can happen each turn is a new species of bug evolving. Prioritize keeping new larva off the board above all else, because only bugs <em>on</em> the board can evolve. Ideally, a second species never evolves!</li><li><strong>Eggs are actually <em>safer</em> bugs, long-term.</strong> Yes they’re immediately dangerous, but an egg evolve round doesn’t move any species into being <em>more</em> dangerous. Clear other bugs before the ones that would become eggs.</li><li><strong>You can jump on guys!!</strong> The game never says this out loud, but if you descend from a high surface to a low surface on a monster, it’s an insta-kill. This lets you use moves as attacks, and it’s a <em>huge</em> deal! You can also push, which I find situationally useful.</li><li><strong>Jumping is why Shift is very very strong.</strong> The ability to lift a square and lower another can set up jumps—in addition to more obvious things like lining up rows of kills, blocking those guys that explode on death, etc.</li></ul>",
"contentMap": {
"en": "<ul><li><strong>This is a tempo game!</strong> The very worst thing that can happen each turn is a new species of bug evolving. Prioritize keeping new larva off the board above all else, because only bugs <em>on</em> the board can evolve. Ideally, a second species never evolves!</li><li><strong>Eggs are actually <em>safer</em> bugs, long-term.</strong> Yes they’re immediately dangerous, but an egg evolve round doesn’t move any species into being <em>more</em> dangerous. Clear other bugs before the ones that would become eggs.</li><li><strong>You can jump on guys!!</strong> The game never says this out loud, but if you descend from a high surface to a low surface on a monster, it’s an insta-kill. This lets you use moves as attacks, and it’s a <em>huge</em> deal! You can also push, which I find situationally useful.</li><li><strong>Jumping is why Shift is very very strong.</strong> The ability to lift a square and lower another can set up jumps—in addition to more obvious things like lining up rows of kills, blocking those guys that explode on death, etc.</li></ul>"
},
"context": "https://social.matchu.dev/contexts/9364736b-d10a-4e6c-a3f9-6857fb670e6b",
"conversation": "https://social.matchu.dev/contexts/9364736b-d10a-4e6c-a3f9-6857fb670e6b",
"published": "2024-10-06T18:49:08.767407Z",
"sensitive": true,
"source": {
"content": "- **This is a tempo game!** The very worst thing that can happen each turn is a new species of bug evolving. Prioritize keeping new larva off the board above all else, because only bugs *on* the board can evolve. Ideally, a second species never evolves!\r\n- **Eggs are actually *safer* bugs, long-term.** Yes they're immediately dangerous, but an egg evolve round doesn't move any species into being *more* dangerous. Clear other bugs before the ones that would become eggs.\r\n- **You can jump on guys!!** The game never says this out loud, but if you descend from a high surface to a low surface on a monster, it's an insta-kill. This lets you use moves as attacks, and it's a *huge* deal! You can also push, which I find situationally useful.\r\n- **Jumping is why Shift is very very strong.** The ability to lift a square and lower another can set up jumps—in addition to more obvious things like lining up rows of kills, blocking those guys that explode on death, etc.",
"mediaType": "text/markdown"
},
"summary": "UFO 50 \"Bug Hunter\" tips! (Mechanical spoilers, recommend playing first!)",
"tag": [],
"to": [
"https://social.matchu.dev/users/matchu/followers"
],
"type": "Note"
}
],
"totalItems": 1,
"type": "OrderedCollection"
},
"id": "https://social.matchu.dev/objects/51cdbc17-2daa-4e15-a594-13185619f3e5",
"published": "2024-10-06T18:49:08.767407Z",
"repliesCount": 1,
"sensitive": true,
"source": {
"content": "- **This is a tempo game!** The very worst thing that can happen each turn is a new species of bug evolving. Prioritize keeping new larva off the board above all else, because only bugs *on* the board can evolve. Ideally, a second species never evolves!\r\n- **It's often *safer* to let eggs appear than the alternative.** Yes they're immediately dangerous, but an egg evolve round doesn't move any species into being *more* dangerous. Clear other bugs before the ones that would become eggs.\r\n- **You can jump on guys!!** The game never says this out loud, but if you descend from a high surface to a low surface on a monster, it's an insta-kill. This lets you use moves as attacks, and it's a *huge* deal! You can also push, which I find situationally useful.\r\n- **Jumping is why Shift is very very strong.** The ability to lift a square and lower another can set up jumps—in addition to more obvious things like lining up rows of kills, blocking those guys that explode on death, etc.",
"mediaType": "text/markdown"
},
"summary": "UFO 50 \"Bug Hunter\" tips! (Mechanical spoilers, recommend playing first!)",
"tag": [],
"to": [
"https://social.matchu.dev/users/matchu/followers"
],
"type": "Note",
"updated": "2024-10-06T18:49:38.254330Z"
}