ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

Open in browser →
{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://social.heise.de/users/heiseonline/statuses/114221293276524875", "type": "Note", "summary": null, "inReplyTo": null, "published": "2025-03-25T04:57:00Z", "url": "https://social.heise.de/@heiseonline/114221293276524875", "attributedTo": "https://social.heise.de/users/heiseonline", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://social.heise.de/users/heiseonline/followers" ], "sensitive": false, "atomUri": "https://social.heise.de/users/heiseonline/statuses/114221293276524875", "inReplyToAtomUri": null, "conversation": "tag:social.heise.de,2025-03-25:objectId=10722305:objectType=Conversation", "content": "<p>Microsoft will Raytracing in Spielen mit DXR 1.2 deutlich beschleunigen</p><p>Im April 2025 soll DXR 1.2 für Entwickler erscheinen, das an zwei Stufen in der Grafik-Pipeline neue Funktionen für mehr Tempo standardisiert.</p><p><a href=\"https://www.heise.de/news/Microsoft-will-Raytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"ellipsis\">heise.de/news/Microsoft-will-R</span><span class=\"invisible\">aytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon</span></a></p><p><a href=\"https://social.heise.de/tags/DirectX\" class=\"mention hashtag\" rel=\"tag\">#<span>DirectX</span></a> <a href=\"https://social.heise.de/tags/IT\" class=\"mention hashtag\" rel=\"tag\">#<span>IT</span></a> <a href=\"https://social.heise.de/tags/Microsoft\" class=\"mention hashtag\" rel=\"tag\">#<span>Microsoft</span></a> <a href=\"https://social.heise.de/tags/Nvidia\" class=\"mention hashtag\" rel=\"tag\">#<span>Nvidia</span></a> <a href=\"https://social.heise.de/tags/SDK\" class=\"mention hashtag\" rel=\"tag\">#<span>SDK</span></a> <a href=\"https://social.heise.de/tags/Spiele\" class=\"mention hashtag\" rel=\"tag\">#<span>Spiele</span></a> <a href=\"https://social.heise.de/tags/news\" class=\"mention hashtag\" rel=\"tag\">#<span>news</span></a></p>", "contentMap": { "de": "<p>Microsoft will Raytracing in Spielen mit DXR 1.2 deutlich beschleunigen</p><p>Im April 2025 soll DXR 1.2 für Entwickler erscheinen, das an zwei Stufen in der Grafik-Pipeline neue Funktionen für mehr Tempo standardisiert.</p><p><a href=\"https://www.heise.de/news/Microsoft-will-Raytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"ellipsis\">heise.de/news/Microsoft-will-R</span><span class=\"invisible\">aytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon</span></a></p><p><a href=\"https://social.heise.de/tags/DirectX\" class=\"mention hashtag\" rel=\"tag\">#<span>DirectX</span></a> <a href=\"https://social.heise.de/tags/IT\" class=\"mention hashtag\" rel=\"tag\">#<span>IT</span></a> <a href=\"https://social.heise.de/tags/Microsoft\" class=\"mention hashtag\" rel=\"tag\">#<span>Microsoft</span></a> <a href=\"https://social.heise.de/tags/Nvidia\" class=\"mention hashtag\" rel=\"tag\">#<span>Nvidia</span></a> <a href=\"https://social.heise.de/tags/SDK\" class=\"mention hashtag\" rel=\"tag\">#<span>SDK</span></a> <a href=\"https://social.heise.de/tags/Spiele\" class=\"mention hashtag\" rel=\"tag\">#<span>Spiele</span></a> <a href=\"https://social.heise.de/tags/news\" class=\"mention hashtag\" rel=\"tag\">#<span>news</span></a></p>" }, "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://social.heise.de/tags/directx", "name": "#directx" }, { "type": "Hashtag", "href": "https://social.heise.de/tags/it", "name": "#it" }, { "type": "Hashtag", "href": "https://social.heise.de/tags/microsoft", "name": "#microsoft" }, { "type": "Hashtag", "href": "https://social.heise.de/tags/nvidia", "name": "#nvidia" }, { "type": "Hashtag", "href": "https://social.heise.de/tags/sdk", "name": "#sdk" }, { "type": "Hashtag", "href": "https://social.heise.de/tags/spiele", "name": "#spiele" }, { "type": "Hashtag", "href": "https://social.heise.de/tags/news", "name": "#news" } ], "replies": { "id": "https://social.heise.de/users/heiseonline/statuses/114221293276524875/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://social.heise.de/users/heiseonline/statuses/114221293276524875/replies?only_other_accounts=true&page=true", "partOf": "https://social.heise.de/users/heiseonline/statuses/114221293276524875/replies", "items": [] } }, "likes": { "id": "https://social.heise.de/users/heiseonline/statuses/114221293276524875/likes", "type": "Collection", "totalItems": 1 }, "shares": { "id": "https://social.heise.de/users/heiseonline/statuses/114221293276524875/shares", "type": "Collection", "totalItems": 2 } }