ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://socel.net/users/julienkaspart/statuses/114624181542878837", "type": "Note", "summary": null, "inReplyTo": null, "published": "2025-06-04T08:36:47Z", "url": "https://socel.net/@julienkaspart/114624181542878837", "attributedTo": "https://socel.net/users/julienkaspart", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://socel.net/users/julienkaspart/followers" ], "sensitive": false, "atomUri": "https://socel.net/users/julienkaspart/statuses/114624181542878837", "inReplyToAtomUri": null, "conversation": "tag:socel.net,2025-06-04:objectId=102312308:objectType=Conversation", "content": "<p>Implementing stop-motion style animation for DOGWALK was fascinating. <br />We animated the characters on 2s (meaning 12 fps).<br />To make the movement sync up I made sure the animation blending &amp; character rotation is matching that, instead of just using linear interpolation!</p><p><a href=\"https://socel.net/tags/b3d\" class=\"mention hashtag\" rel=\"tag\">#<span>b3d</span></a> <a href=\"https://socel.net/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a> <a href=\"https://socel.net/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>", "contentMap": { "en": "<p>Implementing stop-motion style animation for DOGWALK was fascinating. <br />We animated the characters on 2s (meaning 12 fps).<br />To make the movement sync up I made sure the animation blending &amp; character rotation is matching that, instead of just using linear interpolation!</p><p><a href=\"https://socel.net/tags/b3d\" class=\"mention hashtag\" rel=\"tag\">#<span>b3d</span></a> <a href=\"https://socel.net/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a> <a href=\"https://socel.net/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>" }, "attachment": [ { "type": "Document", "mediaType": "video/mp4", "url": "https://cdn.masto.host/socelnet/media_attachments/files/114/624/179/539/314/352/original/6c678da2718eb479.mp4", "name": "Closer look at the DOGWALK animations in slow motion", "blurhash": "U3O:kZ~UI[~V004:-:M|Eltk9GaJ?wS$adIA", "focalPoint": [ 0, 0 ], "width": 1920, "height": 1080 } ], "tag": [ { "type": "Hashtag", "href": "https://socel.net/tags/b3d", "name": "#b3d" }, { "type": "Hashtag", "href": "https://socel.net/tags/godotengine", "name": "#godotengine" }, { "type": "Hashtag", "href": "https://socel.net/tags/gamedev", "name": "#gamedev" } ], "replies": { "id": "https://socel.net/users/julienkaspart/statuses/114624181542878837/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://socel.net/users/julienkaspart/statuses/114624181542878837/replies?min_id=114624184149770770&page=true", "partOf": "https://socel.net/users/julienkaspart/statuses/114624181542878837/replies", "items": [ "https://socel.net/users/julienkaspart/statuses/114624184149770770" ] } }, "likes": { "id": "https://socel.net/users/julienkaspart/statuses/114624181542878837/likes", "type": "Collection", "totalItems": 21 }, "shares": { "id": "https://socel.net/users/julienkaspart/statuses/114624181542878837/shares", "type": "Collection", "totalItems": 5 } }