A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
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"id": "https://sigmoid.social/users/laramar/statuses/110300592341566774",
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"published": "2023-05-02T18:51:12Z",
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"content": "<p>Yay! 2/2 papers accepted at <a href=\"https://sigmoid.social/tags/ACL2023\" class=\"mention hashtag\" rel=\"tag\">#<span>ACL2023</span></a> !</p><p>First, in the main conference, there's<br />"FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information" by <span class=\"h-card\" translate=\"no\"><a href=\"https://sigmoid.social/@zhuexe\" class=\"u-url mention\">@<span>zhuexe</span></a></span>, Karmanya Aggarwal, Alex Feng, myself, & <span class=\"h-card\" translate=\"no\"><a href=\"https://hci.social/@ccb\" class=\"u-url mention\">@<span>ccb</span></a></span> </p><p>Contributions:<br />- A corpus of data from people playing <a href=\"https://sigmoid.social/tags/DnD\" class=\"mention hashtag\" rel=\"tag\">#<span>DnD</span></a> on Discord using a bot called <a href=\"https://sigmoid.social/tags/Avrae\" class=\"mention hashtag\" rel=\"tag\">#<span>Avrae</span></a>, made by <span class=\"h-card\" translate=\"no\"><a href=\"https://sigmoid.social/@zhuexe\" class=\"u-url mention\">@<span>zhuexe</span></a></span> himself. Avrae tracks vital game state information for D&D.<br />- <a href=\"https://sigmoid.social/tags/LLMs\" class=\"mention hashtag\" rel=\"tag\">#<span>LLMs</span></a> "translating" Avrae commands into plain English.</p><p><a href=\"https://arxiv.org/abs/2305.01528\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">arxiv.org/abs/2305.01528</span><span class=\"invisible\"></span></a></p><p>1/2</p>",
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"en": "<p>Yay! 2/2 papers accepted at <a href=\"https://sigmoid.social/tags/ACL2023\" class=\"mention hashtag\" rel=\"tag\">#<span>ACL2023</span></a> !</p><p>First, in the main conference, there's<br />"FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information" by <span class=\"h-card\" translate=\"no\"><a href=\"https://sigmoid.social/@zhuexe\" class=\"u-url mention\">@<span>zhuexe</span></a></span>, Karmanya Aggarwal, Alex Feng, myself, & <span class=\"h-card\" translate=\"no\"><a href=\"https://hci.social/@ccb\" class=\"u-url mention\">@<span>ccb</span></a></span> </p><p>Contributions:<br />- A corpus of data from people playing <a href=\"https://sigmoid.social/tags/DnD\" class=\"mention hashtag\" rel=\"tag\">#<span>DnD</span></a> on Discord using a bot called <a href=\"https://sigmoid.social/tags/Avrae\" class=\"mention hashtag\" rel=\"tag\">#<span>Avrae</span></a>, made by <span class=\"h-card\" translate=\"no\"><a href=\"https://sigmoid.social/@zhuexe\" class=\"u-url mention\">@<span>zhuexe</span></a></span> himself. Avrae tracks vital game state information for D&D.<br />- <a href=\"https://sigmoid.social/tags/LLMs\" class=\"mention hashtag\" rel=\"tag\">#<span>LLMs</span></a> "translating" Avrae commands into plain English.</p><p><a href=\"https://arxiv.org/abs/2305.01528\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">arxiv.org/abs/2305.01528</span><span class=\"invisible\"></span></a></p><p>1/2</p>"
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"updated": "2023-05-03T00:39:41Z",
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"name": "A diagram showing two pipelines. One has an utterance (e.g. \"Filgo swings at the wolf with his axe!\") and a game state (\"Players & Monsters: Filgo Bitterfoot, DW1 (Dire Wolf) Attacks: Greataxe, Longsword, Shortbow\"), which are fed into a LLM to produce an Avrae game command \"!a great -t DW1\"\n\nAnother has a dialogue history (\"There's more bashing to do. Raising the head of the mace, she brings it down once again.\") and a game state (\"Aleksdandra attacks with a Mace! Aleksandra attacked SH1 but missed.\"), which are fed into a LLM to produce a narration (\"The weapon comes bearing down but it is too predictable and the creature moves out of the way!\")",
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