A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"litepub": "http://litepub.social/ns#",
"directMessage": "litepub:directMessage"
}
],
"id": "https://pony.social/users/mikemol/statuses/109377333699642505",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2022-11-20T17:34:23Z",
"url": "https://pony.social/@mikemol/109377333699642505",
"attributedTo": "https://pony.social/users/mikemol",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://pony.social/users/mikemol/followers",
"https://hachyderm.io/users/renice"
],
"sensitive": false,
"atomUri": "https://pony.social/users/mikemol/statuses/109377333699642505",
"inReplyToAtomUri": null,
"conversation": "tag:hachyderm.io,2022-11-20:objectId=2821920:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://hachyderm.io/@renice\" class=\"u-url mention\">@<span>renice</span></a></span> Yup! with automatic mood shifts based on external stimulus! Running an eSports stream? Shift music automatically depending on major events and constraints on the standing, time left on the event clock, whatever. We've only relatively recently (hey, I'm old) seen this sort of behavior in video games, no reason it can't be elsewhere.</p>",
"contentMap": {
"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://hachyderm.io/@renice\" class=\"u-url mention\">@<span>renice</span></a></span> Yup! with automatic mood shifts based on external stimulus! Running an eSports stream? Shift music automatically depending on major events and constraints on the standing, time left on the event clock, whatever. We've only relatively recently (hey, I'm old) seen this sort of behavior in video games, no reason it can't be elsewhere.</p>"
},
"attachment": [],
"tag": [
{
"type": "Mention",
"href": "https://hachyderm.io/users/renice",
"name": "@renice@hachyderm.io"
}
],
"replies": {
"id": "https://pony.social/users/mikemol/statuses/109377333699642505/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://pony.social/users/mikemol/statuses/109377333699642505/replies?only_other_accounts=true&page=true",
"partOf": "https://pony.social/users/mikemol/statuses/109377333699642505/replies",
"items": []
}
},
"likes": {
"id": "https://pony.social/users/mikemol/statuses/109377333699642505/likes",
"type": "Collection",
"totalItems": 1
},
"shares": {
"id": "https://pony.social/users/mikemol/statuses/109377333699642505/shares",
"type": "Collection",
"totalItems": 0
}
}