ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", "https://poa.st/schemas/litepub-0.1.jsonld", { "@language": "en" } ], "actor": "https://poa.st/users/merchantHelios", "attachment": [ { "blurhash": "DZQ9_@xuadxaf5~qofj?ofof", "height": 375, "mediaType": "image/png", "name": "", "type": "Document", "url": "https://i.poastcdn.org/49a1f5f8e8dadc05b4c360007fa585ebe81d83fbc64cb631dc44d6a643ba927d.png", "width": 978 } ], "attributedTo": "https://poa.st/users/merchantHelios", "cc": [ "https://poa.st/users/merchantHelios/followers" ], "content": "&#39;Why Even Track Skill?&#39; <br/>I didn&#39;t highlight it in the screencap, but I want to specifically point out the phrase &quot;quantifiably increases the extent to which most players play **and enjoy** Call of Duty&quot; - this is a massive claim which hasn&#39;t been properly supported via evidence yet. When reading papers such as this for yourself, be wary of statements like this! This gives away what I think it a core bias common in the AAA gamedev industry at the moment: that an increase in playtime means an increase in enjoyment", "contentMap": { "en": "&#39;Why Even Track Skill?&#39; <br/>I didn&#39;t highlight it in the screencap, but I want to specifically point out the phrase &quot;quantifiably increases the extent to which most players play **and enjoy** Call of Duty&quot; - this is a massive claim which hasn&#39;t been properly supported via evidence yet. When reading papers such as this for yourself, be wary of statements like this! This gives away what I think it a core bias common in the AAA gamedev industry at the moment: that an increase in playtime means an increase in enjoyment" }, "content_type": "text/plain", "context": "https://poa.st/contexts/f46399de-3c5a-4ff1-baaa-3c24e5fae0a6", "conversation": "https://poa.st/contexts/f46399de-3c5a-4ff1-baaa-3c24e5fae0a6", "id": "https://poa.st/objects/b4e78246-1f70-45c9-9dc2-c063261ad08a", "inReplyTo": "https://poa.st/objects/553d7b8f-aff5-4082-94b4-c32b869393af", "published": "2024-07-30T04:08:39.141761Z", "replies": { "items": [ "https://poa.st/objects/5a879a13-44aa-46e1-b14b-de5ef81edce4" ], "type": "Collection" }, "repliesCount": 2, "sensitive": false, "source": { "content": "'Why Even Track Skill?' \nI didn't highlight it in the screencap, but I want to specifically point out the phrase \"quantifiably increases the extent to which most players play **and enjoy** Call of Duty\" - this is a massive claim which hasn't been properly supported via evidence yet. When reading papers such as this for yourself, be wary of statements like this! This gives away what I think it a core bias common in the AAA gamedev industry at the moment: that an increase in playtime means an increase in enjoyment", "mediaType": "text/plain" }, "summary": "", "tag": [ { "href": "https://poa.st/users/merchantHelios", "name": "@merchantHelios", "type": "Mention" } ], "to": [ "https://poa.st/users/merchantHelios", "https://www.w3.org/ns/activitystreams#Public" ], "type": "Note" }