A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
"https://poa.st/schemas/litepub-0.1.jsonld",
{
"@language": "en"
}
],
"actor": "https://poa.st/users/merchantHelios",
"attachment": [
{
"blurhash": "DZQ9_@xuadxaf5~qofj?ofof",
"height": 375,
"mediaType": "image/png",
"name": "",
"type": "Document",
"url": "https://i.poastcdn.org/49a1f5f8e8dadc05b4c360007fa585ebe81d83fbc64cb631dc44d6a643ba927d.png",
"width": 978
}
],
"attributedTo": "https://poa.st/users/merchantHelios",
"cc": [
"https://poa.st/users/merchantHelios/followers"
],
"content": "'Why Even Track Skill?' <br/>I didn't highlight it in the screencap, but I want to specifically point out the phrase "quantifiably increases the extent to which most players play **and enjoy** Call of Duty" - this is a massive claim which hasn't been properly supported via evidence yet. When reading papers such as this for yourself, be wary of statements like this! This gives away what I think it a core bias common in the AAA gamedev industry at the moment: that an increase in playtime means an increase in enjoyment",
"contentMap": {
"en": "'Why Even Track Skill?' <br/>I didn't highlight it in the screencap, but I want to specifically point out the phrase "quantifiably increases the extent to which most players play **and enjoy** Call of Duty" - this is a massive claim which hasn't been properly supported via evidence yet. When reading papers such as this for yourself, be wary of statements like this! This gives away what I think it a core bias common in the AAA gamedev industry at the moment: that an increase in playtime means an increase in enjoyment"
},
"content_type": "text/plain",
"context": "https://poa.st/contexts/f46399de-3c5a-4ff1-baaa-3c24e5fae0a6",
"conversation": "https://poa.st/contexts/f46399de-3c5a-4ff1-baaa-3c24e5fae0a6",
"id": "https://poa.st/objects/b4e78246-1f70-45c9-9dc2-c063261ad08a",
"inReplyTo": "https://poa.st/objects/553d7b8f-aff5-4082-94b4-c32b869393af",
"published": "2024-07-30T04:08:39.141761Z",
"replies": {
"items": [
"https://poa.st/objects/5a879a13-44aa-46e1-b14b-de5ef81edce4"
],
"type": "Collection"
},
"repliesCount": 2,
"sensitive": false,
"source": {
"content": "'Why Even Track Skill?' \nI didn't highlight it in the screencap, but I want to specifically point out the phrase \"quantifiably increases the extent to which most players play **and enjoy** Call of Duty\" - this is a massive claim which hasn't been properly supported via evidence yet. When reading papers such as this for yourself, be wary of statements like this! This gives away what I think it a core bias common in the AAA gamedev industry at the moment: that an increase in playtime means an increase in enjoyment",
"mediaType": "text/plain"
},
"summary": "",
"tag": [
{
"href": "https://poa.st/users/merchantHelios",
"name": "@merchantHelios",
"type": "Mention"
}
],
"to": [
"https://poa.st/users/merchantHelios",
"https://www.w3.org/ns/activitystreams#Public"
],
"type": "Note"
}