A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
"https://poa.st/schemas/litepub-0.1.jsonld",
{
"@language": "und"
}
],
"actor": "https://poa.st/users/OrangeBomb",
"attachment": [
{
"blurhash": "ME9]D*t82tR%NI[PoID-jGNLR9a1w|bXRQ",
"height": 160,
"mediaType": "image/png",
"name": "",
"type": "Document",
"url": "https://i.poastcdn.org/cb/d8/f8/cbd8f8920deb721d86267c01b767bde3afa4c8e087202ba5408c67413b198d12.png",
"width": 240
}
],
"attributedTo": "https://poa.st/users/OrangeBomb",
"cc": [
"https://poa.st/users/OrangeBomb/followers"
],
"content": "Today is the 20th anniversary of Pokémon Emerald's North American release. As with Ruby, I will be performing an anniversary play, likely mono-typing Water again. This time, I'll probably incorporate Kyogre into the party, if I don't stabilize a team of six by then.<br>Similar to FireRed and LeafGreen, Emerald doesn't hold the same strength of memory for me that Ruby and Sapphire did. By the time Emerald came out, the Nintendo DS was already approaching six months in the wild, the writing was on the wall for the Game Boy Advance, and I was in the final days of elementary school. Pokémon was already being looked down upon as "for children," despite us then being the same age as the player characters. Being the third time we had an "upper version" for a generation (the others being Yellow and Crystal), the release also felt a bit like it was just going through the motions, and the collapse of Pokémania by then did it no favors.<br>Actually, this game might've meant something profound to me that I hadn't realized until just as I'm typing this. It was around that point in my life that I began to experience the emotion of nostalgia for the first time. Being just over a month and a half away from finishing fifth grade, I was spending some of the last days at the school that I had spent a large portion of my life up to that point. The imminence of change was all around me at the time: I was about to leave elementary school for middle school with all that entailed (for a kid, that chiefly meant the end of recess), the school itself was already being scheduled for decommissioning (it still stands to this day, just barely), the GBA was on its way out, and Pokémon was already looking like it was on a downward trend (if only we knew). For a ten-year-old boy, it is distressing to come to terms with your life being on the precipice of unavoidable, irreversible, and ultimately rather negative change, even if it's necessary for personal development. The music of RSE has a powerful effect on me because of this, but the song of the introductory Littleroot Town is uniquely so, because it's probably the first thing I've ever truly felt nostalgic about. The song played for the ending credits has become quite touching to me over time as well. While I primarily associate these feelings and memories with Ruby from two years earlier, it's probably Emerald that really made me consider its significance.<br>Regardless, this game is, to me, the general end of Pokémon in a remarkable capacity. I would go on to play Diamond, but for various reasons, I never finished it and ejected myself from the franchise's enthusiast base. I would return briefly in 2013 for the release of X, which I found thoroughly disappointing, and has permanently put me off from new releases in the series (made easier by Nintendo's increasingly malicious behavior). I have never played Omega Ruby nor Alpha Sapphire, and given that the 3DS is now a half-broken console, even if I did, it would be a thoroughly imperfect experience.<br>Gold and Silver have their 25th NA anniversary on October 15. Gold was my first version, but I don't know if I'll give it a commemorative play; the second generation is a lot messier than most remember. Maybe if I finish Emerald in good time, I might.",
"context": "https://poa.st/contexts/b07cf0fb-c21b-4ed4-b5c1-bd5cc92a181d",
"conversation": "https://poa.st/contexts/b07cf0fb-c21b-4ed4-b5c1-bd5cc92a181d",
"id": "https://poa.st/objects/4fcd3db5-7a63-41a1-8def-98e84f769736",
"published": "2025-05-01T18:52:34.725340Z",
"sensitive": false,
"source": {
"content": "Today is the 20th anniversary of Pokémon Emerald's North American release. As with Ruby, I will be performing an anniversary play, likely mono-typing Water again. This time, I'll probably incorporate Kyogre into the party, if I don't stabilize a team of six by then.\nSimilar to FireRed and LeafGreen, Emerald doesn't hold the same strength of memory for me that Ruby and Sapphire did. By the time Emerald came out, the Nintendo DS was already approaching six months in the wild, the writing was on the wall for the Game Boy Advance, and I was in the final days of elementary school. Pokémon was already being looked down upon as \"for children,\" despite us then being the same age as the player characters. Being the third time we had an \"upper version\" for a generation (the others being Yellow and Crystal), the release also felt a bit like it was just going through the motions, and the collapse of Pokémania by then did it no favors.\nActually, this game might've meant something profound to me that I hadn't realized until just as I'm typing this. It was around that point in my life that I began to experience the emotion of nostalgia for the first time. Being just over a month and a half away from finishing fifth grade, I was spending some of the last days at the school that I had spent a large portion of my life up to that point. The imminence of change was all around me at the time: I was about to leave elementary school for middle school with all that entailed (for a kid, that chiefly meant the end of recess), the school itself was already being scheduled for decommissioning (it still stands to this day, just barely), the GBA was on its way out, and Pokémon was already looking like it was on a downward trend (if only we knew). For a ten-year-old boy, it is distressing to come to terms with your life being on the precipice of unavoidable, irreversible, and ultimately rather negative change, even if it's necessary for personal development. The music of RSE has a powerful effect on me because of this, but the song of the introductory Littleroot Town is uniquely so, because it's probably the first thing I've ever truly felt nostalgic about. The song played for the ending credits has become quite touching to me over time as well. While I primarily associate these feelings and memories with Ruby from two years earlier, it's probably Emerald that really made me consider its significance.\nRegardless, this game is, to me, the general end of Pokémon in a remarkable capacity. I would go on to play Diamond, but for various reasons, I never finished it and ejected myself from the franchise's enthusiast base. I would return briefly in 2013 for the release of X, which I found thoroughly disappointing, and has permanently put me off from new releases in the series (made easier by Nintendo's increasingly malicious behavior). I have never played Omega Ruby nor Alpha Sapphire, and given that the 3DS is now a half-broken console, even if I did, it would be a thoroughly imperfect experience.\nGold and Silver have their 25th NA anniversary on October 15. Gold was my first version, but I don't know if I'll give it a commemorative play; the second generation is a lot messier than most remember. Maybe if I finish Emerald in good time, I might.",
"mediaType": "text/plain"
},
"summary": "",
"tag": [],
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"type": "Note"
}