ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

Open in browser →
{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "litepub": "http://litepub.social/ns#", "directMessage": "litepub:directMessage", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://peoplemaking.games/users/glairedaggers/statuses/114794159214889107", "type": "Note", "summary": null, "inReplyTo": null, "published": "2025-07-04T09:04:21Z", "url": "https://peoplemaking.games/@glairedaggers/114794159214889107", "attributedTo": "https://peoplemaking.games/users/glairedaggers", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://peoplemaking.games/users/glairedaggers/followers" ], "sensitive": false, "atomUri": "https://peoplemaking.games/users/glairedaggers/statuses/114794159214889107", "inReplyToAtomUri": null, "conversation": "tag:peoplemaking.games,2025-07-04:objectId=52562019:objectType=Conversation", "content": "<p>He&#39;s SCHMOOVIN&#39;</p><p>Working on a custom animated sprite format + conversion scripts, plus writing a bunch of game state management stuff around that executable overlay stuff I was working on</p><p>(so for example now you can just call StateManager::PushState(StateType::Field) and it will handle cleaning up the previous state, resetting texture heaps, loading in the correct executable overlay, &amp; creating an instance of the FieldState and calling it)</p><p><a href=\"https://peoplemaking.games/tags/programming\" class=\"mention hashtag\" rel=\"tag\">#<span>programming</span></a> <a href=\"https://peoplemaking.games/tags/homebrew\" class=\"mention hashtag\" rel=\"tag\">#<span>homebrew</span></a> <a href=\"https://peoplemaking.games/tags/homebrewgames\" class=\"mention hashtag\" rel=\"tag\">#<span>homebrewgames</span></a> <a href=\"https://peoplemaking.games/tags/retro\" class=\"mention hashtag\" rel=\"tag\">#<span>retro</span></a> <a href=\"https://peoplemaking.games/tags/SEGASaturn\" class=\"mention hashtag\" rel=\"tag\">#<span>SEGASaturn</span></a></p>", "contentMap": { "en": "<p>He&#39;s SCHMOOVIN&#39;</p><p>Working on a custom animated sprite format + conversion scripts, plus writing a bunch of game state management stuff around that executable overlay stuff I was working on</p><p>(so for example now you can just call StateManager::PushState(StateType::Field) and it will handle cleaning up the previous state, resetting texture heaps, loading in the correct executable overlay, &amp; creating an instance of the FieldState and calling it)</p><p><a href=\"https://peoplemaking.games/tags/programming\" class=\"mention hashtag\" rel=\"tag\">#<span>programming</span></a> <a href=\"https://peoplemaking.games/tags/homebrew\" class=\"mention hashtag\" rel=\"tag\">#<span>homebrew</span></a> <a href=\"https://peoplemaking.games/tags/homebrewgames\" class=\"mention hashtag\" rel=\"tag\">#<span>homebrewgames</span></a> <a href=\"https://peoplemaking.games/tags/retro\" class=\"mention hashtag\" rel=\"tag\">#<span>retro</span></a> <a href=\"https://peoplemaking.games/tags/SEGASaturn\" class=\"mention hashtag\" rel=\"tag\">#<span>SEGASaturn</span></a></p>" }, "attachment": [ { "type": "Document", "mediaType": "video/mp4", "url": "https://media.peoplemaking.games/media_attachments/files/114/794/150/550/044/308/original/83712114b13907a7.mp4", "name": "Footage of my Saturn project running in the Ymir emulator, showing an animated running sprite of my fox boy character Leigh.", "blurhash": "U75OHft8-@WUNEjuocfi%Nj]Rkj]Riaes.ax", "focalPoint": [ 0, 0 ], "width": 1920, "height": 1080 } ], "tag": [ { "type": "Hashtag", "href": "https://peoplemaking.games/tags/programming", "name": "#programming" }, { "type": "Hashtag", "href": "https://peoplemaking.games/tags/homebrew", "name": "#homebrew" }, { "type": "Hashtag", "href": "https://peoplemaking.games/tags/homebrewgames", "name": "#homebrewgames" }, { "type": "Hashtag", "href": "https://peoplemaking.games/tags/retro", "name": "#retro" }, { "type": "Hashtag", "href": "https://peoplemaking.games/tags/SEGASaturn", "name": "#SEGASaturn" } ], "replies": { "id": "https://peoplemaking.games/users/glairedaggers/statuses/114794159214889107/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://peoplemaking.games/users/glairedaggers/statuses/114794159214889107/replies?only_other_accounts=true&page=true", "partOf": "https://peoplemaking.games/users/glairedaggers/statuses/114794159214889107/replies", "items": [] } }, "likes": { "id": "https://peoplemaking.games/users/glairedaggers/statuses/114794159214889107/likes", "type": "Collection", "totalItems": 4 }, "shares": { "id": "https://peoplemaking.games/users/glairedaggers/statuses/114794159214889107/shares", "type": "Collection", "totalItems": 4 } }