ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "litepub": "http://litepub.social/ns#", "directMessage": "litepub:directMessage", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://peoplemaking.games/users/clayote/collections/featured", "type": "OrderedCollection", "totalItems": 1, "orderedItems": [ { "id": "https://peoplemaking.games/users/clayote/statuses/110402252312484415", "type": "Note", "summary": null, "inReplyTo": null, "published": "2023-05-20T17:44:40Z", "url": "https://peoplemaking.games/@clayote/110402252312484415", "attributedTo": "https://peoplemaking.games/users/clayote", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://peoplemaking.games/users/clayote/followers" ], "sensitive": false, "atomUri": "https://peoplemaking.games/users/clayote/statuses/110402252312484415", "inReplyToAtomUri": null, "conversation": "tag:peoplemaking.games,2023-05-20:objectId=10056025:objectType=Conversation", "content": "<p>New instance, new <a href=\"https://peoplemaking.games/tags/introduction\" class=\"mention hashtag\" rel=\"tag\">#<span>introduction</span></a> </p><p>I messed around with a lot of old Maxis games as a kid and kind of expected more would come out that would teach me how the world &quot;really worked&quot; in a way I could use to decide how to live my life. I still don&#39;t know what that would be like, exactly, but I figure *somebody* does, so I&#39;m making a tool to help them, whoever they are: the Life Simulator Engine, <a href=\"https://peoplemaking.games/tags/LiSE\" class=\"mention hashtag\" rel=\"tag\">#<span>LiSE</span></a>, pronounced &quot;lies&quot;.</p><p>The core feature is time travel. The development kit for Inform 7 had this, and it seemed so obviously useful that I needed to have it. This replaces save files; now, everything that ever happened in any playthrough of your game lives in a database.</p><p>There&#39;s also a rules engine, similar to the one in Ren&#39;Py&#39;s Dating Sim Engine. By compartmentalizing the complexity of your game&#39;s rules, it should make them easier to reason about, and there&#39;s a way to time travel to just before or after any particular rule, to see if it did the right thing.</p><p>Take a look:</p><p><a href=\"https://vimeo.com/815795673\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">vimeo.com/815795673</span><span class=\"invisible\"></span></a></p>", "contentMap": { "en": "<p>New instance, new <a href=\"https://peoplemaking.games/tags/introduction\" class=\"mention hashtag\" rel=\"tag\">#<span>introduction</span></a> </p><p>I messed around with a lot of old Maxis games as a kid and kind of expected more would come out that would teach me how the world &quot;really worked&quot; in a way I could use to decide how to live my life. I still don&#39;t know what that would be like, exactly, but I figure *somebody* does, so I&#39;m making a tool to help them, whoever they are: the Life Simulator Engine, <a href=\"https://peoplemaking.games/tags/LiSE\" class=\"mention hashtag\" rel=\"tag\">#<span>LiSE</span></a>, pronounced &quot;lies&quot;.</p><p>The core feature is time travel. The development kit for Inform 7 had this, and it seemed so obviously useful that I needed to have it. This replaces save files; now, everything that ever happened in any playthrough of your game lives in a database.</p><p>There&#39;s also a rules engine, similar to the one in Ren&#39;Py&#39;s Dating Sim Engine. By compartmentalizing the complexity of your game&#39;s rules, it should make them easier to reason about, and there&#39;s a way to time travel to just before or after any particular rule, to see if it did the right thing.</p><p>Take a look:</p><p><a href=\"https://vimeo.com/815795673\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">vimeo.com/815795673</span><span class=\"invisible\"></span></a></p>" }, "updated": "2023-09-21T23:53:44Z", "attachment": [ { "type": "Document", "mediaType": "video/mp4", "url": "https://s3.wasabisys.com/pmg-media/media_attachments/files/111/105/827/621/053/131/original/74e68edf81b0fecd.mp4", "name": "Demonstration of the ELiDE frontend: time travel, rules editor", "blurhash": "U67UktWC^nRj9Y9FIUM{xbxut7og.6%M%3t7", "focalPoint": [ 0, 0 ], "width": 1280, "height": 720 } ], "tag": [ { "type": "Hashtag", "href": "https://peoplemaking.games/tags/introduction", "name": "#introduction" }, { "type": "Hashtag", "href": "https://peoplemaking.games/tags/lise", "name": "#lise" } ], "replies": { "id": "https://peoplemaking.games/users/clayote/statuses/110402252312484415/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://peoplemaking.games/users/clayote/statuses/110402252312484415/replies?min_id=113020422430292248&page=true", "partOf": "https://peoplemaking.games/users/clayote/statuses/110402252312484415/replies", "items": [ "https://peoplemaking.games/users/clayote/statuses/110402373125254909", "https://peoplemaking.games/users/clayote/statuses/113020422430292248" ] } } } ] }