A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"litepub": "http://litepub.social/ns#",
"directMessage": "litepub:directMessage"
}
],
"id": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483",
"type": "Note",
"summary": null,
"inReplyTo": "https://peoplemaking.games/users/TheEnbyWitch/statuses/110101266547405243",
"published": "2024-01-04T23:43:49Z",
"url": "https://peoplemaking.games/@TheEnbyWitch/111700333649179483",
"attributedTo": "https://peoplemaking.games/users/TheEnbyWitch",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://peoplemaking.games/users/TheEnbyWitch/followers"
],
"sensitive": false,
"atomUri": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483",
"inReplyToAtomUri": "https://peoplemaking.games/users/TheEnbyWitch/statuses/110101266547405243",
"conversation": "tag:peoplemaking.games,2023-03-28:objectId=7757744:objectType=Conversation",
"content": "<p>been about 9 months without full-time work</p><p>In the meantime I've had some contract work where I have:<br /> - Created a character pipeline for a UE5 tactics game in a concept stage. Used Blender to create a character skeleton, created a Control Rig in Unreal so that team members can contribute animations without having to learn a DCC.<br /> - Set up an IK Retargeter in Unreal, so the team could use any kind of animations from asset packs, etc. to speed up prototyping<br /> - Skinned and imported 2 character models<br /> - Created a Main Menu and implemented a loading screen. The Main Menu needed to have buttons for level selection (the team needed to be able to change what levels are available in the build easily, so I've added that as an option in the project settings). Used UMG and C++ to make it.</p><p>I still need work though 🥲</p>",
"contentMap": {
"en": "<p>been about 9 months without full-time work</p><p>In the meantime I've had some contract work where I have:<br /> - Created a character pipeline for a UE5 tactics game in a concept stage. Used Blender to create a character skeleton, created a Control Rig in Unreal so that team members can contribute animations without having to learn a DCC.<br /> - Set up an IK Retargeter in Unreal, so the team could use any kind of animations from asset packs, etc. to speed up prototyping<br /> - Skinned and imported 2 character models<br /> - Created a Main Menu and implemented a loading screen. The Main Menu needed to have buttons for level selection (the team needed to be able to change what levels are available in the build easily, so I've added that as an option in the project settings). Used UMG and C++ to make it.</p><p>I still need work though 🥲</p>"
},
"attachment": [],
"tag": [],
"replies": {
"id": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483/replies?min_id=111700349728146632&page=true",
"partOf": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483/replies",
"items": [
"https://peoplemaking.games/users/TheEnbyWitch/statuses/111700349728146632"
]
}
}
}