A small tool to view real-world ActivityPub objects as JSON! Enter a URL
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to the server to view the underlying object.
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"published": "2022-11-20T14:29:26Z",
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"content": "<p>he/him, autistic</p><p>I've been developing video games as a hobby since 1999 and professionally since 2015 as lead programmer at Retrotainment Games for 4 games and counting. I specialize in <a href=\"https://peoplemaking.games/tags/NES\" class=\"mention hashtag\" rel=\"tag\">#<span>NES</span></a> and dabble in other 8- and 16-bit consoles. In addition to <a href=\"https://peoplemaking.games/tags/homebrew\" class=\"mention hashtag\" rel=\"tag\">#<span>homebrew</span></a> games, I maintain ports of 240p Test Suite to NES, <a href=\"https://peoplemaking.games/tags/GameBoy\" class=\"mention hashtag\" rel=\"tag\">#<span>GameBoy</span></a>, and <a href=\"https://peoplemaking.games/tags/GBA\" class=\"mention hashtag\" rel=\"tag\">#<span>GBA</span></a>, the Action 53 menu software used by the <a href=\"https://peoplemaking.games/tags/NESdev\" class=\"mention hashtag\" rel=\"tag\">#<span>NESdev</span></a> Compo, and <a href=\"https://peoplemaking.games/tags/emulator\" class=\"mention hashtag\" rel=\"tag\">#<span>emulator</span></a> test ROMs.</p><p>Personal games<br />Concentration Room, Thwaite, RHDE: Furniture Fight, Libbet and the Magic Floor<br />Professional games<br />Haunted: Halloween '85, Haunted: Halloween '86, Full Quiet, Garbage Pail Kids: Mad Mike and the Quest for Stale Gum</p><p>I prefer <a href=\"https://peoplemaking.games/tags/FreeSoftware\" class=\"mention hashtag\" rel=\"tag\">#<span>FreeSoftware</span></a>, having used <a href=\"https://peoplemaking.games/tags/Ubuntu\" class=\"mention hashtag\" rel=\"tag\">#<span>Ubuntu</span></a> since 2008. I'd love to read thoughts on how proprietary software in <a href=\"https://peoplemaking.games/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> can become less of a necessary evil.</p><p>Expect puns and allusions to <a href=\"https://peoplemaking.games/tags/Pinocchio\" class=\"mention hashtag\" rel=\"tag\">#<span>Pinocchio</span></a> and <a href=\"https://peoplemaking.games/tags/Weebles\" class=\"mention hashtag\" rel=\"tag\">#<span>Weebles</span></a>.</p><p>Website: <a href=\"https://pineight.com\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">pineight.com</span><span class=\"invisible\"></span></a><br />Source code: <a href=\"https://github.com/pinobatch\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">github.com/pinobatch</span><span class=\"invisible\"></span></a><br />Other microblog: <a href=\"https://twitter.com/PinoBatch\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">twitter.com/PinoBatch</span><span class=\"invisible\"></span></a></p><p><a href=\"https://peoplemaking.games/tags/introduction\" class=\"mention hashtag\" rel=\"tag\">#<span>introduction</span></a></p>",
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"en": "<p>he/him, autistic</p><p>I've been developing video games as a hobby since 1999 and professionally since 2015 as lead programmer at Retrotainment Games for 4 games and counting. I specialize in <a href=\"https://peoplemaking.games/tags/NES\" class=\"mention hashtag\" rel=\"tag\">#<span>NES</span></a> and dabble in other 8- and 16-bit consoles. In addition to <a href=\"https://peoplemaking.games/tags/homebrew\" class=\"mention hashtag\" rel=\"tag\">#<span>homebrew</span></a> games, I maintain ports of 240p Test Suite to NES, <a href=\"https://peoplemaking.games/tags/GameBoy\" class=\"mention hashtag\" rel=\"tag\">#<span>GameBoy</span></a>, and <a href=\"https://peoplemaking.games/tags/GBA\" class=\"mention hashtag\" rel=\"tag\">#<span>GBA</span></a>, the Action 53 menu software used by the <a href=\"https://peoplemaking.games/tags/NESdev\" class=\"mention hashtag\" rel=\"tag\">#<span>NESdev</span></a> Compo, and <a href=\"https://peoplemaking.games/tags/emulator\" class=\"mention hashtag\" rel=\"tag\">#<span>emulator</span></a> test ROMs.</p><p>Personal games<br />Concentration Room, Thwaite, RHDE: Furniture Fight, Libbet and the Magic Floor<br />Professional games<br />Haunted: Halloween '85, Haunted: Halloween '86, Full Quiet, Garbage Pail Kids: Mad Mike and the Quest for Stale Gum</p><p>I prefer <a href=\"https://peoplemaking.games/tags/FreeSoftware\" class=\"mention hashtag\" rel=\"tag\">#<span>FreeSoftware</span></a>, having used <a href=\"https://peoplemaking.games/tags/Ubuntu\" class=\"mention hashtag\" rel=\"tag\">#<span>Ubuntu</span></a> since 2008. I'd love to read thoughts on how proprietary software in <a href=\"https://peoplemaking.games/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> can become less of a necessary evil.</p><p>Expect puns and allusions to <a href=\"https://peoplemaking.games/tags/Pinocchio\" class=\"mention hashtag\" rel=\"tag\">#<span>Pinocchio</span></a> and <a href=\"https://peoplemaking.games/tags/Weebles\" class=\"mention hashtag\" rel=\"tag\">#<span>Weebles</span></a>.</p><p>Website: <a href=\"https://pineight.com\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">pineight.com</span><span class=\"invisible\"></span></a><br />Source code: <a href=\"https://github.com/pinobatch\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">github.com/pinobatch</span><span class=\"invisible\"></span></a><br />Other microblog: <a href=\"https://twitter.com/PinoBatch\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">twitter.com/PinoBatch</span><span class=\"invisible\"></span></a></p><p><a href=\"https://peoplemaking.games/tags/introduction\" class=\"mention hashtag\" rel=\"tag\">#<span>introduction</span></a></p>"
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