A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"litepub": "http://litepub.social/ns#",
"directMessage": "litepub:directMessage",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
],
"id": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2023-03-25T07:14:35Z",
"url": "https://peoplemaking.games/@rcveeder/110082685358143628",
"attributedTo": "https://peoplemaking.games/users/rcveeder",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://peoplemaking.games/users/rcveeder/followers"
],
"sensitive": false,
"atomUri": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628",
"inReplyToAtomUri": null,
"conversation": "tag:peoplemaking.games,2023-03-25:objectId=7635027:objectType=Conversation",
"content": "<p>Day 24 of <a href=\"https://peoplemaking.games/tags/EnigMarch\" class=\"mention hashtag\" rel=\"tag\">#<span>EnigMarch</span></a> was "Crypt," and I'm Dampé the gravedigger. When I'm not digging graves, I love challenging people to build dungeons! So check out these chambers and build some dungeons: <a href=\"https://rcveeder.net/nonsense/crypt_tiles.png\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">rcveeder.net/nonsense/crypt_ti</span><span class=\"invisible\">les.png</span></a> You can put them together however you want, but if you wanna "solve the puzzle" you gotta follow the guidelines. A dungeon needs:</p><p>- Just one entrance (the first row of chambers).<br />- Just one boss monster (the second row of chambers).<br />- To be self-contained (so it needs matching keys for all its doors, plus whatever item will take down its boss monster).<br />- No loose ends (so every exit better be connected to another exit—except the entrance). </p><p>No, you can't rotate the chambers—And you can't put a locked door on top of another locked door. Locked doors work... exactly the way you expect, probably.</p><p>One other thing: If it turns out there's solutions other than the intended solution, I won't exactly be surprised. Go ahead and show me what you got, and I'll let you know if something screwy is going on.</p>",
"contentMap": {
"en": "<p>Day 24 of <a href=\"https://peoplemaking.games/tags/EnigMarch\" class=\"mention hashtag\" rel=\"tag\">#<span>EnigMarch</span></a> was "Crypt," and I'm Dampé the gravedigger. When I'm not digging graves, I love challenging people to build dungeons! So check out these chambers and build some dungeons: <a href=\"https://rcveeder.net/nonsense/crypt_tiles.png\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">rcveeder.net/nonsense/crypt_ti</span><span class=\"invisible\">les.png</span></a> You can put them together however you want, but if you wanna "solve the puzzle" you gotta follow the guidelines. A dungeon needs:</p><p>- Just one entrance (the first row of chambers).<br />- Just one boss monster (the second row of chambers).<br />- To be self-contained (so it needs matching keys for all its doors, plus whatever item will take down its boss monster).<br />- No loose ends (so every exit better be connected to another exit—except the entrance). </p><p>No, you can't rotate the chambers—And you can't put a locked door on top of another locked door. Locked doors work... exactly the way you expect, probably.</p><p>One other thing: If it turns out there's solutions other than the intended solution, I won't exactly be surprised. Go ahead and show me what you got, and I'll let you know if something screwy is going on.</p>"
},
"updated": "2023-03-25T07:19:05Z",
"attachment": [
{
"type": "Document",
"mediaType": "image/png",
"url": "https://s3.wasabisys.com/pmg-media/media_attachments/files/110/082/681/710/289/886/original/739f4a58a6192645.png",
"name": null,
"blurhash": "U1SY]i8_8_00%hbEoeNIVX_2xZ8{0LE2M|%M",
"width": 500,
"height": 500
},
{
"type": "Document",
"mediaType": "image/png",
"url": "https://s3.wasabisys.com/pmg-media/media_attachments/files/110/082/682/681/773/988/original/4b895cfc4924257a.png",
"name": null,
"blurhash": "U27wg0tGIDEt=.1hOWS,Ht=go=V|C7rUFjxU",
"width": 1592,
"height": 1303
}
],
"tag": [
{
"type": "Hashtag",
"href": "https://peoplemaking.games/tags/enigmarch",
"name": "#enigmarch"
}
],
"replies": {
"id": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628/replies?only_other_accounts=true&page=true",
"partOf": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628/replies",
"items": []
}
}
}