ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "litepub": "http://litepub.social/ns#", "directMessage": "litepub:directMessage", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628", "type": "Note", "summary": null, "inReplyTo": null, "published": "2023-03-25T07:14:35Z", "url": "https://peoplemaking.games/@rcveeder/110082685358143628", "attributedTo": "https://peoplemaking.games/users/rcveeder", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://peoplemaking.games/users/rcveeder/followers" ], "sensitive": false, "atomUri": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628", "inReplyToAtomUri": null, "conversation": "tag:peoplemaking.games,2023-03-25:objectId=7635027:objectType=Conversation", "content": "<p>Day 24 of <a href=\"https://peoplemaking.games/tags/EnigMarch\" class=\"mention hashtag\" rel=\"tag\">#<span>EnigMarch</span></a> was &quot;Crypt,&quot; and I&#39;m Dampé the gravedigger. When I&#39;m not digging graves, I love challenging people to build dungeons! So check out these chambers and build some dungeons: <a href=\"https://rcveeder.net/nonsense/crypt_tiles.png\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">rcveeder.net/nonsense/crypt_ti</span><span class=\"invisible\">les.png</span></a> You can put them together however you want, but if you wanna &quot;solve the puzzle&quot; you gotta follow the guidelines. A dungeon needs:</p><p>- Just one entrance (the first row of chambers).<br />- Just one boss monster (the second row of chambers).<br />- To be self-contained (so it needs matching keys for all its doors, plus whatever item will take down its boss monster).<br />- No loose ends (so every exit better be connected to another exit—except the entrance). </p><p>No, you can&#39;t rotate the chambers—And you can&#39;t put a locked door on top of another locked door. Locked doors work... exactly the way you expect, probably.</p><p>One other thing: If it turns out there&#39;s solutions other than the intended solution, I won&#39;t exactly be surprised. Go ahead and show me what you got, and I&#39;ll let you know if something screwy is going on.</p>", "contentMap": { "en": "<p>Day 24 of <a href=\"https://peoplemaking.games/tags/EnigMarch\" class=\"mention hashtag\" rel=\"tag\">#<span>EnigMarch</span></a> was &quot;Crypt,&quot; and I&#39;m Dampé the gravedigger. When I&#39;m not digging graves, I love challenging people to build dungeons! So check out these chambers and build some dungeons: <a href=\"https://rcveeder.net/nonsense/crypt_tiles.png\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">rcveeder.net/nonsense/crypt_ti</span><span class=\"invisible\">les.png</span></a> You can put them together however you want, but if you wanna &quot;solve the puzzle&quot; you gotta follow the guidelines. A dungeon needs:</p><p>- Just one entrance (the first row of chambers).<br />- Just one boss monster (the second row of chambers).<br />- To be self-contained (so it needs matching keys for all its doors, plus whatever item will take down its boss monster).<br />- No loose ends (so every exit better be connected to another exit—except the entrance). </p><p>No, you can&#39;t rotate the chambers—And you can&#39;t put a locked door on top of another locked door. Locked doors work... exactly the way you expect, probably.</p><p>One other thing: If it turns out there&#39;s solutions other than the intended solution, I won&#39;t exactly be surprised. Go ahead and show me what you got, and I&#39;ll let you know if something screwy is going on.</p>" }, "updated": "2023-03-25T07:19:05Z", "attachment": [ { "type": "Document", "mediaType": "image/png", "url": "https://s3.wasabisys.com/pmg-media/media_attachments/files/110/082/681/710/289/886/original/739f4a58a6192645.png", "name": null, "blurhash": "U1SY]i8_8_00%hbEoeNIVX_2xZ8{0LE2M|%M", "width": 500, "height": 500 }, { "type": "Document", "mediaType": "image/png", "url": "https://s3.wasabisys.com/pmg-media/media_attachments/files/110/082/682/681/773/988/original/4b895cfc4924257a.png", "name": null, "blurhash": "U27wg0tGIDEt=.1hOWS,Ht=go=V|C7rUFjxU", "width": 1592, "height": 1303 } ], "tag": [ { "type": "Hashtag", "href": "https://peoplemaking.games/tags/enigmarch", "name": "#enigmarch" } ], "replies": { "id": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628/replies?only_other_accounts=true&page=true", "partOf": "https://peoplemaking.games/users/rcveeder/statuses/110082685358143628/replies", "items": [] } } }