ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "litepub": "http://litepub.social/ns#", "directMessage": "litepub:directMessage" } ], "id": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483", "type": "Note", "summary": null, "inReplyTo": "https://peoplemaking.games/users/TheEnbyWitch/statuses/110101266547405243", "published": "2024-01-04T23:43:49Z", "url": "https://peoplemaking.games/@TheEnbyWitch/111700333649179483", "attributedTo": "https://peoplemaking.games/users/TheEnbyWitch", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://peoplemaking.games/users/TheEnbyWitch/followers" ], "sensitive": false, "atomUri": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483", "inReplyToAtomUri": "https://peoplemaking.games/users/TheEnbyWitch/statuses/110101266547405243", "conversation": "tag:peoplemaking.games,2023-03-28:objectId=7757744:objectType=Conversation", "content": "<p>been about 9 months without full-time work</p><p>In the meantime I&#39;ve had some contract work where I have:<br /> - Created a character pipeline for a UE5 tactics game in a concept stage. Used Blender to create a character skeleton, created a Control Rig in Unreal so that team members can contribute animations without having to learn a DCC.<br /> - Set up an IK Retargeter in Unreal, so the team could use any kind of animations from asset packs, etc. to speed up prototyping<br /> - Skinned and imported 2 character models<br /> - Created a Main Menu and implemented a loading screen. The Main Menu needed to have buttons for level selection (the team needed to be able to change what levels are available in the build easily, so I&#39;ve added that as an option in the project settings). Used UMG and C++ to make it.</p><p>I still need work though 🥲</p>", "contentMap": { "en": "<p>been about 9 months without full-time work</p><p>In the meantime I&#39;ve had some contract work where I have:<br /> - Created a character pipeline for a UE5 tactics game in a concept stage. Used Blender to create a character skeleton, created a Control Rig in Unreal so that team members can contribute animations without having to learn a DCC.<br /> - Set up an IK Retargeter in Unreal, so the team could use any kind of animations from asset packs, etc. to speed up prototyping<br /> - Skinned and imported 2 character models<br /> - Created a Main Menu and implemented a loading screen. The Main Menu needed to have buttons for level selection (the team needed to be able to change what levels are available in the build easily, so I&#39;ve added that as an option in the project settings). Used UMG and C++ to make it.</p><p>I still need work though 🥲</p>" }, "attachment": [], "tag": [], "replies": { "id": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483/replies?min_id=111700349728146632&page=true", "partOf": "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700333649179483/replies", "items": [ "https://peoplemaking.games/users/TheEnbyWitch/statuses/111700349728146632" ] } } }