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"content": "Hey guys, I need some frens to test this out and offer feedback. All I got is 7 cards made up in this newest setup but it should do. The rules are below and anyone is welcome to test it. Thanks! <br><br><span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AK632aAIpjibMBkuxM\" href=\"https://nicecrew.digital/users/Alex_Fog\" rel=\"ugc\">@<span>Alex_Fog</span></a></span> <span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AbuqNDoLZVOspRc8cC\" href=\"https://nicecrew.digital/users/tyler\" rel=\"ugc\">@<span>tyler</span></a></span> <br><br>BREAKDOWN:<br>Suits, a characteristic given to the card. There are five suits: circle, triangle, square, spiral, and ex. <br><br>Disadvantage, the small circle above the larger circle in the upper left contains the suit that the card has a disadvantage to. When attacking a card with this suit, subtract the flux from your card's Atk.<br><br>Advantage, the small circle below the larger circle in the upper left contains the suit that the card has an advantage to. When attacking a card with this suit, subtract the flux from your card's Atk.<br><br>Card's Suit, the larger of the three circles in the upper left contains the card's suit.<br><br>Flux, this is the value indicated by the +/- symbol and may be added/subtracted to your Atk if the depending if your card has an advantage or disadvantage. <br><br>Attack, this is an action listed on the card that the player can preform to cause damage to the other player. The attack is always structured as such: Name ( Xp, Element, YAtk).<br><br>Power (p), is the value used to preform an Attack. The values next to the dice roll symbols indicate the amount of power your character gains after rolling that number.<br><br>Atk, this value is indicated by Atk and is used when you choose the card to attack the opponent with (flux is applied to this value). This value is attributed to the Attack moves on the card.<br><br>Element, a characteristic given to the card. In addition, a weakness and a strength elements are indicated in the parentheses.<br>Some cards may not have an element.<br><br>Result, the final value during combat of all the values used are put together (typically your Atk, +/- flux, and elemental condition)<br><br>Hit Points, are points that each player starts with and lose as his/her card is attacked<br><br>Offeror, the player who posts his/her card to hopefully start a game.<br><br>Acceptor, the player who chooses to play against the offering player.<br><br><br>HOW TO PLAY:<br>Objective: The player remaining that still has hit points left wins.<br><br>Setup: The offeror posts 1 card asking for a fight, the acceptor replies with a card. Each player starts with 250 Hit Points. The offeror goes first.<br><br>Order of Play: On the start of the your turn, roll a die, either with a bot, gif, or a real die. You then collect the amount of power associated with that roll. Then you may preform as many attacks or actions as you can afford in power. To preform an attack, deduct the cost in power from your accumulated power, take the Atk value, compare the attack element to your opponent's card's element and add or subtract that adjustment to the Atk value, then compare the opponent's suit to your advantage and disadvantage and add or subtract from the Atk accordingly if it matches, then you have your result. After you have completed all your actions, you then pass it to the next player. If you choose to change cards, it will cost 6p to do so and you must forfeit all remaining power, this can only be done at the end of your turn.",
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"en": "Hey guys, I need some frens to test this out and offer feedback. All I got is 7 cards made up in this newest setup but it should do. The rules are below and anyone is welcome to test it. Thanks! <br><br><span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AK632aAIpjibMBkuxM\" href=\"https://nicecrew.digital/users/Alex_Fog\" rel=\"ugc\">@<span>Alex_Fog</span></a></span> <span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AbuqNDoLZVOspRc8cC\" href=\"https://nicecrew.digital/users/tyler\" rel=\"ugc\">@<span>tyler</span></a></span> <br><br>BREAKDOWN:<br>Suits, a characteristic given to the card. There are five suits: circle, triangle, square, spiral, and ex. <br><br>Disadvantage, the small circle above the larger circle in the upper left contains the suit that the card has a disadvantage to. When attacking a card with this suit, subtract the flux from your card's Atk.<br><br>Advantage, the small circle below the larger circle in the upper left contains the suit that the card has an advantage to. When attacking a card with this suit, subtract the flux from your card's Atk.<br><br>Card's Suit, the larger of the three circles in the upper left contains the card's suit.<br><br>Flux, this is the value indicated by the +/- symbol and may be added/subtracted to your Atk if the depending if your card has an advantage or disadvantage. <br><br>Attack, this is an action listed on the card that the player can preform to cause damage to the other player. The attack is always structured as such: Name ( Xp, Element, YAtk).<br><br>Power (p), is the value used to preform an Attack. The values next to the dice roll symbols indicate the amount of power your character gains after rolling that number.<br><br>Atk, this value is indicated by Atk and is used when you choose the card to attack the opponent with (flux is applied to this value). This value is attributed to the Attack moves on the card.<br><br>Element, a characteristic given to the card. In addition, a weakness and a strength elements are indicated in the parentheses.<br>Some cards may not have an element.<br><br>Result, the final value during combat of all the values used are put together (typically your Atk, +/- flux, and elemental condition)<br><br>Hit Points, are points that each player starts with and lose as his/her card is attacked<br><br>Offeror, the player who posts his/her card to hopefully start a game.<br><br>Acceptor, the player who chooses to play against the offering player.<br><br><br>HOW TO PLAY:<br>Objective: The player remaining that still has hit points left wins.<br><br>Setup: The offeror posts 1 card asking for a fight, the acceptor replies with a card. Each player starts with 250 Hit Points. The offeror goes first.<br><br>Order of Play: On the start of the your turn, roll a die, either with a bot, gif, or a real die. You then collect the amount of power associated with that roll. Then you may preform as many attacks or actions as you can afford in power. To preform an attack, deduct the cost in power from your accumulated power, take the Atk value, compare the attack element to your opponent's card's element and add or subtract that adjustment to the Atk value, then compare the opponent's suit to your advantage and disadvantage and add or subtract from the Atk accordingly if it matches, then you have your result. After you have completed all your actions, you then pass it to the next player. If you choose to change cards, it will cost 6p to do so and you must forfeit all remaining power, this can only be done at the end of your turn."
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"content": "Hey guys, I need some frens to test this out and offer feedback. All I got is 7 cards made up in this newest setup but it should do. The rules are below and anyone is welcome to test it. Thanks! <br><br><span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AK632aAIpjibMBkuxM\" href=\"https://nicecrew.digital/users/Alex_Fog\" rel=\"ugc\">@<span>Alex_Fog</span></a></span> <span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AbuqNDoLZVOspRc8cC\" href=\"https://nicecrew.digital/users/tyler\" rel=\"ugc\">@<span>tyler</span></a></span> <br><br>BREAKDOWN:<br>Suits, a characteristic given to the card. There are five suits: circle, triangle, square, spiral, and ex. <br><br>Disadvantage, the small circle above the larger circle in the upper left contains the suit that the card has a disadvantage to. When attacking a card with this suit, subtract the flux from your card's Atk.<br><br>Advantage, the small circle below the larger circle in the upper left contains the suit that the card has an advantage to. When attacking a card with this suit, subtract the flux from your card's Atk.<br><br>Card's Suit, the larger of the three circles in the upper left contains the card's suit.<br><br>Flux, this is the value indicated by the +/- symbol and may be added/subtracted to your Atk if the depending if your card has an advantage or disadvantage. <br><br>Attack, this is an action listed on the card that the player can preform to cause damage to the other player. The attack is always structured as such: Name ( Xp, Element, YAtk).<br><br>Power (p), is the value used to preform an Attack. The values next to the dice roll symbols indicate the amount of power your character gains after rolling that number.<br><br>Atk, this value is indicated by Atk and is used when you choose the card to attack the opponent with (flux is applied to this value). This value is attributed to the Attack moves on the card.<br><br>Element, a characteristic given to the card. In addition, a weakness and a strength elements are indicated in the parentheses.<br>Some cards may not have an element.<br><br>Result, the final value during combat of all the values used are put together (typically your Atk, +/- flux, and elemental condition)<br><br>Hit Points, are points that each player starts with and lose as his/her card is attacked<br><br>Offeror, the player who posts his/her card to hopefully start a game.<br><br>Acceptor, the player who chooses to play against the offering player.<br><br><br>HOW TO PLAY:<br>Objective: The player remaining that still has hit points left wins.<br><br>Setup: The offeror posts 1 card asking for a fight, the acceptor replies with a card. Each player starts with 250 Hit Points. The offeror goes first.<br><br>Order of Play: On the start of the your turn, roll a die, either with a bot, gif, or a real die. You then collect the amount of power associated with that roll. Then you may preform as many attacks or actions as you can afford in power. To preform an attack, deduct the cost in power from your accumulated power, take the Atk value, compare the attack element to your opponent's card's element and add or subtract that adjustment to the Atk value, then compare the opponent's suit to your advantage and disadvantage and add or subtract from the Atk accordingly if it matches, then you have your result. After you have completed all your actions, you then pass it to the next player. If you choose to change cards, it will cost 6p to do so and you must forfeit all remaining power, this can only be done at the end of your turn.",
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"en": "Hey guys, I need some frens to test this out and offer feedback. All I got is 7 cards made up in this newest setup but it should do. The rules are below and anyone is welcome to test it. Thanks! <br><br><span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AK632aAIpjibMBkuxM\" href=\"https://nicecrew.digital/users/Alex_Fog\" rel=\"ugc\">@<span>Alex_Fog</span></a></span> <span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AbuqNDoLZVOspRc8cC\" href=\"https://nicecrew.digital/users/tyler\" rel=\"ugc\">@<span>tyler</span></a></span> <br><br>BREAKDOWN:<br>Suits, a characteristic given to the card. There are five suits: circle, triangle, square, spiral, and ex. <br><br>Disadvantage, the small circle above the larger circle in the upper left contains the suit that the card has a disadvantage to. When attacking a card with this suit, subtract the flux from your card's Atk.<br><br>Advantage, the small circle below the larger circle in the upper left contains the suit that the card has an advantage to. When attacking a card with this suit, subtract the flux from your card's Atk.<br><br>Card's Suit, the larger of the three circles in the upper left contains the card's suit.<br><br>Flux, this is the value indicated by the +/- symbol and may be added/subtracted to your Atk if the depending if your card has an advantage or disadvantage. <br><br>Attack, this is an action listed on the card that the player can preform to cause damage to the other player. The attack is always structured as such: Name ( Xp, Element, YAtk).<br><br>Power (p), is the value used to preform an Attack. The values next to the dice roll symbols indicate the amount of power your character gains after rolling that number.<br><br>Atk, this value is indicated by Atk and is used when you choose the card to attack the opponent with (flux is applied to this value). This value is attributed to the Attack moves on the card.<br><br>Element, a characteristic given to the card. In addition, a weakness and a strength elements are indicated in the parentheses.<br>Some cards may not have an element.<br><br>Result, the final value during combat of all the values used are put together (typically your Atk, +/- flux, and elemental condition)<br><br>Hit Points, are points that each player starts with and lose as his/her card is attacked<br><br>Offeror, the player who posts his/her card to hopefully start a game.<br><br>Acceptor, the player who chooses to play against the offering player.<br><br><br>HOW TO PLAY:<br>Objective: The player remaining that still has hit points left wins.<br><br>Setup: The offeror posts 1 card asking for a fight, the acceptor replies with a card. Each player starts with 250 Hit Points. The offeror goes first.<br><br>Order of Play: On the start of the your turn, roll a die, either with a bot, gif, or a real die. You then collect the amount of power associated with that roll. Then you may preform as many attacks or actions as you can afford in power. To preform an attack, deduct the cost in power from your accumulated power, take the Atk value, compare the attack element to your opponent's card's element and add or subtract that adjustment to the Atk value, then compare the opponent's suit to your advantage and disadvantage and add or subtract from the Atk accordingly if it matches, then you have your result. After you have completed all your actions, you then pass it to the next player. If you choose to change cards, it will cost 6p to do so and you must forfeit all remaining power, this can only be done at the end of your turn."
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"content": "Hey guys, I need some frens to test this out and offer feedback. All I got is 7 cards made up in this newest setup but it should do. The rules are below and anyone is welcome to test it. Thanks! \n\n@Alex_Fog @tyler \n\nBREAKDOWN:\nSuits, a characteristic given to the card. There are five suits: circle, triangle, square, spiral, and ex. \n\nDisadvantage, the small circle above the larger circle in the upper left contains the suit that the card has a disadvantage to. When attacking a card with this suit, subtract the flux from your card's Atk.\n\nAdvantage, the small circle below the larger circle in the upper left contains the suit that the card has an advantage to. When attacking a card with this suit, subtract the flux from your card's Atk.\n\nCard's Suit, the larger of the three circles in the upper left contains the card's suit.\n\nFlux, this is the value indicated by the +/- symbol and may be added/subtracted to your Atk if the depending if your card has an advantage or disadvantage. \n\nAttack, this is an action listed on the card that the player can preform to cause damage to the other player. The attack is always structured as such: Name ( Xp, Element, YAtk).\n\nPower (p), is the value used to preform an Attack. The values next to the dice roll symbols indicate the amount of power your character gains after rolling that number.\n\nAtk, this value is indicated by Atk and is used when you choose the card to attack the opponent with (flux is applied to this value). This value is attributed to the Attack moves on the card.\n\nElement, a characteristic given to the card. In addition, a weakness and a strength elements are indicated in the parentheses.\nSome cards may not have an element.\n\nResult, the final value during combat of all the values used are put together (typically your Atk, +/- flux, and elemental condition)\n\nHit Points, are points that each player starts with and lose as his/her card is attacked\n\nOfferor, the player who posts his/her card to hopefully start a game.\n\nAcceptor, the player who chooses to play against the offering player.\n\n\nHOW TO PLAY:\nObjective: The player remaining that still has hit points left wins.\n\nSetup: The offeror posts 1 card asking for a fight, the acceptor replies with a card. Each player starts with 250 Hit Points. The offeror goes first.\n\nOrder of Play: On the start of the your turn, roll a die, either with a bot, gif, or a real die. You then collect the amount of power associated with that roll. Then you may preform as many attacks or actions as you can afford in power. To preform an attack, deduct the cost in power from your accumulated power, take the Atk value, compare the attack element to your opponent's card's element and add or subtract that adjustment to the Atk value, then compare the opponent's suit to your advantage and disadvantage and add or subtract from the Atk accordingly if it matches, then you have your result. After you have completed all your actions, you then pass it to the next player. If you choose to change cards, it will cost 6p to do so and you must forfeit all remaining power, this can only be done at the end of your turn.",
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"content": "Hey guys, I need some frens to test this out and offer feedback. All I got is 7 cards made up in this newest setup but it should do. The rules are below and anyone is welcome to test it. Thanks! \n\n@Alex_Fog @tyler \n\nBREAKDOWN:\nSuits, a characteristic given to the card. There are five suits: circle, triangle, square, spiral, and ex. \n\nDisadvantage, the small circle above the larger circle in the upper left contains the suit that the card has a disadvantage to. When attacking a card with this suit, subtract the flux from your card's Atk.\n\nAdvantage, the small circle below the larger circle in the upper left contains the suit that the card has an advantage to. When attacking a card with this suit, subtract the flux from your card's Atk.\n\nCard's Suit, the larger of the three circles in the upper left contains the card's suit.\n\nFlux, this is the value indicated by the +/- symbol and may be added/subtracted to your Atk if the depending if your card has an advantage or disadvantage. \n\nAttack, this is an action listed on the card that the player can preform to cause damage to the other player. The attack is always structured as such: Name ( Xp, Element, YAtk).\n\nPower (p), is the value used to preform an Attack. The values next to the dice roll symbols indicate the amount of power your character gains after rolling that number.\n\nAtk, this value is indicated by Atk and is used when you choose the card to attack the opponent with (flux is applied to this value). This value is attributed to the Attack moves on the card.\n\nElement, a characteristic given to the card. In addition, a weakness and a strength elements are indicated in the parentheses.\nSome cards may not have an element.\n\nResult, the final value during combat of all the values used are put together (typically your Atk, +/- flux, and elemental condition)\n\nHit Points, are points that each player starts with and lose as his/her card is attacked\n\nOfferor, the player who posts his/her card to hopefully start a game.\n\nAcceptor, the player who chooses to play against the offering player.\n\n\nHOW TO PLAY:\nObjective: The player remaining that still has hit points left wins.\n\nSetup: The offeror posts 1 card asking for a fight, the acceptor replies with a card. Each player starts with 250 Hit Points. The offeror goes first.\n\nOrder of Play: On the start of the your turn, roll a die, either with a bot, gif, or a real die. You then collect the amount of power associated with that roll. Then you may preform as many attacks or actions as you can afford in power. To preform an attack, deduct the cost in power from your accumulated power, take the Atk value, compare the attack element to your opponent's card's element and add or subtract that adjustment to the Atk value, then compare the opponent's suit to your advantage and disadvantage and add or subtract from the Atk accordingly if it matches, then you have your result. After you have completed all your actions, you then pass it to the next player. If you choose to change cards, it will cost 6p to do so and you must forfeit all remaining power, this can only be done at the end of your turn.",
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"updated": "2024-08-17T03:56:08.282324Z"
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