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{
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"https://www.w3.org/ns/activitystreams",
"https://nicecrew.digital/schemas/litepub-0.1.jsonld",
{
"@language": "en"
}
],
"actor": "https://nicecrew.digital/users/That-Mushroom",
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"attributedTo": "https://nicecrew.digital/users/That-Mushroom",
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"content": "I'll be testing this again hopefully tonight. In the mean time I will poast these here.<br><br>BREAKDOWN:<br>Attack, this is an action listed on the card that the player can preform to cause damage to the other player. The attack is always structured as such: <br>Name ( <a class=\"hashtag\" data-tag=\"p\" href=\"https://nicecrew.digital/tag/p\" rel=\"tag ugc\">#p</a>, Class, Element, <a class=\"hashtag\" data-tag=\"atk\" href=\"https://nicecrew.digital/tag/atk\" rel=\"tag ugc\">#Atk</a>, Status Effect).<br><br>Defense, this is a list of weaknesses and resistances used to modify the opponent's attack. The defense is always structured as such:<br>Element -X / Element +X / Class -Y / Class +Y.<br><br>Power (p), is the value used to preform an Attack. The values next to the dice roll symbols indicate the amount of power your character gains after rolling that number.<br><br>Atk, this value is indicated by Atk and is used when you use an attack against the opponent's card. This value may be modified by the opponent's defense or any other condition.<br><br>Class, is a characteristic given to an attack indicated in the parentheses of the attack. The following are the different classes:<br>Knight<br>Ranger<br>Bard<br>Brute<br>Rogue<br>Berserk<br>Fighter<br><br>Element, is a characteristic given to an attack indicated in the parentheses of the attack. The following are the different Elements:<br>Fire<br>Ice<br>Water<br>Earth<br>Lightning<br>Air<br>Light<br>Shadow<br>Nature<br><br>Status Effect, is a condition added to an attack that is applied when the attack is used.<br><br>Result, the final value during combat of all the values used are put together (typically your Atk combined with the opponent's defense conditions)<br><br>Hit Points, are points that each player starts with and lose as his/her card is attacked<br><br>Offeror, the player who posts his/her card to hopefully start a game.<br><br>Acceptor, the player who chooses to play against the offering player.<br><br><br>HOW TO PLAY:<br>Objective: The player remaining that still has hit points left wins.<br><br>Setup: The offeror posts 1 card asking for a fight, the acceptor replies with a card. Each player starts with 250 Hit Points. The offeror goes first.<br><br>Start Your Turn: At the beginning of your turn, roll a die (e.g., use nice-bot with the command <span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AV8MLeZw0GcJjkO6m8\" href=\"https://nicecrew.digital/users/nice-dice\" rel=\"ugc\">@<span>nice-dice</span></a></span> !roll 1d6).<br><br>Collect Power: Based on the die roll, collect the corresponding amount of power represented on the card.<br><br>Perform Actions: You may perform as many attacks or actions as your accumulated power allows. To perform an attack:<br>-Deduct the power cost from your total power.<br>-Use the Atk value of the attack.<br>-Compare the attack element to your opponent’s defense. Apply any adjustments based on this comparison to determine the final Atk value.<br>-The opponent loses HP equal to the final resulting Atk value.<br><br>Apply Status Effects: If the attack has an associated status effect, apply its effects according to its rules.<br><br>End Your Turn: After completing all your actions, pass the turn to the next player.<br><br>Changing Cards: If you wish to change cards, you must do so at the beginning of your turn, before rolling the die. Changing cards costs 6 power points (p), and you must forfeit all remaining power.",
"contentMap": {
"en": "I'll be testing this again hopefully tonight. In the mean time I will poast these here.<br><br>BREAKDOWN:<br>Attack, this is an action listed on the card that the player can preform to cause damage to the other player. The attack is always structured as such: <br>Name ( <a class=\"hashtag\" data-tag=\"p\" href=\"https://nicecrew.digital/tag/p\" rel=\"tag ugc\">#p</a>, Class, Element, <a class=\"hashtag\" data-tag=\"atk\" href=\"https://nicecrew.digital/tag/atk\" rel=\"tag ugc\">#Atk</a>, Status Effect).<br><br>Defense, this is a list of weaknesses and resistances used to modify the opponent's attack. The defense is always structured as such:<br>Element -X / Element +X / Class -Y / Class +Y.<br><br>Power (p), is the value used to preform an Attack. The values next to the dice roll symbols indicate the amount of power your character gains after rolling that number.<br><br>Atk, this value is indicated by Atk and is used when you use an attack against the opponent's card. This value may be modified by the opponent's defense or any other condition.<br><br>Class, is a characteristic given to an attack indicated in the parentheses of the attack. The following are the different classes:<br>Knight<br>Ranger<br>Bard<br>Brute<br>Rogue<br>Berserk<br>Fighter<br><br>Element, is a characteristic given to an attack indicated in the parentheses of the attack. The following are the different Elements:<br>Fire<br>Ice<br>Water<br>Earth<br>Lightning<br>Air<br>Light<br>Shadow<br>Nature<br><br>Status Effect, is a condition added to an attack that is applied when the attack is used.<br><br>Result, the final value during combat of all the values used are put together (typically your Atk combined with the opponent's defense conditions)<br><br>Hit Points, are points that each player starts with and lose as his/her card is attacked<br><br>Offeror, the player who posts his/her card to hopefully start a game.<br><br>Acceptor, the player who chooses to play against the offering player.<br><br><br>HOW TO PLAY:<br>Objective: The player remaining that still has hit points left wins.<br><br>Setup: The offeror posts 1 card asking for a fight, the acceptor replies with a card. Each player starts with 250 Hit Points. The offeror goes first.<br><br>Start Your Turn: At the beginning of your turn, roll a die (e.g., use nice-bot with the command <span class=\"h-card\"><a class=\"u-url mention\" data-user=\"AV8MLeZw0GcJjkO6m8\" href=\"https://nicecrew.digital/users/nice-dice\" rel=\"ugc\">@<span>nice-dice</span></a></span> !roll 1d6).<br><br>Collect Power: Based on the die roll, collect the corresponding amount of power represented on the card.<br><br>Perform Actions: You may perform as many attacks or actions as your accumulated power allows. To perform an attack:<br>-Deduct the power cost from your total power.<br>-Use the Atk value of the attack.<br>-Compare the attack element to your opponent’s defense. Apply any adjustments based on this comparison to determine the final Atk value.<br>-The opponent loses HP equal to the final resulting Atk value.<br><br>Apply Status Effects: If the attack has an associated status effect, apply its effects according to its rules.<br><br>End Your Turn: After completing all your actions, pass the turn to the next player.<br><br>Changing Cards: If you wish to change cards, you must do so at the beginning of your turn, before rolling the die. Changing cards costs 6 power points (p), and you must forfeit all remaining power."
},
"context": "https://nicecrew.digital/contexts/2dd0dd3f-4098-43b0-a205-1bcff932225e",
"conversation": "https://nicecrew.digital/contexts/2dd0dd3f-4098-43b0-a205-1bcff932225e",
"id": "https://nicecrew.digital/objects/1e487092-1a18-4a07-a1a2-dbd90370f234",
"published": "2024-08-28T15:10:55.003741Z",
"quoteUri": "https://nicecrew.digital/objects/49ca412b-b68e-4504-ad56-a80a995d5227",
"quoteUrl": "https://nicecrew.digital/objects/49ca412b-b68e-4504-ad56-a80a995d5227",
"quotesCount": 2,
"replies": {
"items": [
"https://nicecrew.digital/objects/82cbe393-4728-49c4-b9e5-c888bb2360ba"
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"source": {
"content": "I'll be testing this again hopefully tonight. In the mean time I will poast these here.\n\nBREAKDOWN:\nAttack, this is an action listed on the card that the player can preform to cause damage to the other player. The attack is always structured as such: \nName ( #p, Class, Element, #Atk, Status Effect).\n\nDefense, this is a list of weaknesses and resistances used to modify the opponent's attack. The defense is always structured as such:\nElement -X / Element +X / Class -Y / Class +Y.\n\nPower (p), is the value used to preform an Attack. The values next to the dice roll symbols indicate the amount of power your character gains after rolling that number.\n\nAtk, this value is indicated by Atk and is used when you use an attack against the opponent's card. This value may be modified by the opponent's defense or any other condition.\n\nClass, is a characteristic given to an attack indicated in the parentheses of the attack. The following are the different classes:\nKnight\nRanger\nBard\nBrute\nRogue\nBerserk\nFighter\n\nElement, is a characteristic given to an attack indicated in the parentheses of the attack. The following are the different Elements:\nFire\nIce\nWater\nEarth\nLightning\nAir\nLight\nShadow\nNature\n\nStatus Effect, is a condition added to an attack that is applied when the attack is used.\n\nResult, the final value during combat of all the values used are put together (typically your Atk combined with the opponent's defense conditions)\n\nHit Points, are points that each player starts with and lose as his/her card is attacked\n\nOfferor, the player who posts his/her card to hopefully start a game.\n\nAcceptor, the player who chooses to play against the offering player.\n\n\nHOW TO PLAY:\nObjective: The player remaining that still has hit points left wins.\n\nSetup: The offeror posts 1 card asking for a fight, the acceptor replies with a card. Each player starts with 250 Hit Points. The offeror goes first.\n\nStart Your Turn: At the beginning of your turn, roll a die (e.g., use nice-bot with the command @nice-dice !roll 1d6).\n\nCollect Power: Based on the die roll, collect the corresponding amount of power represented on the card.\n\nPerform Actions: You may perform as many attacks or actions as your accumulated power allows. To perform an attack:\n-Deduct the power cost from your total power.\n-Use the Atk value of the attack.\n-Compare the attack element to your opponent’s defense. Apply any adjustments based on this comparison to determine the final Atk value.\n-The opponent loses HP equal to the final resulting Atk value.\n\nApply Status Effects: If the attack has an associated status effect, apply its effects according to its rules.\n\nEnd Your Turn: After completing all your actions, pass the turn to the next player.\n\nChanging Cards: If you wish to change cards, you must do so at the beginning of your turn, before rolling the die. Changing cards costs 6 power points (p), and you must forfeit all remaining power.",
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},
"summary": "",
"tag": [
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},
{
"href": "https://nicecrew.digital/tags/p",
"name": "#p",
"type": "Hashtag"
},
{
"href": "https://nicecrew.digital/users/nice-dice",
"name": "@nice-dice",
"type": "Mention"
},
{
"href": "https://nicecrew.digital/users/That-Mushroom",
"name": "@That-Mushroom",
"type": "Mention"
}
],
"to": [
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"https://nicecrew.digital/users/That-Mushroom",
"https://nicecrew.digital/users/nice-dice"
],
"type": "Note"
}