A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
],
"id": "https://mstdn.games/users/apzpins/statuses/114416899635411631",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2025-04-28T18:02:16Z",
"url": "https://mstdn.games/@apzpins/114416899635411631",
"attributedTo": "https://mstdn.games/users/apzpins",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mstdn.games/users/apzpins/followers"
],
"sensitive": false,
"atomUri": "https://mstdn.games/users/apzpins/statuses/114416899635411631",
"inReplyToAtomUri": null,
"conversation": "tag:mstdn.games,2025-04-28:objectId=72279930:objectType=Conversation",
"content": "<p>Data-East/Sega Version 3B platform is an interesting beast. When Data-East first came up with a pinball machine that had a dot matrix display, their approach was to make the display board an autonomous thing that just listened for commands from the CPU board. All the animations and stuff are run locally.</p><p>The original one had a 6809 on it like the main CPU board has too, but when they went from 128x16 and 128x32 displays to the huge 192x64, they needed a bit more muscle to handle it.</p><p>So the new version of the display board runs with a 68000. In a lot of animations the difference is pretty noticeable with the huge framerate increase and all kinds of creative transitions between the animations.</p><p>4 games were released with this platform: Maverick, Frankenstein, Batman Forever and Baywatch. It was in production for less than a year, from fall 1994 to summer 1995.</p><p>After that Sega downgraded back to 128x32 displays and a 6809 CPU.</p><p><a href=\"https://mstdn.games/tags/pinball\" class=\"mention hashtag\" rel=\"tag\">#<span>pinball</span></a> <a href=\"https://mstdn.games/tags/electronics\" class=\"mention hashtag\" rel=\"tag\">#<span>electronics</span></a> <a href=\"https://mstdn.games/tags/retro\" class=\"mention hashtag\" rel=\"tag\">#<span>retro</span></a> <a href=\"https://mstdn.games/tags/retrocomputing\" class=\"mention hashtag\" rel=\"tag\">#<span>retrocomputing</span></a> <a href=\"https://mstdn.games/tags/motorola68000\" class=\"mention hashtag\" rel=\"tag\">#<span>motorola68000</span></a></p>",
"contentMap": {
"en": "<p>Data-East/Sega Version 3B platform is an interesting beast. When Data-East first came up with a pinball machine that had a dot matrix display, their approach was to make the display board an autonomous thing that just listened for commands from the CPU board. All the animations and stuff are run locally.</p><p>The original one had a 6809 on it like the main CPU board has too, but when they went from 128x16 and 128x32 displays to the huge 192x64, they needed a bit more muscle to handle it.</p><p>So the new version of the display board runs with a 68000. In a lot of animations the difference is pretty noticeable with the huge framerate increase and all kinds of creative transitions between the animations.</p><p>4 games were released with this platform: Maverick, Frankenstein, Batman Forever and Baywatch. It was in production for less than a year, from fall 1994 to summer 1995.</p><p>After that Sega downgraded back to 128x32 displays and a 6809 CPU.</p><p><a href=\"https://mstdn.games/tags/pinball\" class=\"mention hashtag\" rel=\"tag\">#<span>pinball</span></a> <a href=\"https://mstdn.games/tags/electronics\" class=\"mention hashtag\" rel=\"tag\">#<span>electronics</span></a> <a href=\"https://mstdn.games/tags/retro\" class=\"mention hashtag\" rel=\"tag\">#<span>retro</span></a> <a href=\"https://mstdn.games/tags/retrocomputing\" class=\"mention hashtag\" rel=\"tag\">#<span>retrocomputing</span></a> <a href=\"https://mstdn.games/tags/motorola68000\" class=\"mention hashtag\" rel=\"tag\">#<span>motorola68000</span></a></p>"
},
"updated": "2025-04-28T18:04:03Z",
"attachment": [
{
"type": "Document",
"mediaType": "video/mp4",
"url": "https://mstdn.games/system/media_attachments/files/114/416/901/142/093/015/original/61f3b2f651a8e74b.mp4",
"name": "Video zooms into a Baywatch pinball machine's big screen, while the game is in attraction mode.\n\nWe then see the other side of the display panel, with the display controller PCB. The video zooms onto a PLCC socketed CPU, which is a ST68000.",
"blurhash": "UAB{ig}?5m5Q$+$+xYShBDS#-9nN.6OYE2w^",
"focalPoint": [
0,
0
],
"width": 720,
"height": 1280
}
],
"tag": [
{
"type": "Hashtag",
"href": "https://mstdn.games/tags/pinball",
"name": "#pinball"
},
{
"type": "Hashtag",
"href": "https://mstdn.games/tags/electronics",
"name": "#electronics"
},
{
"type": "Hashtag",
"href": "https://mstdn.games/tags/retro",
"name": "#retro"
},
{
"type": "Hashtag",
"href": "https://mstdn.games/tags/retrocomputing",
"name": "#retrocomputing"
},
{
"type": "Hashtag",
"href": "https://mstdn.games/tags/motorola68000",
"name": "#motorola68000"
}
],
"replies": {
"id": "https://mstdn.games/users/apzpins/statuses/114416899635411631/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mstdn.games/users/apzpins/statuses/114416899635411631/replies?only_other_accounts=true&page=true",
"partOf": "https://mstdn.games/users/apzpins/statuses/114416899635411631/replies",
"items": []
}
},
"likes": {
"id": "https://mstdn.games/users/apzpins/statuses/114416899635411631/likes",
"type": "Collection",
"totalItems": 10
},
"shares": {
"id": "https://mstdn.games/users/apzpins/statuses/114416899635411631/shares",
"type": "Collection",
"totalItems": 5
}
}