ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/activity", "type": "Create", "actor": "https://mastodon.social/users/taylorhadden", "published": "2023-08-08T11:14:41Z", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.social/users/taylorhadden/followers", "https://peoplemaking.games/users/brycedixon" ], "object": { "id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525", "type": "Note", "summary": null, "inReplyTo": "https://peoplemaking.games/users/brycedixon/statuses/110852875740215229", "published": "2023-08-08T11:14:41Z", "url": "https://mastodon.social/@taylorhadden/110853703678246525", "attributedTo": "https://mastodon.social/users/taylorhadden", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.social/users/taylorhadden/followers", "https://peoplemaking.games/users/brycedixon" ], "sensitive": false, "atomUri": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525", "inReplyToAtomUri": "https://peoplemaking.games/users/brycedixon/statuses/110852875740215229", "conversation": "tag:peoplemaking.games,2023-08-08:objectId=14222362:objectType=Conversation", "content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@brycedixon\" class=\"u-url mention\">@<span>brycedixon</span></a></span> I would say do the simple thing and change it later if need be, but I know that data migrations in things like Unity can be an absolute bear. Lots of perceived pressure to get it right the first time.</p><p>I still feel like that impulse is often a trap. The only coding “paradigm” that has retained its relevance over the long haul is KISS.</p>", "contentMap": { "en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@brycedixon\" class=\"u-url mention\">@<span>brycedixon</span></a></span> I would say do the simple thing and change it later if need be, but I know that data migrations in things like Unity can be an absolute bear. Lots of perceived pressure to get it right the first time.</p><p>I still feel like that impulse is often a trap. The only coding “paradigm” that has retained its relevance over the long haul is KISS.</p>" }, "attachment": [], "tag": [ { "type": "Mention", "href": "https://peoplemaking.games/users/brycedixon", "name": "@brycedixon@peoplemaking.games" } ], "replies": { "id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/replies", "items": [] } }, "likes": { "id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/likes", "type": "Collection", "totalItems": 0 }, "shares": { "id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/shares", "type": "Collection", "totalItems": 0 } } }