A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/activity",
"type": "Create",
"actor": "https://mastodon.social/users/taylorhadden",
"published": "2023-08-08T11:14:41Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.social/users/taylorhadden/followers",
"https://peoplemaking.games/users/brycedixon"
],
"object": {
"id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525",
"type": "Note",
"summary": null,
"inReplyTo": "https://peoplemaking.games/users/brycedixon/statuses/110852875740215229",
"published": "2023-08-08T11:14:41Z",
"url": "https://mastodon.social/@taylorhadden/110853703678246525",
"attributedTo": "https://mastodon.social/users/taylorhadden",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.social/users/taylorhadden/followers",
"https://peoplemaking.games/users/brycedixon"
],
"sensitive": false,
"atomUri": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525",
"inReplyToAtomUri": "https://peoplemaking.games/users/brycedixon/statuses/110852875740215229",
"conversation": "tag:peoplemaking.games,2023-08-08:objectId=14222362:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@brycedixon\" class=\"u-url mention\">@<span>brycedixon</span></a></span> I would say do the simple thing and change it later if need be, but I know that data migrations in things like Unity can be an absolute bear. Lots of perceived pressure to get it right the first time.</p><p>I still feel like that impulse is often a trap. The only coding “paradigm” that has retained its relevance over the long haul is KISS.</p>",
"contentMap": {
"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@brycedixon\" class=\"u-url mention\">@<span>brycedixon</span></a></span> I would say do the simple thing and change it later if need be, but I know that data migrations in things like Unity can be an absolute bear. Lots of perceived pressure to get it right the first time.</p><p>I still feel like that impulse is often a trap. The only coding “paradigm” that has retained its relevance over the long haul is KISS.</p>"
},
"attachment": [],
"tag": [
{
"type": "Mention",
"href": "https://peoplemaking.games/users/brycedixon",
"name": "@brycedixon@peoplemaking.games"
}
],
"replies": {
"id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/likes",
"type": "Collection",
"totalItems": 0
},
"shares": {
"id": "https://mastodon.social/users/taylorhadden/statuses/110853703678246525/shares",
"type": "Collection",
"totalItems": 0
}
}
}