A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"Hashtag": "as:Hashtag"
}
],
"id": "https://mastodon.social/users/Seldom_SE/statuses/109334788060166424",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2022-11-13T05:14:28Z",
"url": "https://mastodon.social/@Seldom_SE/109334788060166424",
"attributedTo": "https://mastodon.social/users/Seldom_SE",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
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],
"sensitive": false,
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"conversation": "tag:mastodon.social,2022-11-13:objectId=331250003:objectType=Conversation",
"content": "<p>seldom_state 0.3 has been released!<br />seldom_state is a plugin that adds a StateMachine component that you can add to your entities. The state machine will change the entity's components based on states, triggers, and transitions that you define. It's useful for player controllers, animations, simple AI, etc. This release updates to Bevy 0.9, changes Done and DoneTrigger to enums, and improves the API with components-as-bundles and GATS!<br /><a href=\"https://mastodon.social/tags/rustlang\" class=\"mention hashtag\" rel=\"tag\">#<span>rustlang</span></a> <a href=\"https://mastodon.social/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.social/tags/bevyengine\" class=\"mention hashtag\" rel=\"tag\">#<span>bevyengine</span></a></p><p><a href=\"https://github.com/Seldom-SE/seldom_state\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">github.com/Seldom-SE/seldom_st</span><span class=\"invisible\">ate</span></a></p>",
"contentMap": {
"en": "<p>seldom_state 0.3 has been released!<br />seldom_state is a plugin that adds a StateMachine component that you can add to your entities. The state machine will change the entity's components based on states, triggers, and transitions that you define. It's useful for player controllers, animations, simple AI, etc. This release updates to Bevy 0.9, changes Done and DoneTrigger to enums, and improves the API with components-as-bundles and GATS!<br /><a href=\"https://mastodon.social/tags/rustlang\" class=\"mention hashtag\" rel=\"tag\">#<span>rustlang</span></a> <a href=\"https://mastodon.social/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.social/tags/bevyengine\" class=\"mention hashtag\" rel=\"tag\">#<span>bevyengine</span></a></p><p><a href=\"https://github.com/Seldom-SE/seldom_state\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">github.com/Seldom-SE/seldom_st</span><span class=\"invisible\">ate</span></a></p>"
},
"attachment": [],
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"name": "#rustlang"
},
{
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"href": "https://mastodon.social/tags/gamedev",
"name": "#gamedev"
},
{
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"name": "#bevyengine"
}
],
"replies": {
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"type": "Collection",
"first": {
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"next": "https://mastodon.social/users/Seldom_SE/statuses/109334788060166424/replies?only_other_accounts=true&page=true",
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},
"likes": {
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"shares": {
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}