A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
}
}
],
"id": "https://mastodon.social/users/MOOMANiBE/statuses/113466108501566400",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2024-11-11T20:03:35Z",
"url": "https://mastodon.social/@MOOMANiBE/113466108501566400",
"attributedTo": "https://mastodon.social/users/MOOMANiBE",
"to": [
"https://mastodon.social/users/MOOMANiBE/followers"
],
"cc": [
"https://www.w3.org/ns/activitystreams#Public"
],
"sensitive": false,
"atomUri": "https://mastodon.social/users/MOOMANiBE/statuses/113466108501566400",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.social,2024-11-11:objectId=845624741:objectType=Conversation",
"content": "<p>someone in a recent nintendo investor call asked miyamoto about the talk he gives new Nintendo hires and this part is genuinely pretty interesting</p>",
"contentMap": {
"en": "<p>someone in a recent nintendo investor call asked miyamoto about the talk he gives new Nintendo hires and this part is genuinely pretty interesting</p>"
},
"attachment": [
{
"type": "Document",
"mediaType": "image/png",
"url": "https://files.mastodon.social/media_attachments/files/113/466/105/651/227/471/original/22fd8ab46b37a625.png",
"name": "\".... In the third\npart, I address game design. New developers, especially those who are avid gamers, oftentimes aspire to create upgraded versions of the games they have played before, but I explain that game design is not about that. Rather, it is about observing the world around us and figuring out how to assemble those elements into an engaging video game. I explain that game design is about planning. That is, it is about assessing what hardware and development environment to use to create the game, whether the desired game can be realized with its available processing power, and engaging in trial and error to bring it to life. Many attendees find this perspective refreshing in that it is different from their own concept of game design or feel that they sympathize with our philosophy of product creation\".",
"blurhash": "U5QmCrj@-;-;_3%MWVRj?bD%fQt7~q%MayWB",
"focalPoint": [
0,
0
],
"width": 729,
"height": 278
}
],
"tag": [],
"replies": {
"id": "https://mastodon.social/users/MOOMANiBE/statuses/113466108501566400/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.social/users/MOOMANiBE/statuses/113466108501566400/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.social/users/MOOMANiBE/statuses/113466108501566400/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.social/users/MOOMANiBE/statuses/113466108501566400/likes",
"type": "Collection",
"totalItems": 72
},
"shares": {
"id": "https://mastodon.social/users/MOOMANiBE/statuses/113466108501566400/shares",
"type": "Collection",
"totalItems": 29
}
}