A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
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"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
}
}
],
"id": "https://mastodon.social/users/Cheeseness/statuses/114007886618486206",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.social/users/Cheeseness/statuses/113954109181893426",
"published": "2025-02-15T12:24:53Z",
"url": "https://mastodon.social/@Cheeseness/114007886618486206",
"attributedTo": "https://mastodon.social/users/Cheeseness",
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"conversation": "tag:mastodon.social,2022-02-04:objectId=276145058:objectType=Conversation",
"content": "<p>Small QOL thing I've been working on is changing the behaviour of tile colliders. I now scale up on mouse over, which means that you need to move further to move off the current tile, and when digging, I hold the collider in its current position until you move off it so that the tile behind doesn't get automatically selected.</p><p>I never felt missclicks were a thing that happened frequently, but they did happen from time to time, and it's nice to have a way of addressing that little friction point</p>",
"contentMap": {
"en": "<p>Small QOL thing I've been working on is changing the behaviour of tile colliders. I now scale up on mouse over, which means that you need to move further to move off the current tile, and when digging, I hold the collider in its current position until you move off it so that the tile behind doesn't get automatically selected.</p><p>I never felt missclicks were a thing that happened frequently, but they did happen from time to time, and it's nice to have a way of addressing that little friction point</p>"
},
"attachment": [
{
"type": "Document",
"mediaType": "video/mp4",
"url": "https://files.mastodon.social/media_attachments/files/114/007/812/433/669/451/original/7a9c74e521495482.mp4",
"name": "A close up video of a Fossil Sweeper dig site with blue debug outlines visualising the shape of each tile's colliders. The colliders scale up to 130% size on mouse over, and the cursor must move beyond that increased distance to select the next tile. When digging a tile, the scale returns to 100% size, but stays in the raised position. it drops down to match the other dug tiles as the mouse moves off.",
"blurhash": "UBFY3.0%-UxZ=sNGM|-nn+s.R*s.R-f8xZt6",
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],
"tag": [],
"replies": {
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"likes": {
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"shares": {
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}
}