ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://mastodon.gamedev.place/users/sos/statuses/114760701081651797", "type": "Note", "summary": null, "inReplyTo": null, "published": "2025-06-28T11:15:30Z", "url": "https://mastodon.gamedev.place/@sos/114760701081651797", "attributedTo": "https://mastodon.gamedev.place/users/sos", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/sos/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/sos/statuses/114760701081651797", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2025-06-28:objectId=157478981:objectType=Conversation", "content": "<p>In standard C, without architecutre-dependent intrinsics, what is the most performant way of unpacking a 32-bit 8-bpp RGBA value into a 64-bit 16-bpp RGBA value? I need something that will CLEARLY compile into a SIMD instruction, but in standard C.</p><p><a href=\"https://mastodon.gamedev.place/tags/programming\" class=\"mention hashtag\" rel=\"tag\">#<span>programming</span></a> <a href=\"https://mastodon.gamedev.place/tags/cprogramming\" class=\"mention hashtag\" rel=\"tag\">#<span>cprogramming</span></a> <a href=\"https://mastodon.gamedev.place/tags/graphicsprogramming\" class=\"mention hashtag\" rel=\"tag\">#<span>graphicsprogramming</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a></p>", "contentMap": { "en": "<p>In standard C, without architecutre-dependent intrinsics, what is the most performant way of unpacking a 32-bit 8-bpp RGBA value into a 64-bit 16-bpp RGBA value? I need something that will CLEARLY compile into a SIMD instruction, but in standard C.</p><p><a href=\"https://mastodon.gamedev.place/tags/programming\" class=\"mention hashtag\" rel=\"tag\">#<span>programming</span></a> <a href=\"https://mastodon.gamedev.place/tags/cprogramming\" class=\"mention hashtag\" rel=\"tag\">#<span>cprogramming</span></a> <a href=\"https://mastodon.gamedev.place/tags/graphicsprogramming\" class=\"mention hashtag\" rel=\"tag\">#<span>graphicsprogramming</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a></p>" }, "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/programming", "name": "#programming" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/cprogramming", "name": "#cprogramming" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/graphicsprogramming", "name": "#graphicsprogramming" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/gamedev", "name": "#gamedev" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/indiedev", "name": "#indiedev" } ], "replies": { "id": "https://mastodon.gamedev.place/users/sos/statuses/114760701081651797/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/sos/statuses/114760701081651797/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/sos/statuses/114760701081651797/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/sos/statuses/114760701081651797/likes", "type": "Collection", "totalItems": 3 }, "shares": { "id": "https://mastodon.gamedev.place/users/sos/statuses/114760701081651797/shares", "type": "Collection", "totalItems": 7 } }