A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
],
"id": "https://mastodon.gamedev.place/users/siebencorgie/statuses/112807453771072739",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/siebencorgie/statuses/112804034988663329",
"published": "2024-07-18T12:19:01Z",
"url": "https://mastodon.gamedev.place/@siebencorgie/112807453771072739",
"attributedTo": "https://mastodon.gamedev.place/users/siebencorgie",
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],
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"content": "<p>I think I'll keep it at that quality for now and focus on performance next. </p><p>Things I want to explore<br />- lower resolution for both the GI and specular cache (+ reconstruction)<br />- TAA to hide some shimmering.</p><p><a href=\"https://mastodon.gamedev.place/tags/rendering\" class=\"mention hashtag\" rel=\"tag\">#<span>rendering</span></a> <a href=\"https://mastodon.gamedev.place/tags/sdf\" class=\"mention hashtag\" rel=\"tag\">#<span>sdf</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/raytracing\" class=\"mention hashtag\" rel=\"tag\">#<span>raytracing</span></a></p>",
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"en": "<p>I think I'll keep it at that quality for now and focus on performance next. </p><p>Things I want to explore<br />- lower resolution for both the GI and specular cache (+ reconstruction)<br />- TAA to hide some shimmering.</p><p><a href=\"https://mastodon.gamedev.place/tags/rendering\" class=\"mention hashtag\" rel=\"tag\">#<span>rendering</span></a> <a href=\"https://mastodon.gamedev.place/tags/sdf\" class=\"mention hashtag\" rel=\"tag\">#<span>sdf</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/raytracing\" class=\"mention hashtag\" rel=\"tag\">#<span>raytracing</span></a></p>"
},
"attachment": [
{
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"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/807/436/246/403/495/original/87a57e575cf0b48e.mp4",
"name": "Scene with a big metallic sphere, a rotating box with a glowing sphere in the middle and a pool of water.\n\nThe camera is positioned above the water. The level's base plane has varying roughness which creates interesting reflection patterns on the ground.",
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},
{
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{
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{
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"name": "#raytracing"
}
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"shares": {
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}