ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/activity", "type": "Create", "actor": "https://mastodon.gamedev.place/users/rtm223", "published": "2024-10-05T12:29:18Z", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/rtm223/followers" ], "object": { "id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495", "type": "Note", "summary": null, "inReplyTo": null, "published": "2024-10-05T12:29:18Z", "url": "https://mastodon.gamedev.place/@rtm223/113254816701483495", "attributedTo": "https://mastodon.gamedev.place/users/rtm223", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/rtm223/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2024-10-05:objectId=113466043:objectType=Conversation", "content": "<p>For <a href=\"https://mastodon.gamedev.place/tags/ScreenshotSaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>ScreenshotSaturday</span></a> this week - Basic UI for the turn scheduling timeline (up top). Enemy turns are now grouped by class, with variable &quot;wait times&quot; depending on what they intend to do </p><p>With variable turn timing AND enemy intents, I should be able to vary up the challenges a lot, without it feeling unfair. Big, overpowered actions can be fine in this model, if you can have time to mitigate them.</p><p>Plus turn scheduling offers lots of opportunities for card effects</p><p><a href=\"https://mastodon.gamedev.place/tags/IndieGameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>IndieGameDev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>", "contentMap": { "en": "<p>For <a href=\"https://mastodon.gamedev.place/tags/ScreenshotSaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>ScreenshotSaturday</span></a> this week - Basic UI for the turn scheduling timeline (up top). Enemy turns are now grouped by class, with variable &quot;wait times&quot; depending on what they intend to do </p><p>With variable turn timing AND enemy intents, I should be able to vary up the challenges a lot, without it feeling unfair. Big, overpowered actions can be fine in this model, if you can have time to mitigate them.</p><p>Plus turn scheduling offers lots of opportunities for card effects</p><p><a href=\"https://mastodon.gamedev.place/tags/IndieGameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>IndieGameDev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>" }, "updated": "2024-10-05T14:15:02Z", "attachment": [ { "type": "Document", "mediaType": "video/mp4", "url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/254/760/046/064/827/original/8ca00dc4a7a19aef.mp4", "name": null, "blurhash": "UBF~cyD[0MxU-wtKoiIw0FRnM]D,EAN3ozxo", "width": 1200, "height": 1080 } ], "tag": [ { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/screenshotsaturday", "name": "#screenshotsaturday" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/indiegamedev", "name": "#indiegamedev" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/gamedev", "name": "#gamedev" } ], "replies": { "id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/replies?min_id=113254817545707723&page=true", "partOf": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/replies", "items": [ "https://mastodon.gamedev.place/users/rtm223/statuses/113254817545707723" ] } }, "likes": { "id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/likes", "type": "Collection", "totalItems": 4 }, "shares": { "id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/shares", "type": "Collection", "totalItems": 1 } } }