A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
],
"id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/activity",
"type": "Create",
"actor": "https://mastodon.gamedev.place/users/rtm223",
"published": "2024-10-05T12:29:18Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/rtm223/followers"
],
"object": {
"id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2024-10-05T12:29:18Z",
"url": "https://mastodon.gamedev.place/@rtm223/113254816701483495",
"attributedTo": "https://mastodon.gamedev.place/users/rtm223",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/rtm223/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2024-10-05:objectId=113466043:objectType=Conversation",
"content": "<p>For <a href=\"https://mastodon.gamedev.place/tags/ScreenshotSaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>ScreenshotSaturday</span></a> this week - Basic UI for the turn scheduling timeline (up top). Enemy turns are now grouped by class, with variable "wait times" depending on what they intend to do </p><p>With variable turn timing AND enemy intents, I should be able to vary up the challenges a lot, without it feeling unfair. Big, overpowered actions can be fine in this model, if you can have time to mitigate them.</p><p>Plus turn scheduling offers lots of opportunities for card effects</p><p><a href=\"https://mastodon.gamedev.place/tags/IndieGameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>IndieGameDev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>",
"contentMap": {
"en": "<p>For <a href=\"https://mastodon.gamedev.place/tags/ScreenshotSaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>ScreenshotSaturday</span></a> this week - Basic UI for the turn scheduling timeline (up top). Enemy turns are now grouped by class, with variable "wait times" depending on what they intend to do </p><p>With variable turn timing AND enemy intents, I should be able to vary up the challenges a lot, without it feeling unfair. Big, overpowered actions can be fine in this model, if you can have time to mitigate them.</p><p>Plus turn scheduling offers lots of opportunities for card effects</p><p><a href=\"https://mastodon.gamedev.place/tags/IndieGameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>IndieGameDev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>"
},
"updated": "2024-10-05T14:15:02Z",
"attachment": [
{
"type": "Document",
"mediaType": "video/mp4",
"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/254/760/046/064/827/original/8ca00dc4a7a19aef.mp4",
"name": null,
"blurhash": "UBF~cyD[0MxU-wtKoiIw0FRnM]D,EAN3ozxo",
"width": 1200,
"height": 1080
}
],
"tag": [
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/screenshotsaturday",
"name": "#screenshotsaturday"
},
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/indiegamedev",
"name": "#indiegamedev"
},
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/gamedev",
"name": "#gamedev"
}
],
"replies": {
"id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/replies?min_id=113254817545707723&page=true",
"partOf": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/replies",
"items": [
"https://mastodon.gamedev.place/users/rtm223/statuses/113254817545707723"
]
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/likes",
"type": "Collection",
"totalItems": 4
},
"shares": {
"id": "https://mastodon.gamedev.place/users/rtm223/statuses/113254816701483495/shares",
"type": "Collection",
"totalItems": 1
}
}
}