A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
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"id": "https://mastodon.gamedev.place/users/rtm223/outbox?min_id=0&page=true",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@protopop\" class=\"u-url mention\">@<span>protopop</span></a></span> as I said, it doesn't make sense to switch to a new engine mid production, so that's not at all what I'm getting at here</p><p>This absolutely sucks for everyone currently making games in Unity, and I feel for you. Hopefully we see some more confirmation of them walking back this policy soon</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@protopop\" class=\"u-url mention\">@<span>protopop</span></a></span> as I said, it doesn't make sense to switch to a new engine mid production, so that's not at all what I'm getting at here</p><p>This absolutely sucks for everyone currently making games in Unity, and I feel for you. Hopefully we see some more confirmation of them walking back this policy soon</p>"
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"id": "https://mastodon.gamedev.place/users/rtm223/statuses/111100256011935869/activity",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@kjv\" class=\"u-url mention\">@<span>kjv</span></a></span> thank you! I think the work I did on that game is what I'm most proud of, so it's always good to hear it resonated with people</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@kjv\" class=\"u-url mention\">@<span>kjv</span></a></span> thank you! I think the work I did on that game is what I'm most proud of, so it's always good to hear it resonated with people</p>"
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@glassbottommeg\" class=\"u-url mention\">@<span>glassbottommeg</span></a></span> oh no, the stuff I left behind in Unity was perfect and beautiful and I'll never actually test it to find out it's not!</p><p>But yeah, a lot of it is comfort blankets at best, shackles and debt at worst</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@glassbottommeg\" class=\"u-url mention\">@<span>glassbottommeg</span></a></span> oh no, the stuff I left behind in Unity was perfect and beautiful and I'll never actually test it to find out it's not!</p><p>But yeah, a lot of it is comfort blankets at best, shackles and debt at worst</p>"
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"published": "2023-09-20T23:03:16Z",
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"published": "2023-09-20T23:03:16Z",
"url": "https://mastodon.gamedev.place/@rtm223/111099969284355182",
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"conversation": "tag:mastodon.gamedev.place,2023-09-20:objectId=57071174:objectType=Conversation",
"content": "<p>My point is that you can ship in a new engine. If you've ever shipped before then you've already done it! Yeah it will go slow and it will be frustrating at first, but the real hard part in making games is all the stuff that you make on top of that engine, it's not using the tools themselves that is the challenge</p>",
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"en": "<p>My point is that you can ship in a new engine. If you've ever shipped before then you've already done it! Yeah it will go slow and it will be frustrating at first, but the real hard part in making games is all the stuff that you make on top of that engine, it's not using the tools themselves that is the challenge</p>"
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"conversation": "tag:mastodon.gamedev.place,2023-09-20:objectId=57071174:objectType=Conversation",
"content": "<p>In 2021 i dumped unity in favour of Unreal again, and tweeted out something like "I'm starting to wonder if I'm sticking with Unity because I have a bunch of custom tooling and tech there and maybe this is a sunk cost fallacy?". It was my most engaged with tweet, because it apparently resonated with so many people</p><p>And I get it, It absolutely does suck to lose the tooling and experience, but it is still just sunk cost, and you will build new and better tools in whatever ecosystem you move to</p>",
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"en": "<p>In 2021 i dumped unity in favour of Unreal again, and tweeted out something like "I'm starting to wonder if I'm sticking with Unity because I have a bunch of custom tooling and tech there and maybe this is a sunk cost fallacy?". It was my most engaged with tweet, because it apparently resonated with so many people</p><p>And I get it, It absolutely does suck to lose the tooling and experience, but it is still just sunk cost, and you will build new and better tools in whatever ecosystem you move to</p>"
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"conversation": "tag:mastodon.gamedev.place,2023-09-20:objectId=57071174:objectType=Conversation",
"content": "<p>After that, I went indie and made Bad North in Unity with <span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@OskarStalberg\" class=\"u-url mention\">@<span>OskarStalberg</span></a></span>. Prior to that I'd done 3 (?) game jams in Unity. Oskar had a fair bit more experience, but only at a hobby level - he'd been using snowdrop prior. We shipped that in around 2 years</p>",
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"en": "<p>After that, I went indie and made Bad North in Unity with <span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@OskarStalberg\" class=\"u-url mention\">@<span>OskarStalberg</span></a></span>. Prior to that I'd done 3 (?) game jams in Unity. Oskar had a fair bit more experience, but only at a hobby level - he'd been using snowdrop prior. We shipped that in around 2 years</p>"
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"content": "<p>When we started Little Nightmares, no one on the team had shipped in Unreal 4. We had a couple of people prototyping stuff but a large number of us had only ever worked professional on LittleBigPlanet stuff, where the workflows are completely alien to a traditional engine</p><p>We grew that team to around 25 people and delivered a great game in about 2.5 years IIRC, learning Unreal on the job</p>",
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"content": "<p>If you can ship a game in Unity, you can probably ship a game in any other proven engine out there. I think a lot of people out there don't realise quite how transferable their skills are but they really are. </p><p>And no, it doesn't make sense to switch engines mid project, and if you have a huge team, you're gonna struggle too, but for smaller teams and individuals, you can absolutely make that switch.</p><p>Let me give you some examples</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@guganana\" class=\"u-url mention\">@<span>guganana</span></a></span> blueprint pure nodes that change state are almost always a bad idea. You could still create your builder pattern by returning a reference on the non-pure nodes</p>",
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"content": "<p>Microsoft has made the Xbox Requirements (their platform cert) public, which is pretty cool<br /><a href=\"https://learn.microsoft.com/en-gb/gaming/gdk/_content/gc/policies/console/certification-requirements\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">learn.microsoft.com/en-gb/gami</span><span class=\"invisible\">ng/gdk/_content/gc/policies/console/certification-requirements</span></a></p>",
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"content": "<p>We're looking for a Tech Art Contractor with a broad experience in <a href=\"https://mastodon.gamedev.place/tags/UnrealEngine\" class=\"mention hashtag\" rel=\"tag\">#<span>UnrealEngine</span></a> for a paid gig August-December this year. Working with industry veterans on a brand new IP!</p><p>Retoots greatly appreciated and please let me know if you have any recommendations</p><p><a href=\"https://mastodon.gamedev.place/tags/gamedevjobs\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedevjobs</span></a> <a href=\"https://mastodon.gamedev.place/tags/fedihired\" class=\"mention hashtag\" rel=\"tag\">#<span>fedihired</span></a> <a href=\"https://mastodon.gamedev.place/tags/jobalert\" class=\"mention hashtag\" rel=\"tag\">#<span>jobalert</span></a> </p><p><a href=\"https://richardmeredith.notion.site/richardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">richardmeredith.notion.site/ri</span><span class=\"invisible\">chardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0</span></a></p>",
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"en": "<p>We're looking for a Tech Art Contractor with a broad experience in <a href=\"https://mastodon.gamedev.place/tags/UnrealEngine\" class=\"mention hashtag\" rel=\"tag\">#<span>UnrealEngine</span></a> for a paid gig August-December this year. Working with industry veterans on a brand new IP!</p><p>Retoots greatly appreciated and please let me know if you have any recommendations</p><p><a href=\"https://mastodon.gamedev.place/tags/gamedevjobs\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedevjobs</span></a> <a href=\"https://mastodon.gamedev.place/tags/fedihired\" class=\"mention hashtag\" rel=\"tag\">#<span>fedihired</span></a> <a href=\"https://mastodon.gamedev.place/tags/jobalert\" class=\"mention hashtag\" rel=\"tag\">#<span>jobalert</span></a> </p><p><a href=\"https://richardmeredith.notion.site/richardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">richardmeredith.notion.site/ri</span><span class=\"invisible\">chardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0</span></a></p>"
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@_benui\" class=\"u-url mention\">@<span>_benui</span></a></span> might be a bit beyond a 4yo to grasp all the movement rules (ymmv obvs). You could defo remove some of them or just not care too much and have fun together with polar bears bouncing around on ice bergs</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@_benui\" class=\"u-url mention\">@<span>_benui</span></a></span> depends on age but ice team might work out <a href=\"https://boardgamegeek.com/boardgame/265031/ice-team\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">boardgamegeek.com/boardgame/26</span><span class=\"invisible\">5031/ice-team</span></a></p>",
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"content": "<p>I'm looking for a Tech Art Contractor with a broad experience in <a href=\"https://mastodon.gamedev.place/tags/UnrealEngine\" class=\"mention hashtag\" rel=\"tag\">#<span>UnrealEngine</span></a> <a href=\"https://mastodon.gamedev.place/tags/UE5\" class=\"mention hashtag\" rel=\"tag\">#<span>UE5</span></a> for a paid gig August-December this year</p><p>Boosts greatly appreciated and feel free to send over recommendations<br /><a href=\"https://richardmeredith.notion.site/richardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">richardmeredith.notion.site/ri</span><span class=\"invisible\">chardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0</span></a></p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@Nifflas\" class=\"u-url mention\">@<span>Nifflas</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://dosgame.club/@Tijn\" class=\"u-url mention\">@<span>Tijn</span></a></span> there's nothing in the rules that says that if you pick the 2nd best meal that it's impossible to eat the best meal later (without using the power, so you'd be able to remember that too!). You get to remember 2nd best and also live in hope of best (with added context of how good best might be!)</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@Nifflas\" class=\"u-url mention\">@<span>Nifflas</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://dosgame.club/@Tijn\" class=\"u-url mention\">@<span>Tijn</span></a></span> there's nothing in the rules that says that if you pick the 2nd best meal that it's impossible to eat the best meal later (without using the power, so you'd be able to remember that too!). You get to remember 2nd best and also live in hope of best (with added context of how good best might be!)</p>"
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@JeremiahFieldhaven\" class=\"u-url mention\">@<span>JeremiahFieldhaven</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@glassbottommeg\" class=\"u-url mention\">@<span>glassbottommeg</span></a></span> that sounds familiar. I don't regularly cook dried beans I just know it can be surprisingly bad and that I absolutely need to look it up whenever I go near them!</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@JeremiahFieldhaven\" class=\"u-url mention\">@<span>JeremiahFieldhaven</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@glassbottommeg\" class=\"u-url mention\">@<span>glassbottommeg</span></a></span> that sounds familiar. I don't regularly cook dried beans I just know it can be surprisingly bad and that I absolutely need to look it up whenever I go near them!</p>"
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@glassbottommeg\" class=\"u-url mention\">@<span>glassbottommeg</span></a></span> certain kinds of dried beans (incl kidneys IIRC) can be give you food poisoning if not soaked and cooked properly, so I'd be wary of any advice and guides that doesn't explicitly call that fact out. They're not hard to cook, but be aware and definitely don't use a slow cooker</p>",
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"content": "<p>@sergiomrodrigues multiple dice are for when you want a more consistent outcome (e.g. damage output). Multiple sided dice better are for when you want to reason about the outcome easier (e.g. Skill test with modifiers)</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@glassbottommeg\" class=\"u-url mention\">@<span>glassbottommeg</span></a></span> as far as I could see, no one explained what a mocka pot is to you. It's this really cute Italian stove-top coffee maker that produces something inbetween espresso and a French press. It's a little difficult to use properly and doesn't work on induction, but is a decent route if you want espresso-like coffee and don't have the funds / space for a machine</p>",
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