A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
}
}
],
"id": "https://mastodon.gamedev.place/users/reduz/statuses/110809022308603589",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2023-07-31T13:51:37Z",
"url": "https://mastodon.gamedev.place/@reduz/110809022308603589",
"attributedTo": "https://mastodon.gamedev.place/users/reduz",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/reduz/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/reduz/statuses/110809022308603589",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2023-07-31:objectId=49499099:objectType=Conversation",
"content": "<p>Seeing major industry personalities complaining that the software industry is failing because you could open a PC with BeOS /Win 2000 from 2002 with a Pentium II, 64 mb RAM and it was much faster than one PC today with beefier specs misses the point.</p><p>What happened is simply, as hardware became faster, developers flocked to more flexible / easier tools to reduce time and cost. </p><p>Some people forgot how much more complex and costly it was to develop for the cpu / ram / IO specs of early 2000s.</p>",
"contentMap": {
"en": "<p>Seeing major industry personalities complaining that the software industry is failing because you could open a PC with BeOS /Win 2000 from 2002 with a Pentium II, 64 mb RAM and it was much faster than one PC today with beefier specs misses the point.</p><p>What happened is simply, as hardware became faster, developers flocked to more flexible / easier tools to reduce time and cost. </p><p>Some people forgot how much more complex and costly it was to develop for the cpu / ram / IO specs of early 2000s.</p>"
},
"attachment": [
{
"type": "Document",
"mediaType": "image/png",
"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/808/999/320/981/312/original/b636a18e19618f16.png",
"name": null,
"blurhash": "UBS6PlfQ~qxu~qay%Mj[9FofRjayM{WB-;of",
"width": 511,
"height": 368
}
],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/reduz/statuses/110809022308603589/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/reduz/statuses/110809022308603589/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/reduz/statuses/110809022308603589/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/reduz/statuses/110809022308603589/likes",
"type": "Collection",
"totalItems": 72
},
"shares": {
"id": "https://mastodon.gamedev.place/users/reduz/statuses/110809022308603589/shares",
"type": "Collection",
"totalItems": 24
}
}