A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
],
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/activity",
"type": "Create",
"actor": "https://mastodon.gamedev.place/users/mcccclean",
"published": "2023-07-08T11:43:54Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/mcccclean/followers"
],
"object": {
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2023-07-08T11:43:54Z",
"url": "https://mastodon.gamedev.place/@mcccclean/110678286989913045",
"attributedTo": "https://mastodon.gamedev.place/users/mcccclean",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/mcccclean/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2023-07-08:objectId=45975015:objectType=Conversation",
"content": "<p>hey it's <a href=\"https://mastodon.gamedev.place/tags/screenshotsaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>screenshotsaturday</span></a>, this week I built out a system for player interactions with other objects in the world. containers, cooking, NPCs, etc. It pauses the physics but still leaves the animations and controls going, it's neat.</p><p>I think situating the interaction box in the 3D world is a cute idea but I'm not 100% sure it is actually good. Still everything's working which is pretty sick.</p><p><a href=\"https://mastodon.gamedev.place/tags/lowpoly\" class=\"mention hashtag\" rel=\"tag\">#<span>lowpoly</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a></p>",
"contentMap": {
"en": "<p>hey it's <a href=\"https://mastodon.gamedev.place/tags/screenshotsaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>screenshotsaturday</span></a>, this week I built out a system for player interactions with other objects in the world. containers, cooking, NPCs, etc. It pauses the physics but still leaves the animations and controls going, it's neat.</p><p>I think situating the interaction box in the 3D world is a cute idea but I'm not 100% sure it is actually good. Still everything's working which is pretty sick.</p><p><a href=\"https://mastodon.gamedev.place/tags/lowpoly\" class=\"mention hashtag\" rel=\"tag\">#<span>lowpoly</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a></p>"
},
"attachment": [
{
"type": "Document",
"mediaType": "image/png",
"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/678/263/621/144/940/original/c6f4db91244c8b9b.png",
"name": null,
"blurhash": "UXINzS%LS0Io0f-pofRjRS9ZIoxa9ZaexaWB",
"width": 1141,
"height": 638
},
{
"type": "Document",
"mediaType": "image/png",
"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/678/268/514/877/448/original/d56d5d5350e2295f.png",
"name": null,
"blurhash": "URGuOc?G^,M{0NsYE2e.E1D%IUxtIUbr-oj]",
"width": 1141,
"height": 638
},
{
"type": "Document",
"mediaType": "image/png",
"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/678/270/100/964/183/original/109f62565a96177d.png",
"name": null,
"blurhash": "UeJ%z.$$$*R+0es:RkNGj1NGE1tQD*Rkxut7",
"width": 1141,
"height": 638
},
{
"type": "Document",
"mediaType": "image/png",
"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/678/275/744/521/656/original/dc70e5db49de6e95.png",
"name": null,
"blurhash": "UaE{9NxY-;WZ0LWEM|R%xcNGNGt7kUxtxuWV",
"width": 1141,
"height": 638
}
],
"tag": [
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/screenshotsaturday",
"name": "#screenshotsaturday"
},
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/lowpoly",
"name": "#lowpoly"
},
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/indiedev",
"name": "#indiedev"
},
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/godotengine",
"name": "#godotengine"
}
],
"replies": {
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/likes",
"type": "Collection",
"totalItems": 6
},
"shares": {
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/shares",
"type": "Collection",
"totalItems": 0
}
}
}