ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/activity", "type": "Create", "actor": "https://mastodon.gamedev.place/users/mcccclean", "published": "2023-07-08T11:43:54Z", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/mcccclean/followers" ], "object": { "id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045", "type": "Note", "summary": null, "inReplyTo": null, "published": "2023-07-08T11:43:54Z", "url": "https://mastodon.gamedev.place/@mcccclean/110678286989913045", "attributedTo": "https://mastodon.gamedev.place/users/mcccclean", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/mcccclean/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2023-07-08:objectId=45975015:objectType=Conversation", "content": "<p>hey it&#39;s <a href=\"https://mastodon.gamedev.place/tags/screenshotsaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>screenshotsaturday</span></a>, this week I built out a system for player interactions with other objects in the world. containers, cooking, NPCs, etc. It pauses the physics but still leaves the animations and controls going, it&#39;s neat.</p><p>I think situating the interaction box in the 3D world is a cute idea but I&#39;m not 100% sure it is actually good. Still everything&#39;s working which is pretty sick.</p><p><a href=\"https://mastodon.gamedev.place/tags/lowpoly\" class=\"mention hashtag\" rel=\"tag\">#<span>lowpoly</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a></p>", "contentMap": { "en": "<p>hey it&#39;s <a href=\"https://mastodon.gamedev.place/tags/screenshotsaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>screenshotsaturday</span></a>, this week I built out a system for player interactions with other objects in the world. containers, cooking, NPCs, etc. It pauses the physics but still leaves the animations and controls going, it&#39;s neat.</p><p>I think situating the interaction box in the 3D world is a cute idea but I&#39;m not 100% sure it is actually good. Still everything&#39;s working which is pretty sick.</p><p><a href=\"https://mastodon.gamedev.place/tags/lowpoly\" class=\"mention hashtag\" rel=\"tag\">#<span>lowpoly</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a></p>" }, "attachment": [ { "type": "Document", "mediaType": "image/png", "url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/678/263/621/144/940/original/c6f4db91244c8b9b.png", "name": null, "blurhash": "UXINzS%LS0Io0f-pofRjRS9ZIoxa9ZaexaWB", "width": 1141, "height": 638 }, { "type": "Document", "mediaType": "image/png", "url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/678/268/514/877/448/original/d56d5d5350e2295f.png", "name": null, "blurhash": "URGuOc?G^,M{0NsYE2e.E1D%IUxtIUbr-oj]", "width": 1141, "height": 638 }, { "type": "Document", "mediaType": "image/png", "url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/678/270/100/964/183/original/109f62565a96177d.png", "name": null, "blurhash": "UeJ%z.$$$*R+0es:RkNGj1NGE1tQD*Rkxut7", "width": 1141, "height": 638 }, { "type": "Document", "mediaType": "image/png", "url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/678/275/744/521/656/original/dc70e5db49de6e95.png", "name": null, "blurhash": "UaE{9NxY-;WZ0LWEM|R%xcNGNGt7kUxtxuWV", "width": 1141, "height": 638 } ], "tag": [ { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/screenshotsaturday", "name": "#screenshotsaturday" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/lowpoly", "name": "#lowpoly" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/indiedev", "name": "#indiedev" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/godotengine", "name": "#godotengine" } ], "replies": { "id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/likes", "type": "Collection", "totalItems": 6 }, "shares": { "id": "https://mastodon.gamedev.place/users/mcccclean/statuses/110678286989913045/shares", "type": "Collection", "totalItems": 0 } } }