A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
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{
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"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
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"Hashtag": "as:Hashtag"
}
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"id": "https://mastodon.gamedev.place/users/mcccclean/outbox?min_id=0&page=true",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@kurtrussellfanclub\" class=\"u-url mention\">@<span>kurtrussellfanclub</span></a></span> I followed you the other day at gamedev.place and that's carried over to your new account, looks like it's working! what was the thought behind the switch, if you don't mind me asking?</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@kurtrussellfanclub\" class=\"u-url mention\">@<span>kurtrussellfanclub</span></a></span> I followed you the other day at gamedev.place and that's carried over to your new account, looks like it's working! what was the thought behind the switch, if you don't mind me asking?</p>"
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.art/@iangchang\" class=\"u-url mention\">@<span>iangchang</span></a></span> Thanks! The earliest prototypes of this were much more lo-fi (2D, everything made with 8x8 1-bit sprites) and it's just naturally kind of carried that chunky energy over, I'm really happy with how it's turning out</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.art/@iangchang\" class=\"u-url mention\">@<span>iangchang</span></a></span> Thanks! The earliest prototypes of this were much more lo-fi (2D, everything made with 8x8 1-bit sprites) and it's just naturally kind of carried that chunky energy over, I'm really happy with how it's turning out</p>"
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"published": "2022-11-13T23:55:23Z",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://outerheaven.club/users/Jv5_Guy\" class=\"u-url mention\">@<span>Jv5_Guy</span></a></span> thanks!</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://outerheaven.club/users/Jv5_Guy\" class=\"u-url mention\">@<span>Jv5_Guy</span></a></span> thanks!</p>"
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{
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/109338829065257236/activity",
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"published": "2022-11-13T22:22:09Z",
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"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/109338829065257236",
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"url": "https://mastodon.gamedev.place/@mcccclean/109338829065257236",
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"conversation": "tag:mastodon.gamedev.place,2022-11-13:objectId=16130745:objectType=Conversation",
"content": "<p>the wizard game project I'm working on takes a lot of vibe cues from Solstice and while I'm not planning on showing this particular element in-game I feel like it's important to specify that my little lowpoly wizard is, beneath the robes, also absolutely shredded as hell</p>",
"contentMap": {
"en": "<p>the wizard game project I'm working on takes a lot of vibe cues from Solstice and while I'm not planning on showing this particular element in-game I feel like it's important to specify that my little lowpoly wizard is, beneath the robes, also absolutely shredded as hell</p>"
},
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"conversation": "tag:mastodon.gamedev.place,2022-11-13:objectId=16127805:objectType=Conversation",
"content": "<p>Late entry to <a href=\"https://mastodon.gamedev.place/tags/screenshotsaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>screenshotsaturday</span></a>: I've got the world generation able to add lock-and-key quests, with NPCs that can give hints about them! (also I have decided that the diagonal in-world compass directions can just refer to the UI, I'm allowed!!) <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a></p>",
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"en": "<p>Late entry to <a href=\"https://mastodon.gamedev.place/tags/screenshotsaturday\" class=\"mention hashtag\" rel=\"tag\">#<span>screenshotsaturday</span></a>: I've got the world generation able to add lock-and-key quests, with NPCs that can give hints about them! (also I have decided that the diagonal in-world compass directions can just refer to the UI, I'm allowed!!) <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a></p>"
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"published": "2022-11-10T22:13:48Z",
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"conversation": "tag:mastodon.gamedev.place,2022-11-10:objectId=15822472:objectType=Conversation",
"content": "<p>placeholder voice banks are just chopped up samples from scenes from DS9, because, why not!! it's a good show, they have good voices!</p><p>probably wooden signs should not have voices at all but the dialogue system is not sophisticated enough yet to know that</p>",
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"en": "<p>placeholder voice banks are just chopped up samples from scenes from DS9, because, why not!! it's a good show, they have good voices!</p><p>probably wooden signs should not have voices at all but the dialogue system is not sophisticated enough yet to know that</p>"
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"content": "<p>Wizards running around. Did some tinkering on world generation. The generator can now place signs with content that relates to where they are in the world. For now pretty simple, but it's groundwork!</p><p>Featuring the druid, who now has a lot of hair and a big wooden staff, just like a real druid. </p><p><a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/lowpoly\" class=\"mention hashtag\" rel=\"tag\">#<span>lowpoly</span></a> <a href=\"https://mastodon.gamedev.place/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a></p>",
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"content": "<p>This mastodon feature is neat! It shows you how popular the hashtags you're using are on your server (federation of servers maybe) so you can see which variant is the one people tend to use, that's really handy</p>",
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"en": "<p>This mastodon feature is neat! It shows you how popular the hashtags you're using are on your server (federation of servers maybe) so you can see which variant is the one people tend to use, that's really handy</p>"
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"content": "<p>Latest on wizards running around: I've got equippable items working! Couple different spells and weapons, including Mage Hand as a kind of proof of concept of getting the different event systems to talk to each other.</p><p><a href=\"https://mastodon.gamedev.place/tags/godotengine\" class=\"mention hashtag\" rel=\"tag\">#<span>godotengine</span></a> <a href=\"https://mastodon.gamedev.place/tags/godot\" class=\"mention hashtag\" rel=\"tag\">#<span>godot</span></a> <a href=\"https://mastodon.gamedev.place/tags/lowpoly\" class=\"mention hashtag\" rel=\"tag\">#<span>lowpoly</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@slimehunter\" class=\"u-url mention\">@<span>slimehunter</span></a></span> exactly yeah!</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@slimehunter\" class=\"u-url mention\">@<span>slimehunter</span></a></span> thanks! Yeah they are both old favourites of mine too - although I haven't actually played either of them since high school, mostly going off of fond memories/vibes rather than any careful study 😅</p>",
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"content": "<p>Considering reactivating this account rather than sticking with the bird website, got some real bad vibes over there. Here's what I've been working on, a little wizard RPG, kinda aiming for a halfway point between Solstice and Yoda Stories</p>",
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"content": "<p><a href=\"https://mastodon.gamedev.place/tags/pico8\" class=\"mention hashtag\" rel=\"tag\">#<span>pico8</span></a> blacksmith study</p>",
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"content": "<p>I finished!! <a href=\"https://mastodon.gamedev.place/tags/ldjam\" class=\"mention hashtag\" rel=\"tag\">#<span>ldjam</span></a> <a href=\"https://mastodon.gamedev.place/tags/ld42\" class=\"mention hashtag\" rel=\"tag\">#<span>ld42</span></a> <a href=\"https://mastodon.gamedev.place/tags/pico8\" class=\"mention hashtag\" rel=\"tag\">#<span>pico8</span></a> <br /><a href=\"https://mcccclean.itch.io/get-comfortable\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">mcccclean.itch.io/get-comforta</span><span class=\"invisible\">ble</span></a></p>",
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"content": "<p>my <a href=\"https://mastodon.gamedev.place/tags/ld42\" class=\"mention hashtag\" rel=\"tag\">#<span>ld42</span></a> <a href=\"https://mastodon.gamedev.place/tags/pico8\" class=\"mention hashtag\" rel=\"tag\">#<span>pico8</span></a> game Get Comfortable is coming along really well</p>",
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"content": "<p>End of <a href=\"https://mastodon.gamedev.place/tags/ld42\" class=\"mention hashtag\" rel=\"tag\">#<span>ld42</span></a> day one, really getting into pico-8</p>",
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"content": "<p>can I just say I'm absolutely crushing <a href=\"https://mastodon.gamedev.place/tags/ldjam\" class=\"mention hashtag\" rel=\"tag\">#<span>ldjam</span></a> so far, just gotta spice up my fragment shaders and I'm basically done</p>",
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"content": "<p>counting down the minutes until <a href=\"https://mastodon.gamedev.place/tags/LD42\" class=\"mention hashtag\" rel=\"tag\">#<span>LD42</span></a>, I ain't been free to do one since 33. gimme that jam</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@NuType\" class=\"u-url mention\">@<span>NuType</span></a></span> ahaha I _definitely_ don't have that problem! I'm always just jamming away and then I'm like "wow I've just made a complicated mess". trying to take it from 0 planning to like 1-2 pages of handwritten notes.</p>",
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