ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/maxliani/statuses/111276751350924701/activity", "type": "Create", "actor": "https://mastodon.gamedev.place/users/maxliani", "published": "2023-10-22T04:21:16Z", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/maxliani/followers", "https://mastodon.gamedev.place/users/dj2" ], "object": { "id": "https://mastodon.gamedev.place/users/maxliani/statuses/111276751350924701", "type": "Note", "summary": null, "inReplyTo": "https://mastodon.gamedev.place/users/dj2/statuses/111276609216858307", "published": "2023-10-22T04:21:16Z", "url": "https://mastodon.gamedev.place/@maxliani/111276751350924701", "attributedTo": "https://mastodon.gamedev.place/users/maxliani", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/maxliani/followers", "https://mastodon.gamedev.place/users/dj2" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/maxliani/statuses/111276751350924701", "inReplyToAtomUri": "https://mastodon.gamedev.place/users/dj2/statuses/111276609216858307", "conversation": "tag:mastodon.gamedev.place,2023-10-22:objectId=61652977:objectType=Conversation", "content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@dj2\" class=\"u-url mention\">@<span>dj2</span></a></span> I don’t use VK (or DX) in my project. Honestly, I find the shading languages didn’t keep up with the growing complexity to write/maintain a complex renderer. Thankfully I have the opportunity and I am using CUDA/OptiX in my engine.</p>", "contentMap": { "en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@dj2\" class=\"u-url mention\">@<span>dj2</span></a></span> I don’t use VK (or DX) in my project. Honestly, I find the shading languages didn’t keep up with the growing complexity to write/maintain a complex renderer. Thankfully I have the opportunity and I am using CUDA/OptiX in my engine.</p>" }, "attachment": [], "tag": [ { "type": "Mention", "href": "https://mastodon.gamedev.place/users/dj2", "name": "@dj2" } ], "replies": { "id": "https://mastodon.gamedev.place/users/maxliani/statuses/111276751350924701/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/maxliani/statuses/111276751350924701/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/maxliani/statuses/111276751350924701/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/maxliani/statuses/111276751350924701/likes", "type": "Collection", "totalItems": 0 }, "shares": { "id": "https://mastodon.gamedev.place/users/maxliani/statuses/111276751350924701/shares", "type": "Collection", "totalItems": 0 } } }