ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/jonikorpi/statuses/110651285786525100", "type": "Note", "summary": null, "inReplyTo": "https://mastodon.gamedev.place/users/TaylanK/statuses/110651144643067093", "published": "2023-07-03T17:17:09Z", "url": "https://mastodon.gamedev.place/@jonikorpi/110651285786525100", "attributedTo": "https://mastodon.gamedev.place/users/jonikorpi", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/jonikorpi/followers", "https://mastodon.gamedev.place/users/TaylanK" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/jonikorpi/statuses/110651285786525100", "inReplyToAtomUri": "https://mastodon.gamedev.place/users/TaylanK/statuses/110651144643067093", "conversation": "tag:mastodon.gamedev.place,2023-07-03:objectId=45142556:objectType=Conversation", "content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@TaylanK\" class=\"u-url mention\">@<span>TaylanK</span></a></span> I’ve tried a lot, but haven’t found a way to keep the cells clearly identifiable AND not visually noisy AND pretty at the same time. It’s a very high level visual art problem.</p><p>For an organic look I use local slopes and noise to push vertices and color edges around. Goes a long way.</p>", "contentMap": { "en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@TaylanK\" class=\"u-url mention\">@<span>TaylanK</span></a></span> I’ve tried a lot, but haven’t found a way to keep the cells clearly identifiable AND not visually noisy AND pretty at the same time. It’s a very high level visual art problem.</p><p>For an organic look I use local slopes and noise to push vertices and color edges around. Goes a long way.</p>" }, "attachment": [], "tag": [ { "type": "Mention", "href": "https://mastodon.gamedev.place/users/TaylanK", "name": "@TaylanK" } ], "replies": { "id": "https://mastodon.gamedev.place/users/jonikorpi/statuses/110651285786525100/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/jonikorpi/statuses/110651285786525100/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/jonikorpi/statuses/110651285786525100/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/jonikorpi/statuses/110651285786525100/likes", "type": "Collection", "totalItems": 1 }, "shares": { "id": "https://mastodon.gamedev.place/users/jonikorpi/statuses/110651285786525100/shares", "type": "Collection", "totalItems": 0 } }