A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://mastodon.gamedev.place/users/joethephish/statuses/109358926390062261",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2022-11-17T11:33:09Z",
"url": "https://mastodon.gamedev.place/@joethephish/109358926390062261",
"attributedTo": "https://mastodon.gamedev.place/users/joethephish",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/joethephish/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/joethephish/statuses/109358926390062261",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2022-11-17:objectId=16514718:objectType=Conversation",
"content": "<p>I wish there was a way in Unity to mark a reference as REQUIRED. So if you try to enter play mode and there’s an object with a null ref in a open scene, it just doesn’t enter play mode (and logs the error).</p><p>The number of times I’ve written some fresh new code that requires a ref to be hooked up, then I just enter play mode, get hundreds of errors, and have to exit, hook it up, go back in.</p><p>But it’s a bit of a first world game dev problem I guess!</p>",
"contentMap": {
"en": "<p>I wish there was a way in Unity to mark a reference as REQUIRED. So if you try to enter play mode and there’s an object with a null ref in a open scene, it just doesn’t enter play mode (and logs the error).</p><p>The number of times I’ve written some fresh new code that requires a ref to be hooked up, then I just enter play mode, get hundreds of errors, and have to exit, hook it up, go back in.</p><p>But it’s a bit of a first world game dev problem I guess!</p>"
},
"attachment": [],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/joethephish/statuses/109358926390062261/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/joethephish/statuses/109358926390062261/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/joethephish/statuses/109358926390062261/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/joethephish/statuses/109358926390062261/likes",
"type": "Collection",
"totalItems": 6
},
"shares": {
"id": "https://mastodon.gamedev.place/users/joethephish/statuses/109358926390062261/shares",
"type": "Collection",
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}
}