A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
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"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
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"id": "https://mastodon.gamedev.place/users/jedimb/statuses/113804187304825007",
"type": "Note",
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"published": "2025-01-10T13:01:28Z",
"url": "https://mastodon.gamedev.place/@jedimb/113804187304825007",
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"content": "<p>D#01 (2025-01-10) <a href=\"https://mastodon.gamedev.place/tags/ArtisImpact\" class=\"mention hashtag\" rel=\"tag\">#<span>ArtisImpact</span></a> <a href=\"https://mastodon.gamedev.place/tags/demo\" class=\"mention hashtag\" rel=\"tag\">#<span>demo</span></a> </p><p>I'm... not sure what to think about this <a href=\"https://mastodon.gamedev.place/tags/JRPG\" class=\"mention hashtag\" rel=\"tag\">#<span>JRPG</span></a> demo. Developed by a studio called Mas, the pixel art is really stylish and incredibly fluid, while the dialogue boxes and their generic fonts clash completely with the rest.</p><p>There are also a lot of cool, hand-drawn cutscene stills.</p><p>The English isn't the best, though, and the dialogue just feels chaotic. There's also a time of day and weekday system that I'm not sure why it's even there.</p><p>Weird.</p><p><a href=\"https://mastodon.gamedev.place/tags/VideoGames\" class=\"mention hashtag\" rel=\"tag\">#<span>VideoGames</span></a></p>",
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"en": "<p>D#01 (2025-01-10) <a href=\"https://mastodon.gamedev.place/tags/ArtisImpact\" class=\"mention hashtag\" rel=\"tag\">#<span>ArtisImpact</span></a> <a href=\"https://mastodon.gamedev.place/tags/demo\" class=\"mention hashtag\" rel=\"tag\">#<span>demo</span></a> </p><p>I'm... not sure what to think about this <a href=\"https://mastodon.gamedev.place/tags/JRPG\" class=\"mention hashtag\" rel=\"tag\">#<span>JRPG</span></a> demo. Developed by a studio called Mas, the pixel art is really stylish and incredibly fluid, while the dialogue boxes and their generic fonts clash completely with the rest.</p><p>There are also a lot of cool, hand-drawn cutscene stills.</p><p>The English isn't the best, though, and the dialogue just feels chaotic. There's also a time of day and weekday system that I'm not sure why it's even there.</p><p>Weird.</p><p><a href=\"https://mastodon.gamedev.place/tags/VideoGames\" class=\"mention hashtag\" rel=\"tag\">#<span>VideoGames</span></a></p>"
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"name": "A screenshot of the Artis Impact demo, with the main character, Akane, standing outside of her house. She has silver hair, dresses in all black, and swing around an oversized Japanese sword. So she's very Sephiroth in surface-level appearance, but not so much in behavior.\n\nIn the screenshot, she asks her robot companion \"Can you pinpoint where the sound came from?\"",
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"name": "A screenshot of the Artis Impact demo's combat screen, where Akane wields her blade against a cute little box robot on legs, with assistance from her own robot companion.\n\nFor some reason, the background is rather detailed but grayscale brick wall. The texel/pixel sizes vary wildly in this game.",
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"name": "A screenshot of the Artis Impact demo, where Akane has just carried a 120 kg orb from a dungeon and dropped it on the floor at her employer's HQ... creating a dent and large cracks in said floor.\n\nHer friend and coworker, Len, looks horrified and exclaims \"Did you carry it all the way back from the Maze? This thing weighs over 120kg!\"",
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