A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
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{
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"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
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"id": "https://mastodon.gamedev.place/users/jedimb/statuses/113155198403589727",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/jedimb/statuses/113149663384979431",
"published": "2024-09-17T22:15:03Z",
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"content": "<p>#6 (2024-09-17) <a href=\"https://mastodon.gamedev.place/tags/DepressionQuest\" class=\"mention hashtag\" rel=\"tag\">#<span>DepressionQuest</span></a></p><p>It's free, I know I've had it installed before, and I probably should have played it a decade ago.</p><p>Some weirdo GamerGator on YouTube felt the need to shit on the game after I mentioned Zoë Quinn, though, so that gave me the jolt I needed to finally give it a try.</p><p>So it's a text-based adventure game about a guy with depression. Mechanically, the depression manifests in the form of disabled choices. And... I can relate to a lot of this, to some degree.</p>",
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"en": "<p>#6 (2024-09-17) <a href=\"https://mastodon.gamedev.place/tags/DepressionQuest\" class=\"mention hashtag\" rel=\"tag\">#<span>DepressionQuest</span></a></p><p>It's free, I know I've had it installed before, and I probably should have played it a decade ago.</p><p>Some weirdo GamerGator on YouTube felt the need to shit on the game after I mentioned Zoë Quinn, though, so that gave me the jolt I needed to finally give it a try.</p><p>So it's a text-based adventure game about a guy with depression. Mechanically, the depression manifests in the form of disabled choices. And... I can relate to a lot of this, to some degree.</p>"
},
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"type": "Document",
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"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/155/185/851/017/555/original/e8fbc25bdd4718e1.png",
"name": "Depression Quest epilogue screenshot:\n\n\"We really want to thank you for taking the time to play Depression Quest. We realize it may not be the most enjoyable game you've ever played, or even the easiest, and we sincerely appreciate your involvement.\n\nLike depression itself, Depression Quest does not have an end, really. There is no neat resolution to depression, and it was important to us that Depression Quest's own resolution reflect that. Instead of a tidy ending, we want to provide a series of outlooks to take moving forward. After all, that's all we can really do with depression - just keep moving forward. And at the end of the day it's our outlook, and support from people just like you, that makes all the difference in the world.\n\nThanks again.\"",
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