A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
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"content": "<p>Day 1, first talk, and it only got more packed from that on!</p><p>(Yana and Marco got the honor of doing the first talk!)</p>",
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"content": "<p>It was an amazing week with well over 300 attendees and a packed schedule! Thanks everyone who came, our sponsors (HP, Keen Games, Traverse Research & Khronos), and our partner BUas who made this a success.</p><p>Recordings will come up as we edit the videos; same for slides. We'll also start planning the 2025 edition very soon :)</p>",
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"content": "<p>We're super excited to tell you that Z by HP has joined our sponsor lineup at GPC, in addition to the Breda University, Keen Games, and Traverse Research! Thanks a lot, Z by HP!</p><p>Learn more about our sponsors at:</p><p>* <a href=\"https://www.buas.nl/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">buas.nl/</span><span class=\"invisible\"></span></a><br />* <a href=\"https://www.hp.com/us-en/workstations/workstation-pcs.html\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"ellipsis\">hp.com/us-en/workstations/work</span><span class=\"invisible\">station-pcs.html</span></a><br />* <a href=\"https://www.keengames.com/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">keengames.com/</span><span class=\"invisible\"></span></a><br />* <a href=\"https://traverse.nl/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">traverse.nl/</span><span class=\"invisible\"></span></a></p>",
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"content": "<p>If you're an industry person planning to come to GPC 2024, we're running out of industry tickets, so please book your travel now and get a ticket! Thanks! See you all in Breda!</p>",
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"content": "<p>Just over a month until GPC 2024! If you haven't booked your travel yet, now is a good time to start, as hotel availability is still good :)</p>",
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"content": "<p>The moment you've been all waiting for is here: The schedule is up!</p><p><a href=\"https://www.graphicsprogrammingconference.nl/schedule/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"ellipsis\">graphicsprogrammingconference.</span><span class=\"invisible\">nl/schedule/</span></a></p><p>With one more surprise talk and one bonus master class added, we have a packed program and hope to see you all in Breda in just two months. Flights are still cheap, and the hotels haven't sold out yet, so get your tickets while you can :)</p>",
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"en": "<p>The moment you've been all waiting for is here: The schedule is up!</p><p><a href=\"https://www.graphicsprogrammingconference.nl/schedule/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"ellipsis\">graphicsprogrammingconference.</span><span class=\"invisible\">nl/schedule/</span></a></p><p>With one more surprise talk and one bonus master class added, we have a packed program and hope to see you all in Breda in just two months. Flights are still cheap, and the hotels haven't sold out yet, so get your tickets while you can :)</p>"
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"content": "<p>And one more talk to wrap up this weekend: Wouter from Epic Games (yes, the guys making Unreal Engine) is going to cover Epic scaled Unreal Engine to support planet sized worlds and still maintaining numerical precision. If you're building games with those really big set pieces, this is the talk for you, explaining to you how Unreal Engine 5.4 has solved those challenges!</p><p>If you haven't bought your tickets for GPC 2024 yet, now is the time!</p>",
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"content": "<p>Are you curious how to do occlusion culling on the GPU? Leon from Behaviour Interactive will give you a introductory talk at GPC about the basics of GPU occlusion culling using a hierarchical Z-buffer. If you want your rendering to go fast, you want to see this talk!</p>",
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"content": "<p>While submissions for talks have been closed for a while, we had some late talks which just missed the last announcement track. First of all, <span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@demofox\" class=\"u-url mention\">@<span>demofox</span></a></span> will cover Gigi, EA SEED's research framework - the first presentation at a conference about it!</p>",
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"content": "<p>And we're back - and it's our pleasure to announce: The very first time ARM speaks in public at a graphics conference about "Accuracy Super Resolution", only here at GPC 2024! You're on mobile and want to make use of all the pixels your phone has? Then ASR is a must-have for you, and we got you covered in Sergio's and Panagiotis' talk.</p>",
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