ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109377961637348299", "type": "Note", "summary": null, "inReplyTo": null, "published": "2022-11-20T20:14:04Z", "url": "https://mastodon.gamedev.place/@glitchypixel/109377961637348299", "attributedTo": "https://mastodon.gamedev.place/users/glitchypixel", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/glitchypixel/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109377961637348299", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2022-11-20:objectId=17060726:objectType=Conversation", "content": "<p>I posted a thing in cohost. The long version is there <a href=\"https://cohost.org/glitchypixel/post/369558-currently-on-a-pickl\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">cohost.org/glitchypixel/post/3</span><span class=\"invisible\">69558-currently-on-a-pickl</span></a>. <br />But here&#39;s the gist:<br />I want to make a new game with my wife, we made one before with Unity. But I do not want to use Unity or any engine, I want to grow as a programmer.<br />But I also have devkits (PS4 and Xbox One). I don&#39;t want to waste the opportunity. What tech should I use? I&#39;m terrified of C/C++, and new languages don&#39;t have backends for those. Should I give up on an engine? Or power through C/C++? Other options?</p>", "contentMap": { "es": "<p>I posted a thing in cohost. The long version is there <a href=\"https://cohost.org/glitchypixel/post/369558-currently-on-a-pickl\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">cohost.org/glitchypixel/post/3</span><span class=\"invisible\">69558-currently-on-a-pickl</span></a>. <br />But here&#39;s the gist:<br />I want to make a new game with my wife, we made one before with Unity. But I do not want to use Unity or any engine, I want to grow as a programmer.<br />But I also have devkits (PS4 and Xbox One). I don&#39;t want to waste the opportunity. What tech should I use? I&#39;m terrified of C/C++, and new languages don&#39;t have backends for those. Should I give up on an engine? Or power through C/C++? Other options?</p>" }, "attachment": [], "tag": [], "replies": { "id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109377961637348299/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109377961637348299/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109377961637348299/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109377961637348299/likes", "type": "Collection", "totalItems": 1 }, "shares": { "id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109377961637348299/shares", "type": "Collection", "totalItems": 0 } }