A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
}
}
],
"id": "https://mastodon.gamedev.place/users/glitchypixel/outbox?min_id=0&page=true",
"type": "OrderedCollectionPage",
"next": "https://mastodon.gamedev.place/users/glitchypixel/outbox?max_id=108224654333928957&page=true",
"prev": "https://mastodon.gamedev.place/users/glitchypixel/outbox?min_id=109413047872800211&page=true",
"partOf": "https://mastodon.gamedev.place/users/glitchypixel/outbox",
"orderedItems": [
{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109413047872800211/activity",
"type": "Create",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-27T00:56:58Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/glitchypixel/followers",
"https://mastodon.gamedev.place/users/michaelbartnett"
],
"object": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109413047872800211",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/michaelbartnett/statuses/109412961576447418",
"published": "2022-11-27T00:56:58Z",
"url": "https://mastodon.gamedev.place/@glitchypixel/109413047872800211",
"attributedTo": "https://mastodon.gamedev.place/users/glitchypixel",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/glitchypixel/followers",
"https://mastodon.gamedev.place/users/michaelbartnett"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109413047872800211",
"inReplyToAtomUri": "https://mastodon.gamedev.place/users/michaelbartnett/statuses/109412961576447418",
"conversation": "tag:mastodon.gamedev.place,2022-11-27:objectId=18007350:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@michaelbartnett\" class=\"u-url mention\">@<span>michaelbartnett</span></a></span> Ldtk's workflow is really nice, but unfortunately, is tiled-based only, not free image rotation scale, which is what I need now.</p><p>Maybe if I have enough time I can modify it to add an image layer that does what I need though.</p><p>But I think I'd rather get something like Godot or GDevelop or Defold, and generate my own parser form these formats.</p>",
"contentMap": {
"es": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@michaelbartnett\" class=\"u-url mention\">@<span>michaelbartnett</span></a></span> Ldtk's workflow is really nice, but unfortunately, is tiled-based only, not free image rotation scale, which is what I need now.</p><p>Maybe if I have enough time I can modify it to add an image layer that does what I need though.</p><p>But I think I'd rather get something like Godot or GDevelop or Defold, and generate my own parser form these formats.</p>"
},
"attachment": [],
"tag": [
{
"type": "Mention",
"href": "https://mastodon.gamedev.place/users/michaelbartnett",
"name": "@michaelbartnett"
}
],
"replies": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109413047872800211/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109413047872800211/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109413047872800211/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109413047872800211/likes",
"type": "Collection",
"totalItems": 1
},
"shares": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109413047872800211/shares",
"type": "Collection",
"totalItems": 0
}
}
},
{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109412915951637772/activity",
"type": "Create",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-27T00:23:25Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/glitchypixel/followers"
],
"object": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109412915951637772",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2022-11-27T00:23:25Z",
"url": "https://mastodon.gamedev.place/@glitchypixel/109412915951637772",
"attributedTo": "https://mastodon.gamedev.place/users/glitchypixel",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/glitchypixel/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109412915951637772",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2022-11-27:objectId=18007350:objectType=Conversation",
"content": "<p>Does anyone know of a 2d map editor that is *not* tiled based? </p><p>I'm not much of a fan of tiled, especially if I want to extend it.</p><p>But if nothing else comes up, I may be tempted to create an exporter for the Unity editor, or Defold, or Godot. I'd grab a scene in a custom format I can read... that could be odd and interesting., who knows.</p><p>Probably not Unity though (or any propietary engine for that matter), I may have to buy it if I use it in that capacity. Would have to be OSS I guess...</p>",
"contentMap": {
"es": "<p>Does anyone know of a 2d map editor that is *not* tiled based? </p><p>I'm not much of a fan of tiled, especially if I want to extend it.</p><p>But if nothing else comes up, I may be tempted to create an exporter for the Unity editor, or Defold, or Godot. I'd grab a scene in a custom format I can read... that could be odd and interesting., who knows.</p><p>Probably not Unity though (or any propietary engine for that matter), I may have to buy it if I use it in that capacity. Would have to be OSS I guess...</p>"
},
"attachment": [],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109412915951637772/replies",
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"first": {
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"next": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109412915951637772/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109412915951637772/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109412915951637772/likes",
"type": "Collection",
"totalItems": 1
},
"shares": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109412915951637772/shares",
"type": "Collection",
"totalItems": 1
}
}
},
{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109412865454393729/activity",
"type": "Announce",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-27T00:10:34Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/grevs",
"https://mastodon.gamedev.place/users/glitchypixel/followers"
],
"object": "https://mastodon.gamedev.place/users/grevs/statuses/109412766845794757"
},
{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109410742021047063/activity",
"type": "Create",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-26T15:10:33Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/glitchypixel/followers",
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],
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"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109410742021047063",
"type": "Note",
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"inReplyTo": "https://mastodon.gamedev.place/users/eons/statuses/109407829128510107",
"published": "2022-11-26T15:10:33Z",
"url": "https://mastodon.gamedev.place/@glitchypixel/109410742021047063",
"attributedTo": "https://mastodon.gamedev.place/users/glitchypixel",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/glitchypixel/followers",
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],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109410742021047063",
"inReplyToAtomUri": "https://mastodon.gamedev.place/users/eons/statuses/109407829128510107",
"conversation": "tag:mastodon.gamedev.place,2022-11-26:objectId=17889569:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@eons\" class=\"u-url mention\">@<span>eons</span></a></span> this is extremely useful. I often found myself looking for UI as reference, and no image search would be enough to find what I'm looking for. I was either extremely lucky to find it in an image or gameplay video looking frame by frame, or I had to play the game to get the the UI screen myself.</p>",
"contentMap": {
"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@eons\" class=\"u-url mention\">@<span>eons</span></a></span> this is extremely useful. I often found myself looking for UI as reference, and no image search would be enough to find what I'm looking for. I was either extremely lucky to find it in an image or gameplay video looking frame by frame, or I had to play the game to get the the UI screen myself.</p>"
},
"updated": "2022-11-26T15:16:20Z",
"attachment": [],
"tag": [
{
"type": "Mention",
"href": "https://mastodon.gamedev.place/users/eons",
"name": "@eons"
}
],
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"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109410742021047063/replies",
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}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109410742021047063/likes",
"type": "Collection",
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},
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"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109410742021047063/shares",
"type": "Collection",
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}
}
},
{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109410720633340489/activity",
"type": "Announce",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-26T15:05:07Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
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"https://mastodon.gamedev.place/users/glitchypixel/followers"
],
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},
{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109409803911835632/activity",
"type": "Create",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-26T11:11:59Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/glitchypixel/followers"
],
"object": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109409803911835632",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2022-11-26T11:11:59Z",
"url": "https://mastodon.gamedev.place/@glitchypixel/109409803911835632",
"attributedTo": "https://mastodon.gamedev.place/users/glitchypixel",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
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],
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"atomUri": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109409803911835632",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2022-11-26:objectId=17922983:objectType=Conversation",
"content": "<p>I always found interesting the message "there is no algorithm" like it's a new thing. I've used the internet before social media, so manual filtering and "surfing" the web is a normal part for me.</p><p>Which made me realize:<br />1. A lot of people do depend a lot in "the algorithm" to do stuff. Filtering and curing is not part of their habits.<br />2. "The algorithm" has been fed heavily on everyone, and if you're not aggressively curing or blocking it, your internet experience will become a very bitter one.</p>",
"contentMap": {
"es": "<p>I always found interesting the message "there is no algorithm" like it's a new thing. I've used the internet before social media, so manual filtering and "surfing" the web is a normal part for me.</p><p>Which made me realize:<br />1. A lot of people do depend a lot in "the algorithm" to do stuff. Filtering and curing is not part of their habits.<br />2. "The algorithm" has been fed heavily on everyone, and if you're not aggressively curing or blocking it, your internet experience will become a very bitter one.</p>"
},
"updated": "2022-11-26T11:12:55Z",
"attachment": [],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109409803911835632/replies",
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}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109409803911835632/likes",
"type": "Collection",
"totalItems": 0
},
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"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109409803911835632/shares",
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}
}
},
{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109409769531013445/activity",
"type": "Announce",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-26T11:03:14Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/antimnguyen",
"https://mastodon.gamedev.place/users/glitchypixel/followers"
],
"object": "https://mastodon.gamedev.place/users/antimnguyen/statuses/109400209874920232"
},
{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109408049840239327/activity",
"type": "Create",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-26T03:45:54Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/glitchypixel/followers",
"https://mastodon.gamedev.place/users/rzubek"
],
"object": {
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109408049840239327",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2022-11-26T03:45:54Z",
"url": "https://mastodon.gamedev.place/@glitchypixel/109408049840239327",
"attributedTo": "https://mastodon.gamedev.place/users/glitchypixel",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/glitchypixel/followers",
"https://mastodon.gamedev.place/users/rzubek"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109408049840239327",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2022-11-26:objectId=17891598:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@rzubek\" class=\"u-url mention\">@<span>rzubek</span></a></span> Oh this is so good. Sometimes it's pretty accurate as "yeah this would exist in the movie". And other times is "yeah that would be a perfect parody of the movie".</p>",
"contentMap": {
"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@rzubek\" class=\"u-url mention\">@<span>rzubek</span></a></span> Oh this is so good. Sometimes it's pretty accurate as "yeah this would exist in the movie". And other times is "yeah that would be a perfect parody of the movie".</p>"
},
"attachment": [],
"tag": [
{
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"href": "https://mastodon.gamedev.place/users/rzubek",
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{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109400113780529341/activity",
"type": "Announce",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-24T18:07:39Z",
"to": [
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],
"cc": [
"https://mastodon.gamedev.place/users/grahamboree",
"https://mastodon.gamedev.place/users/glitchypixel/followers"
],
"object": "https://mastodon.gamedev.place/users/grahamboree/statuses/109323401029945135"
},
{
"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109390648613495243/activity",
"type": "Create",
"actor": "https://mastodon.gamedev.place/users/glitchypixel",
"published": "2022-11-23T02:00:32Z",
"to": [
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],
"cc": [
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],
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"type": "Note",
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"published": "2022-11-23T02:00:32Z",
"url": "https://mastodon.gamedev.place/@glitchypixel/109390648613495243",
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"conversation": "tag:mastodon.gamedev.place,2022-11-23:objectId=17446362:objectType=Conversation",
"content": "<p>I'm going to one day make a ridiculous game full of euro beat ... and no one will stop once I start! Muhahaha!</p>",
"contentMap": {
"es": "<p>I'm going to one day make a ridiculous game full of euro beat ... and no one will stop once I start! Muhahaha!</p>"
},
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"id": "https://mastodon.gamedev.place/users/glitchypixel/statuses/109388377712618666/activity",
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"published": "2022-11-22T16:23:01Z",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@mcoorlim\" class=\"u-url mention\">@<span>mcoorlim</span></a></span> I started by searching for hashtags with themes I was interested in. You can then bookmark those on the search results, and then you can se your timeline to follow those tags only. Then if you wan to follow people by hand then go ahead! </p><p>I find a pleasant way to do stuff in cohost. Then the timeline will fill itself as time goes on and you follow people.</p><p>I started with these bookmarked tags if you want to try that.</p>",
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"es": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@mcoorlim\" class=\"u-url mention\">@<span>mcoorlim</span></a></span> I started by searching for hashtags with themes I was interested in. You can then bookmark those on the search results, and then you can se your timeline to follow those tags only. Then if you wan to follow people by hand then go ahead! </p><p>I find a pleasant way to do stuff in cohost. Then the timeline will fill itself as time goes on and you follow people.</p><p>I started with these bookmarked tags if you want to try that.</p>"
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@Deepsea\" class=\"u-url mention\">@<span>Deepsea</span></a></span> Hmm interesting, I am however a very web/browser user, so probably will never use a mobile app (I barely even use my cellphone for anything other than calls). Good to know however :). Maybe this feature will spillover the web interfaces.</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@Deepsea\" class=\"u-url mention\">@<span>Deepsea</span></a></span> Hmm interesting, I am however a very web/browser user, so probably will never use a mobile app (I barely even use my cellphone for anything other than calls). Good to know however :). Maybe this feature will spillover the web interfaces.</p>"
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"content": "<p>Right now my "media" diet is the following:</p><p>- Go to cohost and watch the zaniness there. I like CSS crimes. Also, nice gamedev bookmarks.</p><p>- Then log in here at gamedev.place and watch the local timeline and my follows (avoid the federated one, it makes no sense!).</p><p>- Finally, open up peoplemaking.games and look at the local timeline there, and follow anyone if I find cool.</p><p>I like my routine, the only thing missing for me is to be able to add another instance so I can check in one place.</p>",
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"es": "<p>Right now my "media" diet is the following:</p><p>- Go to cohost and watch the zaniness there. I like CSS crimes. Also, nice gamedev bookmarks.</p><p>- Then log in here at gamedev.place and watch the local timeline and my follows (avoid the federated one, it makes no sense!).</p><p>- Finally, open up peoplemaking.games and look at the local timeline there, and follow anyone if I find cool.</p><p>I like my routine, the only thing missing for me is to be able to add another instance so I can check in one place.</p>"
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"conversation": "tag:mastodon.gamedev.place,2022-11-20:objectId=17060726:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@thock\" class=\"u-url mention\">@<span>thock</span></a></span> I worked in Unity for a time. I left Unity for a reason though, their vision for the future was incompatible with me. Nothing against their workers, and I know my stuff in Unity, but there is a bit of ethical concern there not gonna lie.<br />I'm also a bit afraid to get in the Flash position, of knowing just one tech and nothing else. Not saying that Unity is going belly up or something, but still I'd like to know more that just that tool. But maybe I'm exaggerating and Unity could be fine.</p>",
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"es": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@thock\" class=\"u-url mention\">@<span>thock</span></a></span> I worked in Unity for a time. I left Unity for a reason though, their vision for the future was incompatible with me. Nothing against their workers, and I know my stuff in Unity, but there is a bit of ethical concern there not gonna lie.<br />I'm also a bit afraid to get in the Flash position, of knowing just one tech and nothing else. Not saying that Unity is going belly up or something, but still I'd like to know more that just that tool. But maybe I'm exaggerating and Unity could be fine.</p>"
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"content": "<p>I posted a thing in cohost. The long version is there <a href=\"https://cohost.org/glitchypixel/post/369558-currently-on-a-pickl\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">cohost.org/glitchypixel/post/3</span><span class=\"invisible\">69558-currently-on-a-pickl</span></a>. <br />But here's the gist:<br />I want to make a new game with my wife, we made one before with Unity. But I do not want to use Unity or any engine, I want to grow as a programmer.<br />But I also have devkits (PS4 and Xbox One). I don't want to waste the opportunity. What tech should I use? I'm terrified of C/C++, and new languages don't have backends for those. Should I give up on an engine? Or power through C/C++? Other options?</p>",
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"es": "<p>I posted a thing in cohost. The long version is there <a href=\"https://cohost.org/glitchypixel/post/369558-currently-on-a-pickl\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">cohost.org/glitchypixel/post/3</span><span class=\"invisible\">69558-currently-on-a-pickl</span></a>. <br />But here's the gist:<br />I want to make a new game with my wife, we made one before with Unity. But I do not want to use Unity or any engine, I want to grow as a programmer.<br />But I also have devkits (PS4 and Xbox One). I don't want to waste the opportunity. What tech should I use? I'm terrified of C/C++, and new languages don't have backends for those. Should I give up on an engine? Or power through C/C++? Other options?</p>"
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"content": "<p>I'm currently hopping between co-host and mastodon to se updates on everything. </p><p>I know some hate it but I kinda like the hopping. I even checked newgrounds and some discord today (I'd rather IRC but oh well).</p><p>Maybe it's my nature but I think this works for my brain. Like the forum times.</p><p>I guess something has to give and we'll consolidate again, but hey at least I can enjoy the ride.</p>",
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"es": "<p>I'm currently hopping between co-host and mastodon to se updates on everything. </p><p>I know some hate it but I kinda like the hopping. I even checked newgrounds and some discord today (I'd rather IRC but oh well).</p><p>Maybe it's my nature but I think this works for my brain. Like the forum times.</p><p>I guess something has to give and we'll consolidate again, but hey at least I can enjoy the ride.</p>"
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@mcoorlim\" class=\"u-url mention\">@<span>mcoorlim</span></a></span> ah and there is also <a href=\"https://boxgm.itch.io/qbjs\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">boxgm.itch.io/qbjs</span><span class=\"invisible\"></span></a> which is for the web.</p>",
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"es": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@mcoorlim\" class=\"u-url mention\">@<span>mcoorlim</span></a></span> ah and there is also <a href=\"https://boxgm.itch.io/qbjs\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">boxgm.itch.io/qbjs</span><span class=\"invisible\"></span></a> which is for the web.</p>"
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@mcoorlim\" class=\"u-url mention\">@<span>mcoorlim</span></a></span> my thoughts would be either QB64 (<a href=\"https://qb64.com/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">qb64.com/</span><span class=\"invisible\"></span></a> or <a href=\"https://qb64phoenix.com/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">qb64phoenix.com/</span><span class=\"invisible\"></span></a> though there is now a kerkuffle on the future of this project) or FreeBASIC (<a href=\"https://freebasic.net/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">freebasic.net/</span><span class=\"invisible\"></span></a>). It depends on what you need I guess.<br /> <br />For a 25th anniversary reprint of Ahl's books, they used Microsoft's Small Basic (<a href=\"https://social.technet.microsoft.com/wiki/contents/articles/30513.download-microsoft-small-basic.aspx\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">social.technet.microsoft.com/w</span><span class=\"invisible\">iki/contents/articles/30513.download-microsoft-small-basic.aspx</span></a>). But no idea if that works still on Win 10.</p><p>And finally you could just run QBasic on a DOS emulator like DOSBox or something.</p>",
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"es": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@mcoorlim\" class=\"u-url mention\">@<span>mcoorlim</span></a></span> my thoughts would be either QB64 (<a href=\"https://qb64.com/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">qb64.com/</span><span class=\"invisible\"></span></a> or <a href=\"https://qb64phoenix.com/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">qb64phoenix.com/</span><span class=\"invisible\"></span></a> though there is now a kerkuffle on the future of this project) or FreeBASIC (<a href=\"https://freebasic.net/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">freebasic.net/</span><span class=\"invisible\"></span></a>). It depends on what you need I guess.<br /> <br />For a 25th anniversary reprint of Ahl's books, they used Microsoft's Small Basic (<a href=\"https://social.technet.microsoft.com/wiki/contents/articles/30513.download-microsoft-small-basic.aspx\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">social.technet.microsoft.com/w</span><span class=\"invisible\">iki/contents/articles/30513.download-microsoft-small-basic.aspx</span></a>). But no idea if that works still on Win 10.</p><p>And finally you could just run QBasic on a DOS emulator like DOSBox or something.</p>"
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"content": "<p>I should probably say what I'm working on right now 😀.</p><p>I'm working on a point-and-click that has a component similar to papers please (not quite the same though). Technology currently is Unity+yarn spinner. </p><p>It's pretty cool because the writer has a lot of freedom inputting stuff.</p><p>In my mind though I'd like to get rid of Unity and work on an agnostic system (not for this project, but maybe the next 😋). It can be a good idea because these games are simple enough without something like Unity.</p>",
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"es": "<p>I should probably say what I'm working on right now 😀.</p><p>I'm working on a point-and-click that has a component similar to papers please (not quite the same though). Technology currently is Unity+yarn spinner. </p><p>It's pretty cool because the writer has a lot of freedom inputting stuff.</p><p>In my mind though I'd like to get rid of Unity and work on an agnostic system (not for this project, but maybe the next 😋). It can be a good idea because these games are simple enough without something like Unity.</p>"
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"content": "<p>Hello! I'm postin something here to prove I'm not someone unknown to others if they care about me.</p><p>For now I tihnk I just want to post some work stuff and whatnot... we'll see.</p><p>For Now I'm just enjoying the timeline. I just need something that does nto mess with my brain and my spriti. And for now this Mastodon thing is lovely... I like ot for now to have a place to breathe... and tha tis great!</p>",
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