ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564", "type": "Note", "summary": null, "inReplyTo": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519", "published": "2023-04-26T18:02:58Z", "url": "https://mastodon.gamedev.place/@gfxstrand/110266428865152564", "attributedTo": "https://mastodon.gamedev.place/users/gfxstrand", "to": [ "https://mastodon.gamedev.place/users/gfxstrand/followers" ], "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564", "inReplyToAtomUri": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519", "conversation": "tag:mastodon.gamedev.place,2023-04-26:objectId=36074109:objectType=Conversation", "content": "<p>I&#39;ve already played some proc macro magic to make a unified way I can get all the sources and destinations of an instructions as a slice for writing generic passes. However, that&#39;s not enough.</p><p>Passes like copy propagation also need to know the data type of each source so it can handle source modifiers in a generic way instead the giant opcode match statement I have today.</p><p>Solution: Attributes!</p>", "contentMap": { "en": "<p>I&#39;ve already played some proc macro magic to make a unified way I can get all the sources and destinations of an instructions as a slice for writing generic passes. However, that&#39;s not enough.</p><p>Passes like copy propagation also need to know the data type of each source so it can handle source modifiers in a generic way instead the giant opcode match statement I have today.</p><p>Solution: Attributes!</p>" }, "attachment": [], "tag": [], "replies": { "id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/replies?min_id=110266440598044425&page=true", "partOf": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/replies", "items": [ "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266440598044425" ] } }, "likes": { "id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/likes", "type": "Collection", "totalItems": 5 }, "shares": { "id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/shares", "type": "Collection", "totalItems": 0 } }