A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519",
"published": "2023-04-26T18:02:58Z",
"url": "https://mastodon.gamedev.place/@gfxstrand/110266428865152564",
"attributedTo": "https://mastodon.gamedev.place/users/gfxstrand",
"to": [
"https://mastodon.gamedev.place/users/gfxstrand/followers"
],
"cc": [
"https://www.w3.org/ns/activitystreams#Public"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564",
"inReplyToAtomUri": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519",
"conversation": "tag:mastodon.gamedev.place,2023-04-26:objectId=36074109:objectType=Conversation",
"content": "<p>I've already played some proc macro magic to make a unified way I can get all the sources and destinations of an instructions as a slice for writing generic passes. However, that's not enough.</p><p>Passes like copy propagation also need to know the data type of each source so it can handle source modifiers in a generic way instead the giant opcode match statement I have today.</p><p>Solution: Attributes!</p>",
"contentMap": {
"en": "<p>I've already played some proc macro magic to make a unified way I can get all the sources and destinations of an instructions as a slice for writing generic passes. However, that's not enough.</p><p>Passes like copy propagation also need to know the data type of each source so it can handle source modifiers in a generic way instead the giant opcode match statement I have today.</p><p>Solution: Attributes!</p>"
},
"attachment": [],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/replies?min_id=110266440598044425&page=true",
"partOf": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/replies",
"items": [
"https://mastodon.gamedev.place/users/gfxstrand/statuses/110266440598044425"
]
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/likes",
"type": "Collection",
"totalItems": 5
},
"shares": {
"id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564/shares",
"type": "Collection",
"totalItems": 0
}
}