ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519", "type": "Note", "summary": null, "inReplyTo": null, "published": "2023-04-26T18:00:08Z", "url": "https://mastodon.gamedev.place/@gfxstrand/110266417703240519", "attributedTo": "https://mastodon.gamedev.place/users/gfxstrand", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/gfxstrand/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2023-04-26:objectId=36074109:objectType=Conversation", "content": "<p>This week in <a href=\"https://mastodon.gamedev.place/tags/RustLang\" class=\"mention hashtag\" rel=\"tag\">#<span>RustLang</span></a> hacks I&#39;m using in NAK: Attributes!</p><p>I mentioned in a previous thread that <a href=\"https://mastodon.gamedev.place/tags/Nvidia\" class=\"mention hashtag\" rel=\"tag\">#<span>Nvidia</span></a> hardware has pretty bespoke instructions. Things look pretty consistent on the surface if you&#39;re just skimming the PIX docs but, when you get down to it, almost every instruction is unique. To deal with that, I&#39;ve made each instruction its own struct type and Op looks like</p><p>enum Op {<br /> Foo(OpFoo),<br /> Bar(OpBar),<br /> ...<br />}</p>", "contentMap": { "en": "<p>This week in <a href=\"https://mastodon.gamedev.place/tags/RustLang\" class=\"mention hashtag\" rel=\"tag\">#<span>RustLang</span></a> hacks I&#39;m using in NAK: Attributes!</p><p>I mentioned in a previous thread that <a href=\"https://mastodon.gamedev.place/tags/Nvidia\" class=\"mention hashtag\" rel=\"tag\">#<span>Nvidia</span></a> hardware has pretty bespoke instructions. Things look pretty consistent on the surface if you&#39;re just skimming the PIX docs but, when you get down to it, almost every instruction is unique. To deal with that, I&#39;ve made each instruction its own struct type and Op looks like</p><p>enum Op {<br /> Foo(OpFoo),<br /> Bar(OpBar),<br /> ...<br />}</p>" }, "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/rustlang", "name": "#rustlang" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/nvidia", "name": "#nvidia" } ], "replies": { "id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519/replies?min_id=110266428865152564&page=true", "partOf": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519/replies", "items": [ "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266428865152564" ] } }, "likes": { "id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519/likes", "type": "Collection", "totalItems": 11 }, "shares": { "id": "https://mastodon.gamedev.place/users/gfxstrand/statuses/110266417703240519/shares", "type": "Collection", "totalItems": 5 } }