A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504430964607001/replies",
"type": "Collection",
"first": {
"id": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504430964607001/replies?page=true",
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504430964607001/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504430964607001/replies",
"items": [
{
"id": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504432407205053",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504430964607001",
"published": "2024-11-18T14:29:51Z",
"url": "https://mastodon.gamedev.place/@fuzzybinary/113504432407205053",
"attributedTo": "https://mastodon.gamedev.place/users/fuzzybinary",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/fuzzybinary/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504432407205053",
"inReplyToAtomUri": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504430964607001",
"conversation": "tag:mastodon.gamedev.place,2024-11-18:objectId=120590422:objectType=Conversation",
"content": "<p>So, as long as an interactive system behaves consistently / the way I expect when I use it, I'm willing to have it not be able to do anything. Natural language systems (such as IF text parsers in my thesis, but in more modern systems Voice Systems and AI Chat Bots) make you believe that any set of input is possible, and that it will produce the expected result. But it is SO HARD to get that right that when it fails it completely breaks the willing suspension of freedom, and becomes frustrating.</p>",
"contentMap": {
"en": "<p>So, as long as an interactive system behaves consistently / the way I expect when I use it, I'm willing to have it not be able to do anything. Natural language systems (such as IF text parsers in my thesis, but in more modern systems Voice Systems and AI Chat Bots) make you believe that any set of input is possible, and that it will produce the expected result. But it is SO HARD to get that right that when it fails it completely breaks the willing suspension of freedom, and becomes frustrating.</p>"
},
"attachment": [],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504432407205053/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504432407205053/replies?min_id=113504433333241790&page=true",
"partOf": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504432407205053/replies",
"items": [
"https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504433333241790"
]
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504432407205053/likes",
"type": "Collection",
"totalItems": 1
},
"shares": {
"id": "https://mastodon.gamedev.place/users/fuzzybinary/statuses/113504432407205053/shares",
"type": "Collection",
"totalItems": 0
}
}
]
}
}