ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/activity", "type": "Create", "actor": "https://mastodon.gamedev.place/users/eieio", "published": "2023-10-09T09:54:04Z", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/eieio/followers" ], "object": { "id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144", "type": "Note", "summary": null, "inReplyTo": null, "published": "2023-10-09T09:54:04Z", "url": "https://mastodon.gamedev.place/@eieio/111204449910814144", "attributedTo": "https://mastodon.gamedev.place/users/eieio", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/eieio/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2023-10-08:objectId=59639307:objectType=Conversation", "content": "<p>@dragestil@hostux.social lol!</p><p>But really: does emacs have good ways to animate stuff within the editor? I guess it must because it&#39;s gotta have some way to have a background thread running and updating what&#39;s displayed in the editor.</p><p>I was thinking last week about how I&#39;d do this in vim and realized that I almost certainly couldn&#39;t do it just with macros, which briefly surprised me.</p>", "contentMap": { "en": "<p>@dragestil@hostux.social lol!</p><p>But really: does emacs have good ways to animate stuff within the editor? I guess it must because it&#39;s gotta have some way to have a background thread running and updating what&#39;s displayed in the editor.</p><p>I was thinking last week about how I&#39;d do this in vim and realized that I almost certainly couldn&#39;t do it just with macros, which briefly surprised me.</p>" }, "attachment": [], "tag": [], "replies": { "id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/likes", "type": "Collection", "totalItems": 0 }, "shares": { "id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/shares", "type": "Collection", "totalItems": 0 } } }