A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/activity",
"type": "Create",
"actor": "https://mastodon.gamedev.place/users/eieio",
"published": "2023-10-09T09:54:04Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/eieio/followers"
],
"object": {
"id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2023-10-09T09:54:04Z",
"url": "https://mastodon.gamedev.place/@eieio/111204449910814144",
"attributedTo": "https://mastodon.gamedev.place/users/eieio",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/eieio/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2023-10-08:objectId=59639307:objectType=Conversation",
"content": "<p>@dragestil@hostux.social lol!</p><p>But really: does emacs have good ways to animate stuff within the editor? I guess it must because it's gotta have some way to have a background thread running and updating what's displayed in the editor.</p><p>I was thinking last week about how I'd do this in vim and realized that I almost certainly couldn't do it just with macros, which briefly surprised me.</p>",
"contentMap": {
"en": "<p>@dragestil@hostux.social lol!</p><p>But really: does emacs have good ways to animate stuff within the editor? I guess it must because it's gotta have some way to have a background thread running and updating what's displayed in the editor.</p><p>I was thinking last week about how I'd do this in vim and realized that I almost certainly couldn't do it just with macros, which briefly surprised me.</p>"
},
"attachment": [],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/likes",
"type": "Collection",
"totalItems": 0
},
"shares": {
"id": "https://mastodon.gamedev.place/users/eieio/statuses/111204449910814144/shares",
"type": "Collection",
"totalItems": 0
}
}
}