A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
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"content": "<p><a href=\"https://mastodon.gamedev.place/tags/introduction\" class=\"mention hashtag\" rel=\"tag\">#<span>introduction</span></a><br />I'm Claudia Doppioslash, Graphics Programmer in the game industry.<br />In the years I've worked on games, XR apps, wrote a technical book, worked in <a href=\"https://mastodon.gamedev.place/tags/FunctionalProgramming\" class=\"mention hashtag\" rel=\"tag\">#<span>FunctionalProgramming</span></a> and spoken at programming conferences.<br />Recently I switched to <a href=\"https://mastodon.gamedev.place/tags/UnrealEngine\" class=\"mention hashtag\" rel=\"tag\">#<span>UnrealEngine</span></a> after 8+ years of <a href=\"https://mastodon.gamedev.place/tags/Unity3d\" class=\"mention hashtag\" rel=\"tag\">#<span>Unity3d</span></a><br />Interests: implementing <a href=\"https://mastodon.gamedev.place/tags/PBR\" class=\"mention hashtag\" rel=\"tag\">#<span>PBR</span></a> (Physically Based Rendering), <a href=\"https://mastodon.gamedev.place/tags/ColorScience\" class=\"mention hashtag\" rel=\"tag\">#<span>ColorScience</span></a>, <a href=\"https://mastodon.gamedev.place/tags/ProcGen\" class=\"mention hashtag\" rel=\"tag\">#<span>ProcGen</span></a> and <a href=\"https://mastodon.gamedev.place/tags/Simulation\" class=\"mention hashtag\" rel=\"tag\">#<span>Simulation</span></a> (Houdini), translating movie <a href=\"https://mastodon.gamedev.place/tags/Cinematography\" class=\"mention hashtag\" rel=\"tag\">#<span>Cinematography</span></a> into renderers, making tools, extending DCCs (<a href=\"https://mastodon.gamedev.place/tags/Houdini\" class=\"mention hashtag\" rel=\"tag\">#<span>Houdini</span></a>, <a href=\"https://mastodon.gamedev.place/tags/Blender3d\" class=\"mention hashtag\" rel=\"tag\">#<span>Blender3d</span></a>).</p>",
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"content": "<p>You might know me from:<br />- arewegameyet.rs -> I started it and maintained it for a bunch of years, then passed it on to the Rust GameDev WG<br />- My book "Physically Based Shader Development for Unity 2017" published by Apress <a href=\"https://link.springer.com/book/10.1007/978-1-4842-3309-2\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">link.springer.com/book/10.1007</span><span class=\"invisible\">/978-1-4842-3309-2</span></a></p><p>I've worked on a number on other games/tech demos/XR projects over the years, but these are the ones still around publicly:<br />- The Eternals AR | 2021 | <a href=\"https://nexusstudios.com/work/eternals-ar/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">nexusstudios.com/work/eternals</span><span class=\"invisible\">-ar/</span></a><br />- Notable Women | 2018 | <a href=\"https://nexusstudios.com/work/notable-women/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">nexusstudios.com/work/notable-</span><span class=\"invisible\">women/</span></a></p>",
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