ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/demofox/statuses/111994310864033289", "type": "Note", "summary": null, "inReplyTo": null, "published": "2024-02-25T21:46:05Z", "url": "https://mastodon.gamedev.place/@demofox/111994310864033289", "attributedTo": "https://mastodon.gamedev.place/users/demofox", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/demofox/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/demofox/statuses/111994310864033289", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2024-02-25:objectId=80326908:objectType=Conversation", "content": "<p>We have a new mopping / vacuuming robot and it has a default setting of &quot;random path&quot; (random angle turn when hitting an obstacle). The manufacturer recommends that and all the reviews say random path is the best setting.<br />Friends, random does not do it for me.<br />I&#39;m pretty sure theory says it takes an infinite amount of time for it to cover the whole area, and practicality says &quot;dude my floor is finite, just do systematic full coverage&quot;</p>", "contentMap": { "en": "<p>We have a new mopping / vacuuming robot and it has a default setting of &quot;random path&quot; (random angle turn when hitting an obstacle). The manufacturer recommends that and all the reviews say random path is the best setting.<br />Friends, random does not do it for me.<br />I&#39;m pretty sure theory says it takes an infinite amount of time for it to cover the whole area, and practicality says &quot;dude my floor is finite, just do systematic full coverage&quot;</p>" }, "attachment": [], "tag": [], "replies": { "id": "https://mastodon.gamedev.place/users/demofox/statuses/111994310864033289/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/demofox/statuses/111994310864033289/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/demofox/statuses/111994310864033289/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/demofox/statuses/111994310864033289/likes", "type": "Collection", "totalItems": 7 }, "shares": { "id": "https://mastodon.gamedev.place/users/demofox/statuses/111994310864033289/shares", "type": "Collection", "totalItems": 0 } }