ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322", "type": "Note", "summary": null, "inReplyTo": null, "published": "2024-11-25T04:25:34Z", "url": "https://mastodon.gamedev.place/@dbat/113541692395957322", "attributedTo": "https://mastodon.gamedev.place/users/dbat", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/dbat/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2024-11-25:objectId=121655438:objectType=Conversation", "content": "<p><a href=\"https://mastodon.gamedev.place/tags/RetroComputing\" class=\"mention hashtag\" rel=\"tag\">#<span>RetroComputing</span></a> <a href=\"https://mastodon.gamedev.place/tags/GameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDev</span></a> </p><p>Back then, because you were always writing pixels directly into VRAM (mostly), was that hit-detection was always peek-based. </p><p>You would look at some point and ask what&#39;s here? A black pixel or not? A 1 or a 0?</p><p>To nibble-away an image on a black background, you could just draw black circles or boxes or lines over it! Viola, terrain destruction!</p><p>These days it&#39;s all quads and meshes and has a very different quality to it.</p><p>Ah, vpeek and vpoke. I miss you guys.</p>", "contentMap": { "en": "<p><a href=\"https://mastodon.gamedev.place/tags/RetroComputing\" class=\"mention hashtag\" rel=\"tag\">#<span>RetroComputing</span></a> <a href=\"https://mastodon.gamedev.place/tags/GameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDev</span></a> </p><p>Back then, because you were always writing pixels directly into VRAM (mostly), was that hit-detection was always peek-based. </p><p>You would look at some point and ask what&#39;s here? A black pixel or not? A 1 or a 0?</p><p>To nibble-away an image on a black background, you could just draw black circles or boxes or lines over it! Viola, terrain destruction!</p><p>These days it&#39;s all quads and meshes and has a very different quality to it.</p><p>Ah, vpeek and vpoke. I miss you guys.</p>" }, "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/retrocomputing", "name": "#retrocomputing" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/gamedev", "name": "#gamedev" } ], "replies": { "id": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/likes", "type": "Collection", "totalItems": 4 }, "shares": { "id": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/shares", "type": "Collection", "totalItems": 2 } }