A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"Hashtag": "as:Hashtag"
}
],
"id": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2024-11-25T04:25:34Z",
"url": "https://mastodon.gamedev.place/@dbat/113541692395957322",
"attributedTo": "https://mastodon.gamedev.place/users/dbat",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/dbat/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2024-11-25:objectId=121655438:objectType=Conversation",
"content": "<p><a href=\"https://mastodon.gamedev.place/tags/RetroComputing\" class=\"mention hashtag\" rel=\"tag\">#<span>RetroComputing</span></a> <a href=\"https://mastodon.gamedev.place/tags/GameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDev</span></a> </p><p>Back then, because you were always writing pixels directly into VRAM (mostly), was that hit-detection was always peek-based. </p><p>You would look at some point and ask what's here? A black pixel or not? A 1 or a 0?</p><p>To nibble-away an image on a black background, you could just draw black circles or boxes or lines over it! Viola, terrain destruction!</p><p>These days it's all quads and meshes and has a very different quality to it.</p><p>Ah, vpeek and vpoke. I miss you guys.</p>",
"contentMap": {
"en": "<p><a href=\"https://mastodon.gamedev.place/tags/RetroComputing\" class=\"mention hashtag\" rel=\"tag\">#<span>RetroComputing</span></a> <a href=\"https://mastodon.gamedev.place/tags/GameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDev</span></a> </p><p>Back then, because you were always writing pixels directly into VRAM (mostly), was that hit-detection was always peek-based. </p><p>You would look at some point and ask what's here? A black pixel or not? A 1 or a 0?</p><p>To nibble-away an image on a black background, you could just draw black circles or boxes or lines over it! Viola, terrain destruction!</p><p>These days it's all quads and meshes and has a very different quality to it.</p><p>Ah, vpeek and vpoke. I miss you guys.</p>"
},
"attachment": [],
"tag": [
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/retrocomputing",
"name": "#retrocomputing"
},
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/gamedev",
"name": "#gamedev"
}
],
"replies": {
"id": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/likes",
"type": "Collection",
"totalItems": 4
},
"shares": {
"id": "https://mastodon.gamedev.place/users/dbat/statuses/113541692395957322/shares",
"type": "Collection",
"totalItems": 2
}
}