ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109303479762835334", "type": "Note", "summary": null, "inReplyTo": "https://mastodon.gamedev.place/users/cowboyscott/statuses/109303469733025474", "published": "2022-11-07T16:32:21Z", "url": "https://mastodon.gamedev.place/@captainchillpill/109303479762835334", "attributedTo": "https://mastodon.gamedev.place/users/captainchillpill", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/captainchillpill/followers", "https://mastodon.gamedev.place/users/cowboyscott" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109303479762835334", "inReplyToAtomUri": "https://mastodon.gamedev.place/users/cowboyscott/statuses/109303469733025474", "conversation": "tag:mastodon.gamedev.place,2022-11-07:objectId=15538163:objectType=Conversation", "content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@cowboyscott\" class=\"u-url mention\">@<span>cowboyscott</span></a></span> I seem to remember Unity having an option for RPCs where they would be cached on the server and then new players would get all of them in order on connection. That would work well for synching chat history.</p>", "contentMap": { "en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@cowboyscott\" class=\"u-url mention\">@<span>cowboyscott</span></a></span> I seem to remember Unity having an option for RPCs where they would be cached on the server and then new players would get all of them in order on connection. That would work well for synching chat history.</p>" }, "attachment": [], "tag": [ { "type": "Mention", "href": "https://mastodon.gamedev.place/users/cowboyscott", "name": "@cowboyscott" } ], "replies": { "id": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109303479762835334/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109303479762835334/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109303479762835334/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109303479762835334/likes", "type": "Collection", "totalItems": 1 }, "shares": { "id": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109303479762835334/shares", "type": "Collection", "totalItems": 0 } }