A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
}
}
],
"id": "https://mastodon.gamedev.place/users/aeva/statuses/113065028761386996/replies",
"type": "Collection",
"first": {
"id": "https://mastodon.gamedev.place/users/aeva/statuses/113065028761386996/replies?page=true",
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/aeva/statuses/113065028761386996/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/aeva/statuses/113065028761386996/replies",
"items": [
{
"id": "https://mastodon.gamedev.place/users/aeva/statuses/113104448301517076",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/aeva/statuses/113065028761386996",
"published": "2024-09-08T23:08:38Z",
"url": "https://mastodon.gamedev.place/@aeva/113104448301517076",
"attributedTo": "https://mastodon.gamedev.place/users/aeva",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/aeva/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/aeva/statuses/113104448301517076",
"inReplyToAtomUri": "https://mastodon.gamedev.place/users/aeva/statuses/113065028761386996",
"conversation": "tag:mastodon.gamedev.place,2024-06-27:objectId=98413645:objectType=Conversation",
"content": "<p>I figured out how to make the reflections stable while the camera is in motion :3</p><p>CW strobing</p>",
"contentMap": {
"en": "<p>I figured out how to make the reflections stable while the camera is in motion :3</p><p>CW strobing</p>"
},
"updated": "2024-09-09T00:31:33Z",
"attachment": [
{
"type": "Document",
"mediaType": "video/mp4",
"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/104/770/287/994/886/original/de9d58b3cc097692.mp4",
"name": "The player is moving through a scene comprised of a reflective floor with an infinitely repeating grid of abstract objects resting on top of it. The video starts while accelerating up to 80 miles per hour, and the speed gradually decelerates back down to 0. The reflected image is visually stable through the entire video.",
"blurhash": "UEA^OG3?U-NNHvWX.OS^Ssavm:Otr]epofS}",
"focalPoint": [
0,
0
],
"width": 1296,
"height": 866
}
],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/aeva/statuses/113104448301517076/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/aeva/statuses/113104448301517076/replies?min_id=113104476241491465&page=true",
"partOf": "https://mastodon.gamedev.place/users/aeva/statuses/113104448301517076/replies",
"items": [
"https://mastodon.gamedev.place/users/aeva/statuses/113104476241491465"
]
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/aeva/statuses/113104448301517076/likes",
"type": "Collection",
"totalItems": 33
},
"shares": {
"id": "https://mastodon.gamedev.place/users/aeva/statuses/113104448301517076/shares",
"type": "Collection",
"totalItems": 6
}
}
]
}
}